A Destiny-style raid has come to Halo Infinite, and it left me speechless — it's so awesome that fans want Bungie to hire the creator
Shard of Ascension is a new Destiny-style raid built in Halo Infinite Forge, and it's absolutely incredible.
Halo Studios' free-to-play Xbox and PC live-service shooter Halo Infinite is officially no longer getting major updates as the developer moves on to Halo: Campaign Evolved and whatever's next for Xbox's flagship FPS, but that doesn't mean the game's passionate Forge community isn't hard at work creating amazing fan-made experiences for players to enjoy.
We've seen everything from remakes of campaign missions from past games and hilarious Pokémon battle arenas to incredible Baldur's Gate 3-style RPG combat encounters and even a Helldivers 2-inspired mode come to Halo Infinite thanks to Forge and its forgers. One very special new creation, though, might just be the wildest thing somebody's made with the mapmaking tool yet.
That creation is Shard of Ascension, a Destiny-style raid co-op mission built for 4-6 communicating players built entirely with Forge and its tools. It was designed by one person: MadmanEpic, a solo game developer that's currently working on the upcoming boomer shooter AVENGE MYSELF, but pivoted away from that project to work on this one for half of 2025.
For the unaware, raids in Bungie's looter shooter FPS games Destiny and Destiny 2 are difficult and long six-man co-op levels with a set of encounters (typically four) with mechanics that require significant teamwork, communication, and coordination. After playing through the series and its raids early last year, MadmanEpic was struck with the idea — and the desire, thanks to "brain worms" — to make one in Halo.
Both the map and mode required to play the raid are available to bookmark on Halo Waypoint and Halo Infinite's in-game Content Browser, and since the game is free, you can play Shard of Ascension without spending a penny. You can watch the trailer for it with this link or through the embed below, and I highly recommend watching the devlog in which MadmanEpic goes over the raid in detail, too (provided you don't mind having its mechanics spoiled).
In said devlog, MadmanEpic explains that at the heart of the design document they created for Shard of Ascension, there were a few main goals to target to make the raid feel like a good fit for Halo: physical mechanics like throwing an object or interacting with buttons, with Destiny's "magic buffs" avoided; good use of Halo's sandbox, including various weapons and vehicles; and an approachable design that players can reasonably work out after a few tries.
I won't spoil the specifics of the raid here, but after watching the full video, seeing Shard of Ascension in full — three action-heavy puzzle encounters and a final boss fight — and speaking as a longtime Destiny 2 player and raider until recently, I can say that the raid is, without a doubt, an incredible achievement.
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It has everything players love about Destiny raids — plenty of combat, baseline mechanics that get utilized in creative new ways as the raid progresses, and even a platforming section to balance the pacing — adapted perfectly to Halo and the design goals MadmanEpic outlined.
It's not a stretch whatsoever to call it a masterpiece, especially since MadmanEpic built it all themselves in just six months, finding remarkably creative solutions to deal with Forge's limitations.
It even has a cool plot and setting, with the raid taking place on the Alpha Shard (a shard of the destroyed Halo ring from Halo: Combat Evolved), and a fireteam of Spartans tasked with stopping Iratus — the antagonistic Banished AI from Halo Infinite's multiplayer story — from hooking into and taking over a powerful Forerunner network.
Shard of Ascension is so good that players are clamoring for Bungie to hire MadmanEpic to its Raid and Dungeon (RAD) team, and in the comments of the devlog, two individuals claiming to be developers (one of which says they work on Destiny) have praised their creation and their talent highly, with one saying the "right eyes are indeed watching."
Of course, there's no way to know for sure if these are actually developers. Regardless, I really hope someone picks up MadmanEpic, both because they've said they're looking for a job and because they've clearly got some amazing level design talent. Fingers crossed.
What do you think of the Shard of Ascension raid? Will you download or come back to Halo Infinite to check it out? Would you like to see Halo experiment with Destiny-style raids in future games? Let me know in the comments.
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Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. He's been writing for Team WC since the summer of 2017, and you'll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he's not writing or gaming, there's a good chance he's either watching an interesting new movie or TV show or actually going outside for once. Follow him on X (Twitter).
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