Grounded drops the 0.10.3 patch update with another handful of bug fixes and improvements

Grounded 0.10.3 Patch Update Image
Grounded 0.10.3 Patch Update Image (Image credit: Obsidian Entertainment | Twitter)

What you need to know

  • Grounded is a unique survival game from a small, dedicated team at Obsidian Entertainment.
  • Today, the game celebrates one year since its early access first released to the public.
  • Not quite in celebration, Obsidian Entertainment has released the 0.10.3 patch update for Grounded.
  • The update is decidedly minor, and includes a tiny handful of bug fixes and minor improvements.

Today marks one year since Grounded first became available on Xbox One and PC in early access. The team at Obsidian Entertainment hosted a stream to celebrate the occasion, and released the 0.10.3 patch update for Grounded. Those two events are entirely unrelated, as the 0.10.3 patch update is exceedingly minor and doesn't have anything to do with Grounded's first anniversary, other than happening on the same day.

Grounded has already proven itself to be one of the best Xbox survival games, and it hasn't even fully released yet. The Grounded early access continues to evolve over time with new updates, and the 0.10.3 patch update is aimed at polishing the previously released Shroom and Doom Update.

Grounded is currently available for Xbox Series X, Xbox Series S, Xbox One, PC, and Xbox Game Pass. The 0.10.3 patch update is now available to all players, so be sure to download it as soon as possible. If you want to keep track of every Grounded update, be sure to bookmark our ultimate guide to every Grounded changelog.

The full changelog for Grounded's 0.10.3 patch update includes:


  • One EverChar Coal piece is guaranteed to spawn every 8 days
  • The Bird now always drops a Small Feather when arriving at a perch. This is in addition to the existing large feather drop rate, which remains unchanged

Bug fixes

  • Fireflies and other creatures will hang around their appropriate locations again

Xbox One

  • Reduced memory going in and out of UI's to prevent out-of-memory crashes in worlds with large bases built
Zachary Boddy
Staff Writer

Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.