Far Cry New Dawn's bombastic launch trailer prepares you for the apocalypse

Far Cry New Dawn
Far Cry New Dawn (Image credit: Ubisoft)

Fallout 76 may have been a disaster of epic proportions, but that hasn't stopped other publishers from trying to capitalize on the popular genre. Recently, Ubisoft revealed Far Cry New Dawn, the sequel to Far Cry 5. If you've finished Far Cry 5, you know that it ends in disaster. If you choose to arrest The Prophet, then a string of nuclear explosions occur around the world and the planet is plunged into chaos.

When one story ends, another one begins. Far Cry New Dawn presents a new threat against Hope County, Montana. Today, Ubisoft released a launch trailer which highlights the plot of the game. You're tasked with liberating the region once more, albeit years later. There is a lot of chaos — and even more explosions — on your quest.

Just like the story trailer which released a few days ago, the launch trailer depicts the desperation of the people who survived the nuclear apocalypse, and the uneasy alliances they have to make in order to counter a new threat. Oddly enough, The Prophet is back and he looks remarkably similar to when we last saw him.

Considering that Fallout 76 has been criticized for being broken and visually-dated at launch, Far Cry New Dawn seems like it might hit the high notes. However, with Rage 2 around the corner, it seems like the post-apocalyptic space is going to be overcrowded in the near future, especially because both game look so similar.

Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.

  • Thanks for spoiling the end of Far Cry 5 for those of us who have not played it. A spoiler alert would have saved me the disappointment.
  • The game is old now, the trailers and quotes from Ubisoft developers can’t be hidden anymore. We put spoiler warnings until 2018. This is the sequel, we have to talk about why it’s a sequel since reviews are coming out soon.
  • Spoilers are spoilers. There isn't a time limit on spoilers and not everyone has seen trailers and quotes that you are referring to. I haven't seen them. There are many old stories, movies and games and other media, even books to where it still is not a good idea and it isn't fair to spoil the ending for those that have not seen, read, heard or been privy to the ending yet. Being a sequel also does not mean you as the writer that is reporting on the subject, has to spoil the ending. I have the Halo Master Chief collection and have only completed Halo 1 and 2 and there are several sequels and they are all old and it would be a shame to come and read an article about the new Halo that spoils the ending of the other games in such detail, especially when the writer doesn't have to spoil the endings. It was great when you said it was the sequel to Far Cry 5, that's fair and doesn't spoil the ending but then you went in to detail as to the actual ending of Far Cry 5 without any warning. The expectation for gamers is to play the new game and let the story catch them up or continue the story as to how the player ended up there at the beginning of the game, if the narrative is a continuation of Far Cry 5's story. I've only played Gears of War Ultimate Edition and I try my best to avoid any site that would spoil the ending. I have Gears of War 4 and haven't played it yet due to time constraints, I hope you don't spoil the ending of Gears 4 when Gears 5 comes out. Let the developer spoil it, a reader may or may not see a trailer, developer diary, but the developers are in control of the story and have creative control to spoil or and lay out the narrative as they see fit. I'll be watching Creed II soon and I have friends that have not seen the first Creed. I won't spoil the ending of the first Creed just because it's old and there are trailers and quotes. I'll let someone else spoil it for them, I'll consider that they may want to watch it for themselves. You also do not have to tell the ending of something to talk about why there is a sequel. It's a sequel because the developer decided to make a sequel and continue the story. I want to watch the John Wick movies, haven't seen them, there are sequels because they decided to make sequels and if a site is going to spoil the ending, no matter how long ago the movies came out, they should put a spoiler alert, to be considerate of those that have not seen the previous movies. I could go on and on with examples of how writers shouldn't spoil the ending of anything, unless they give a spoiler alert as that covers every person and gives the reader the opportunity to stop reading before they read or see or hear and learn something that they cannot forget, robbing them of the genuine experience of being surprised.
  • Far Cry New Dawn takes place in a post-apocalyptic world. We have to inform readers as to why it’s a sequel to Far Cry 5.
  • If it's any consolation, Far Cry 5 has multiple endings, so just... don't follow that one and you'll still be surprised. Conversely, I think the amount of information provided was excessive, stating that there is a nuclear apocalypse at the end of Far Cry 5 isn't really a spoiler in an article about its sequel seeing as New Dawn is set in a post apocalyptic environment (it's not hard to put two and two together on that one). Specifying which ending causes that I think goes into spoiler territory.
  • Thank you for your reply. I didn't know there were multiple endings so it's good to know that I may still be surprised by a different ending. I agree, specifying which ending and what you do to cause the nulcear apocalypse is definitely a spoiler. If I played through and arrested him, I would have been completely shocked for that to happen because I would have thought something good would have come from arresting him, thinking "Finally, got him, peace on Earth cometh!" only to witness what was described in this article, would have been a big surprise and would have been a memorable turn of events. Oh well, I can't go back in time unless not read the article. Thank you for taking the time to reply and have a great day.
  • Thanks for spoiling the arrest ending...
  • Wow what an unnecessarily long response, you don't have to repeat the point 30 times with different examples.
  • Thank you for taking the time to reply. Have a great day.
  • That may have sounded more aggressive than I intended, sorry if it came across that way. I don't necessarily disagree with you, it just seemed like such a long comment for a point that could be adequately illustrated by one or two of the examples you wrote about.
  • Funny thing is I've been playing Fallout instead of Far Cry