What you need to know
- A new trailer for From Software's new action-RPG, the Elden Ring has recently been released.
- This trailer provides an overview of the game's setting, characters, gameplay mechanics and some tips for new players.
- Elden Ring will launch this week on Feb 25, 2022, Xbox and PlayStation systems and the PC via Steam.
On Feb 25, 2022, the Elden Ring will finally be unleashed onto the world. This is an action RPG created by From Software, the developer responsible for Demon Souls, the Dark Souls series, Bloodborne, and Sekiro among others. To celebrate the launch, the game's publisher, Bandai Namco has recently released a new trailer for Elden Ring.
The trailer gives a comprehensive overview of the game's setting known as the "Lands Between", the strange characters you will meet there, and a small portion of the game's story. It should be noted that Elden Ring's lore was created in collaboration with George R.R. Martin, the author of the "A Song of Ice and Fire" book series.
The overview trailer also provides the audience with a look at Elden Ring's gameplay mechanics such as crafting, combat, and exploration. Players will be using a ghostly steed named Torrent to explore a gigantic open-world filled with dangerous creatures and hidden treasures. Interspersed with open-world exploration are the legacy dungeons, these are massive labrythine areas that contain the game's hardest challenges and story-important boss battles.
All this and more await players curious and brave enough to take up the role of the Tarnished, and journey forth to become the new Elden Lord. Elden Ring is now available for pre-order and it will launch on Feb. 25, 2022. it will be released on Xbox One, Xbox Series X, Xbox Series S, PlayStation 4, PlayStation 5, and the PC via Steam.
The successor to Dark Souls
Elden Ring ... oh, Elden Ring!
Elden Ring is FromSoftware's next fantasy epic, featuring a focus on open-ended design in a universe created by both FromSoftware president Hidetaka Miyazaki and A Song of Ice and Fire author George R.R. Martin.
Alexander Cope is a writer for Windows Central and iMore that has been gaming since the 16-bit era.
The game looks beautiful and open world RPG's are my favorite style of game, so I'm hopeful for this. However, at least from the videos I've seen so far, it all looks very flat in terms of characters that populate the world. I'm not expecting another Witcher or Cyberpunk -- CDPR is peerless at creating vibrant characters who are part of the story you can't help but care about -- but it looks like the characters here are all just quest givers or obstacles, like a sphinx with a riddle or a golem blocking a door. These are fine (can be great even), but they don't provide any personality to a story. I haven't seen anything yet suggesting your character can actually have a relationship or true interaction with anyone. I don't care if it's as a friend, romantically, a rival, or enemy, something to give the story some heart and interactivity. Or, maybe that's just not the kind of game this is and I'm pre-judging on something it's not trying to be. I look forward to learning more.
I don't think it's that type of game, judging from the other games they make. and that's perfectly fine by me. I don't want Skyrim. I don't want to talk to anyone. I want to explore and play in that world, I want to fight mindblowing bosses (even win some).
Totally fair. I've begun to realize that more from some of the other videos after posting. I saw "RPG" and made bad assumptions that RPG = character interaction like in Skyrim, Dragon Age, Knights of the Old Republic, and Cyberpunk. Love all those games (well, I wouldn't quite put Dragon Age in the same tier as the other 3). I think it's really a Souls-like (as vague as that term may be), with RPG elements. Maybe this won't be my kind of game, or maybe I should give it a shot and I'll find I love this subgenre. My first computer RPG was Wizardry, which had virtually no dialog and a world that remembered everything that ever happened with literally NO WAY to reset it back to the way it was before you bought it (because back then, you played the game on the floppy disks it came on, which changed as you played, and copy protection prevented making copies). Many items were unique, so if one character found it, no one else ever could. If your characters died on an adventure, your could create new characters, try to gain enough levels to get back in, and then recover or loot the bodies. I loved that game. I don't think I've every cared about my characters more than I did in Wizardry, because actions and success in combat MATTERED. If Elden Ring captures even a fraction of that sense of importance in a modern RPG game, impressive.
The "story" will be told through item lore and the occasional cryptic cutscene. This is FromSoft after all.
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