Xbox's CEO just defined her mission: "My mandate is not 30% accountability margins, it’s to be the number one."
It seems the historically high profit margins no longer apply to the new XBOX CEO, Asha Sharma.
Let’s not sugarcoat it: XBOX has been taking it on the chin these past few years. Hardware sales have nosedived by 30% year-over-year, studios have been shuttered left and right, and layoffs have become the new normal. You don’t need a crystal ball to see that the brand has been stumbling, and a lot of folks are pointing fingers at some truly head-scratching decisions over these past few years.
In a recent interview with Bloomberg Tech, Asha said, “My mandate is not 30% accountability margins, it’s not enterprise software margins, it’s to be the number one gaming and entertainment company, and that’s what we’re going to go do.”
Excuse me? Did I just hear the bane of XBOX’s existence is gone and out the window? Can I get three cheers for Asha Sharma? Now, before we break out the champagne. There are still some realistic pitfalls that Xbox will need to overcome. Sure, every move comes with its own reasoning, but there’s one specific mantra that’s been above all others, pulling the monetary strings behind the scenes.
Over a year ago, Windows Central dropped the bomb that Amy Hood slapped a 30% profit margin target on the XBOX business. The news was later corroborated by documents seen by Windows Central, and since then, things have started to click.
With margins that high on a business that has statistically never seen profit margins higher than 10 to 12%, how else do you account for so many cancellations, studio closures, and cuts around the gaming division?
Once-exclusive games are going to other consoles, with Fable, Forza, and even Halo on their way to the platform that shall not be named. Hardware prices are skyrocketing, and even Game Pass saw a momentary price increase that has thankfully been mostly reverted. It certainly seemed like XBOX had become synonymous with bad news.
Needless to say, these kinds of trends have been causing massive damage to the brand, but it seems all of that is in the past, according to XBOX CEO Asha Sharma.
Good news, everyone!
As I mentioned before, hardware has seen massive declines every year, which has been increased by the ever-hungry AI machine that tech giants like Google and Microsoft have been feeding into.
What the actual cost of making the hardware is remains guesswork, but it's hard to imagine any price cuts in the future, given PlayStation’s and Nintendo’s recent increases to their own consoles. Microsoft isn’t the only one struggling on the pricing front; it seems to be a symptom of an illness all gaming companies are facing.
Still, ditching that 30% margin is a beacon of hope for the return of true exclusives. The whole reason Fable, Forza Horizon, and Halo were sent off to PlayStation in the first place was to squeeze every last penny out of them. Now that Asha is talking about how exclusivity is the secret sauce for growing a platform, all of these comments begin to align with one another.
Look, we’re the number two publisher in the world, and in order to be a great publisher, you must have your games reach large audiences to play. At the same time, we’re increasingly becoming a platform, and in order to become a platform, you must have exclusive content and services.
Asha Sharma, XBOX CEO
Xbox can now focus on rebuilding a brand that’s in desperate need of retooling its identity. Asham Sharma recognizes the need to become a true platform for these games, and as such, needs a uniqueness built through exclusive services and games. In any business, you need to offer something unique when compared to your competitors, and that individuality has started to fade over the last few years without exclusivity.
The 30% margins also buried creativity, as we saw the cancellation of games like the latest Zenimax MMO and cuts at Halo Studios, Turn 10, Blizzard, Sledgehammer Games, Rare, and even Raven Software. And that’s only going back to 2025.
Bottom line: This is a win for XBOX gamers and the brand as a whole. Tossing out that suffocating metric means more creativity, more freedom, and maybe, just maybe, a real XBOX comeback on the Horizon. Get it?
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Michael has been gaming since he was five when his mother first bought a Super Nintendo from Blockbuster. Having written for a now-defunct website in the past, he's joined Windows Central as a contributor to spreading his 30+ years of love for gaming with everyone he can. His favorites include Red Dead Redemption, all the way to the controversial Dark Souls 2.
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