What you need to know
- Hyper Scape is an upcoming free-to-play battle royale shooter from Ubisoft.
- It's launching on Xbox One and PC on August 11.
- It'll launch with Season One: The First Principle.
- The Hyper Scape Open Beta that's available on PC will end on August 2.
Recently, Ubisoft invited us to preview a new free-to-play battle royale first-person shooter called Hyper Scape. The game features fast-paced gameplay, lots of verticality, an expansive map, and loads of interesting abilities that can dramatically impact your playstyle.
Hyper Scape is coming to Xbox One, PC, and PlayStation 4 on August 1. However, PC players are the first to experience it because the technical tests will take place on the platform until August 2. Ubisoft Montreal wants to take its time to make sure the title's foundation is solid.
According to Ubisoft, Hyper Scape's first season introduces a brand new mid-range weapon, the Dragonfly, as well as a new hack, Magnet, which can be used to trap unsuspecting contenders. Season One will include a total of 11 guns and 11 hacks. In addition to Solo and Squad Crown Rush, additional limited-time game modes are also planned.
There is a mystery in the Hyper Scape created by Prisma Dimensions that players will have to solve. Season One introduces Memory Shards that players can collect to discover more about certain characters and events. Every week, a new Memory Shard will be hidden in the game world, for players to find and collect.
During our time with Hyper Scape on Xbox One X, we were impressed with the 60 frames per second (FPS) performance as well as high-resolution visuals. The game appears to be running at 1440p or 1800p on the console. Sometimes, the picture was quite clear so a dynamic resolution approach may be in use to maintain 60 FPS.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.