Oof, Roblox has as much player engagement as Steam, PlayStation, and Fortnite combined — and now it's even nipping at Netflix's heels

A default player model in Roblox.
The biggest gaming platform in the world isn't Steam, PlayStation, or Xbox — it's Roblox. And it's only set to get even bigger in the coming months and years. (Image credit: Roblox Corporation)

Ever wonder what the face of world domination might look like? Your imagination might settle on a smirking corporate overlord or a gleeful moustache-twirling villain, but the humble smile of a cartoonish Roblox player model might actually be the true answer.

Okay, I kid. But in all seriousness, the free-to-play gaming platform where users can play countless games or make their own has rocketed its way to the top of the gaming industry, and while I've always been aware of its immense success, its latest numbers have nevertheless left me stunned and in disbelief, eyes wide and mouth agape.

Roblox has more monthly engagement from its players than Steam, PlayStation, and Fortnite combined — and nearly all of it is coming from mobile gamers. (Image credit: Matthew Ball)

But Roblox's monthly hours of engagement stats are even more jaw-dropping. In Q3 of 2025 alone — July, August, and September — the game reached over 13 billion playtime hours, surpassing its player engagement for the entirety of 2020.

The biggest revelation, though, is that Roblox's quarterly engagement matches that of Valve's PC gaming platform Steam, Sony's PlayStation consoles, and Epic Games' popular free-to-play title Fortnite combined. On average, monthly engagement last year was a little over 10 billion hours; Steam's was about half of that at over 5 billion, with PlayStation coming in at 4.25 billion and Fortnite shy of 1 billion.

Those numbers are even starting to challenge Netflix, which averaged between 15 and 16 billion hours of monthly engagement in 2025. Last year, Roblox achieved 65% of Netflix's engagement (82% in Q3) — and with Netflix reporting relatively stagnant growth of about 1% a year while Roblox continues flying high, it's not hard to imagine the latter closing the gap.

In Q3 2025, only 2.5 billion monthly engagement hours came from console or PC versions of Roblox; the other 11.5 billion were from mobile users, which is a stark reminder for people like me focused on "traditional" gaming platforms that the mobile gaming market dwarfs them by comparison.

This is precisely why we've seen companies like Microsoft's Xbox develop mobile gaming stores of their own, or begin to expand into that market in other ways. But one thing is clear: Roblox is the biggest player in the space, and it's showing absolutely no signs of slowing down.

How do you feel about Roblox?

How do you feel about Roblox, and how it's grown extremely large in the last several years? Have you played it yourself? Let me know in the comments.


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Brendan Lowry
Contributor, Gaming

Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. He's been writing for Team WC since the summer of 2017, and you'll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he's not writing or gaming, there's a good chance he's either watching an interesting new movie or TV show or actually going outside for once. Follow him on X (Twitter).

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