Skip to main content

Gears 5 targeting 60 FPS for campaign and multiplayer on Xbox One X

At E3 2018, Microsoft announced Gears 5 for Xbox One and PC. The trailer looks spectacular and focuses on Kate's journey to uncover her connection to the "Locust" monsters. However, another aspect that stood out was the improved visuals.

Not only are the textures better, but it seems like the frame rate will also see a massive boost even when it comes to the game's campaign. While it's unclear what the frame rate will be on the standard Xbox One, the Xbox One X should reached 60 FPS.

See more

Recently, The Coalition's Rod Fergusson discussed the game with Guy Welch, Xbox's Marketing Director. Welch confirmed that the title was targeting 60 FPS for all modes on Xbox One X. That means that even the campaign should run at 60 FPS this time around.

Gears of War 4 only managed to achieve 4K 60 FPS during multiplayer as the campaign was locked to 30 FPS. It's great to see The Coalition optimize Unreal Engine 4 so that it manages to hit a higher frame rate even during the visually-demanding story.

However, keep in mind that at this point the 60 FPS campaign is only a promise and the game is probably more than a year away. We'll keep you posted as soon as we know more. Gears of War 4 was a technical marvel on the original Xbox One so if anyone can push Unreal Engine 4 further, it's The Coalition.

See at Amazon (opens in new tab)

Keep an eye on WindowsCentral.com/Gaming for all the latest in Xbox and Windows 10 gaming, accessories, news, and reviews!

Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.

2 Comments
  • I hope they can hit 60 FPS because the trailer with gameplay runs at 30 FPS.
  • Honestly, I'd rather the campaign targeted 30 if doing otherwise means losing visual and cinematic fidelity. Particularly on the base console, 60fps is likely to have a huge impact on the presentation, similar to what happened with Halo 5. I think "dumbing down" the presentation by using the same visual assets and presentation as multiplayer greatly undermined the potential immersiveness of the Halo 5 campaign. This decision was a first for the Halo series. I understand that some people feel strongly about framerate and will hate my point of view, however. So I think the ideal option would be to give players a choice, as seen on some enhanced titles for Xbox One X and PS4 Pro. In any case, on a separate note, I think the character's name is spelled "Kait" in the game, Asher.