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Amazon Games' Crucible has been canceled

Crucible
Crucible (Image credit: Amazon Game Studios)

What you need to know

  • Crucible from Amazon Game Studios has been canceled.
  • The game was previously released on Steam before going back into closed beta testing.
  • Servers will remain functional for custom games until November 9, 2020.

Amazon Games' Crucible has been canceled. This news comes via a developer update that was just published. Earlier in 2020, Crucible was released on Steam to middling reviews and low player counts. The game was then pulled back into closed beta testing.

In the update, the developers write that they evaluated feedback over the last several weeks, which led the team to this decision and that "...we'll be discontinuing development on Crucible. We very much appreciate the way that our fans have rallied around our efforts, and we've loved seeing your responses to the changes we've made over the last few months, but ultimately we didn't see a healthy, sustainable future ahead of Crucible."

The team also notes that its efforts will now shift to aiding New World, an MMORPG also being developed by Amazon Game Studios. After a series of small delays, New World is currently scheduled to be released in Spring 2021.

If you currently have access to the game, you'll be able to play custom games until November 9 at noon PT. The team will also be holding one final playtest in the coming weeks. The team is offering full refunds for any purchases made and further in-game purchases will be disabled shortly.

Crucible is not the first Amazon Game Studios project to be canceled, with multiplayer brawler Breakaway ceasing development in 2018. Amazon is continuing its gaming efforts through the recent announcements of its Amazon Luna game streaming platform, though content development remains in question.

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Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.

10 Comments
  • Hopefully the devs are alright. Everyone has missteps. But its much worse with it being your first game after a purchase
  • So... out of 3 announced games
    1 has been cancelled
    1 has been released, unreleased, then cancelled
    1 is a coming MMORPG really ?
  • Which is more dead amazon games studio or Google stadia?
  • I think it's too early to tell. Both have at least 5 more years of pumping money into these projects before they give up. My guess is one of the two will eventually try to buy Sony or Nintendo.
  • How does that help them? They don't need the hardware. They are both striving for streaming not living room gaming hardware. Besides Luna is Windows based. Amazon might as well make a cheap Luna PC. What they need is content. Sony would require the whole company to be bought out. Because I can't see the board and investors willing to sell off just SIE/PS as it represents a large plurality of the companies profits. And right now Sony sits at almost $100 billion market cap. So say conservatively $180 billion with so much you don't need and have to rid yourself of. I don't see either of these two wanting an insurance company, electronics maker or a flailing mobile division. Maybe the chips and imaging divisions have value to them. And Amazon may see value in the TV/Film and music divisions. But so much they don' need and has no real value. Even if they could get just a buyout of SIE/PS on its own it would be over a $100 billion to do so. Nintendo sits at $65 billion market cap. So say easily $100 billion to buy. And Nintendo is not the most diverse IP. It is very specific to a loyal group. Great games but not the most adult oriented IP. More suited to an Apple Gaming buy. And again these are numbers today in a few years Nintendo would be a $150 billion or Sony north of $200 billon for friendly buyouts. Then there is the little problem that Japan is very protective of certain companies. Not to forget there are certain rules also that bar sales without a local partner. I can't see the govt. letting either of these be bought out. And in this climate I can't see companies like AMZ, GGL, APPL being allowed to make these buys by US regulators either. However, if they are looking for content/studios there are better buys with a lot of smaller game developers and done cheaply. Bigger buys with content like Ubisoft or Take-Two. Could possibly be had for $20 and 36 billion respectively. THQ-Nordic has a ton of IP but not the best studios. Capcom, Sega content buys are more complex buyouts and again Japan govt issues. EA maybe at $75 billion. but most of their IP is licensed based (Star Wars, Sports) that requires games to be multi-plat and no guarantee you will have those licenses down the line. $4+ billion for WB if it was on the market but same licensing issue with game IP. And Activision is $60 billion market cap so north of $90 billion. Of course all numbers are low balls and participants willing to sell their companies.
  • https://asia.nikkei.com/Business/Companies/Shareholders-quiz-Sony-over-T... https://www.sony.net/SonyInfo/IR/news/20190917_E.pdf https://nypost.com/2019/04/08/hedgie-to-pitch-sony-on-selling-off-entert... There is one thing for sure if Sony wants to be what it used to be or at least be a successful and profitable company for years to come it will ha e to shed some weight and not a little... What is up for debate
  • They should give up
  • Tough business. Bezos is going to land a rocket on the moon before he launches a successful game.
  • It's hard to know how of this is due to Amazon's interference without a great understanding of the gaming industry and how much is the development team(s). If it's the former, they may be there own worst enemy unless they can back off and let those who know the industry do their thing. If it's the latter then Amazon better hope that it's just one of those things that can happen to any dev team or they may just not have the talent to fulfil their ambitions. If it's both, they may just be screwed, or they may lose a lot of money before becoming profitable. It's OK though. The money can just come from the salaries of all the Amazon employee's who die from COVID-19. Problem solved.
  • It's hard to know how much of this is due to Amazon's interference without a great understanding of the gaming industry and how much is the development team(s). If it's the former, they may be their own worst enemy unless they can back off and let those who know the industry do their thing. If it's the latter then Amazon better hope that it's just one of those things that can happen to any dev team or they may just not have the talent to fulfil their ambitions. If it's both, they may just be screwed, or they may lose a lot of money before becoming profitable. It's OK though. The money can just come from the salaries of all the Amazon employee's who die from COVID-19. Problem solved.