Microsoft just took a BIG step towards making Xbox publishing more open and Steam-like — here's what's new

Xbox Series X
Could publishing on Xbox Series X eventually become as easy as publishing on Steam? (Image credit: Windows Central | Jez Corden)

In this week's Steam Machine announcement, one of the biggest core strengths of Valve's massive PC store operation was often overlooked in the discourse.

The Steam Machine looks like it won't be as powerful as the PS5 or Xbox Series X on paper, but it honestly doesn't matter. Its biggest strength is arguably the Steam store itself, whose mature dev tools and open publishing practices has delivered a stream of mega-viral indie hits that PlayStation and Xbox often only enjoy delayed access — if indeed they get access at all.

What's new in the October 2025 GDK - YouTube What's new in the October 2025 GDK - YouTube
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Indeed, Microsoft has also lifted all NDA restrictions on the documentation too, meaning that people can create content around the publishing criteria, discuss it within their communities, or in the Microsoft Game Dev Discord, also listed in the blog.

Microsoft says its public documentations for Xbox publishing will be updated in perpetuity, to ensure that everyone has the most current rulesets. The most recent updates includes onboarding info, wishlisting details, pre-orders and release configuration guidance, Xbox Insider Program and Xbox Game Preview systems, and new test services.

Microsoft also recently detailed some of its October GDK updates for Xbox publishing, showcasing improvements to Xbox keyboard APIs and other features to bring Xbox console and Xbox PC game dev closer together. Microsoft is pursuing Xbox Play Anywhere as a means to help bridge the gap between Xbox Series X|S console games and Xbox PC users, although the next-gen Xbox is expected to be more PC-like than ever, sporting full Windows.

In a universe where Microsoft's gaming efforts are aligning more closely with Steam than a traditional gaming platform, Microsoft can't afford for game publishing to be as closed and laborious as it was in the past.

I recently spoke to ID@Xbox lead Chris Charla about the publishing situation on Xbox. The full interview is coming soon, but Charla noted to me that this first step is part of a bigger journey to enhance the onboarding process for getting games published on the Xbox console and Xbox PC ecosystems. Microsoft has heard feedback loud and clear from independent developers on how Xbox and other platforms often make it needlessly tough to get their games out there.

Microsoft is exploring a range of investments to not only make the process easier technologically, but also philosophically, too. Discoverability should also get a boost down the line, and Microsoft ecosystem game developers also enjoy a better cut of the revenue on the Xbox PC store, upwards of 88% instead of the old-school industry standard of 70%.

Developers interested in shipping on Xbox PC or Xbox consoles are encouraged by Microsoft to sign up for ID@Xbox over here, and also join the MS Game Dev Discord here.

The new Xbox Game Publishing Guide can be read in full over here.


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Jez Corden
Executive Editor

Jez Corden is the Executive Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by tea. Follow on Twitter (X) and tune in to the XB2 Podcast, all about, you guessed it, Xbox!

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