Get your first look at Razer's Xbox mouse and keyboard

Rumors of a Microsoft and Razer partnership were circulating for some time, and back in September we reported that an Xbox One mouse and keyboard setup was on a horizon. This was confirmed at X018, when the firm revealed its "Designed for Xbox" mice and keyboard, with features like a dedicated Xbox button and "Xbox Dynamic Lighting."

Aside from a flashy trailer featuring glimpses of the mouse and keyboard, Razer didn't provide any other details. We only knew that more information would be announced at the Consumer Electronics Show (CES 2019) next year. While we still don't know how much this fabled mouse and keyboard will cost, we've now a better look at the device on Razer's website.

You can clearly see the Xbox Button on the bottom right where the "Control" key should be. The Xbox Dynamic Lighting is also on display and appears to be based on Razer's "Chroma" technology which provides similar functions on the company's keyboards. All in all, it's a gorgeous device, bolstered by its mechanical keys. Hopefully it'll won't be too hefty and tout strong battery life.

Many game developers have praised Xbox One mouse and keyboard support. Epic Games detailed how Fortnite is one of the first titles to offer mouse and keyboard input alongside previously announced Warframe. However, Bomber Crew, Deep Rock Galactic, Strange Brigade, Warhammer: Vermintide 2, War Thunder, and X-Morph Defense will also add support in November. Developers working on Children of Morta, DayZ, Minion Master, Moonlighter, Vigor, Warface, and Wargroove promised mouse and keyboard support in the future.

Keep an eye on for all the latest in Xbox and Windows 10 gaming, accessories, news, and reviews!

Asher Madan

Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.

  • Why do "gamers" devices have to be so ugly?
  • How is this couch friendly though?
  • It's based on Razer's existing Turret keyboard, with a grippy underside, designed for placement on the thighs. That also provides a flat surface for using the mouse on the right-hand side, extending off the keyboard.
  • Good thing we'll be able to use whatever brand we may want to go with - That combo sure looks uninspired.
  • So what about the 900 million people that are left handed... granted not all of them plays the Xbox - but still!
  • I'm left-handed and I've never used some specific settings on PC or for gaming.
  • Also left handed here and I just use the mouse on the right.
  • Also lefthanded and I agree with zurikuk.
  • And count me as number four, I've never even tried using a mouse in my left hand, it just seems weird to me.
  • Seems a bit silly to have a complete keyboard like this. I was expecting something more like the Orbweaver or Tartarus... Seeming as you'll never touch 20% of those keys and a further 85% you'll rarely use.
  • for in-game typing and browser, mixer, messaging, social hub those typpa applications?
  • Umm... 85% of the time the majority of the keys won't be used? I beg the differ. It will be used by gamers like me who chat during game play if we don't want to use our mics or use to search up items in the browser.
  • War thunder as I found out already supports keyboard and mice. All you have to do is assign which keys on the keyboard keys and mice to use during game play. Although it is painstakingly a long progress because you literally have to input the empty slots in the controls menu section and must know what you're doing. I've managed to input the several of my mice and keyboard keys into the control sittings for plane functionality and yes. There are tank functionality and the Navy functionality as well. Every key on your keyboard and mice that you usually use for game play on PC must be manually inputted into all the empty slots. I can play on the planes somewhat now but I must input several more keys functionality to fully control my plane. I use the W to increase flight speed, the Z key to decrease speed and mice functionality to control my planes directional flight, although I haven't input any keys to allow me to fire my main guns, secondary guns and all the offensive capabilities are still in need to be assigned keys from my keyboard or mice, which I haven't the time to do so. In time I will assign keys to my preference. I figured the keyboard and mice should somewhat still have some funtions with keyboard and mice on War Thunder because it was originally a PC game made available for the PS4 a few years back and now it's on Xbox one X but you can clearly see the menu that still resembles how the game set up and options for PC only several changes was made for the functionality of consoles when the game became available on consoles. That gave me the idea to try it out and so far keyboard and mice funtions on War Thunder. Like I said. You literally input every key functionality to your preference in every empty slots for everything from how to fly and shoot your plane, tank and war ship. Don't expect to just input keys on how to fly your plane and think your tank or ship will also use the same keys as you input on your plane functionality. Haha you have to individually input each slot for every available vehicle type. Once you input everything for the plane controls. It will only work on the planes. You have to input keys for the tank functionality and those keys you choose will funtion to your preference. If you inputted different keys to fire your guns on the plane functionality than when you play a tank and you had inputted different keys to fire your guns than it will be different functionality from your plane functionality set up, so be careful on how you assign keys for game play functionality. Be sure to assign the same keys all the way across to avoid confusion or you can pretend you haven't read my comment and wait for the developers to make the keyboard and mice a more easier experience when they officially release an update that already has assigned keys from keyboard and mice in the empty slots control configurations sittings and still have the options to tweak around with the keys to each of our preferences. It will be allot more easier having developers do all that hard stuff because it's painstakingly a long process
  • By the look of it... kinda turned me down.
    Why not just let designers who've worked on Xbox One console, gamepad, adaptive controller work on KBM?
  • Because Razer isn't Microsoft?
  • No about the brand, but... I prefer sleeker, sharper design. And the key cap seems kinda high tho... KB is a 7 outta 10. The mouse... the strips on the side, a 2. * I can accept Razer Phone 2 and some of their gaming NBs.
  • I need Elite Dangerous to get on this. That being said, I wonder how much of a premium will be tacked on for that Xbox key.