Minecraft Dungeons guide: How do enchantments stack on weapons and armor?

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Minecraft Dungeons forgoes traditional class-based systems in favor of a per-gear upgrade system involving enchantments. These enchantments can drastically alter your weapon or armor's power levels and abilities, and dictates what kind of playstyle your Minecraft Dungeons character will have. However, with some gear having up to three enchantment slots, is it possible to stack multiple enchantments of the same type for increased effect?

Here's everything you need to know about stacking enchantments on weapons and armor in Minecraft Dungeon, which is already among the best games on Xbox One.

Do enchantments stack on weapons and armor in Minecraft Dungeons?

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All of your gear an have up to three enchantment slots for power-ups and upgrades, and each slot randomly pulls up to three different choices for each slot from a pool of possible enchantments that gear can have. This method does mean there's a strong possibility of duplicate enchantments across the three slots, and players can choose to double or even triple up these enchantments. But do you actually gain anything from doing this? After careful study and consideration, we've found that the answer is a resounding "Yes! But..."

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Enchantments can, and do, stack in Minecraft Dungeons, but it's not always guaranteed, and it's not always in the same way. Some enchantments won't stack at all (if they'd be too powerful, or if it wouldn't make sense), while others stack but maybe not in the way you'd think. Stacking bonuses can come in the strength of the ability, or the chance for it to activate, or even in reduced cooldowns. Not only that, but stacking isn't always a straight roll either. If you stack an enchantment three times, you won't necessarily get a three times bonus on that enchantment.

Even more uncertain is how different enchantments can interact with each other. One of the magical parts of Minecraft Dungeons is the unique and fun ways enchantments can meld with other enchantments, resulting in beautiful synergies that can lead to interesting combos and strategies. A great example of this is how to create an emerald and XP farm in Minecraft Dungeons, which takes advantage of this. We can't help you with this part, but part of the joy of the game is experimenting with various combinations to find something wthat works for you.

It can be hard to know which enchantments will stack and how without hours of research, but we've done most of the heavy lifting for you. You can find a list of enchantments below, if they stack, and how they stack with each other.

Which enchantments stack and multiply with each other in Minecraft Dungeons?

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Not every enchantment can stack in Minecraft Dungeons, and not all of them stack in the same way. Below, I've organized tables divided between melee weapons, ranged weapons, and armor enchantments. Every enchantment listed in the table can be stacked, so if you don't see the one you're looking for, it probably can't stack (but it might be able to combine in fun ways with other enchantments!) I've also included information on how the enchantment stacks, so you can decide if it's worth it or not. For example, Radiance (a very powerful healing enchantment that's vital for some builds), only increases the amount healed, not the chance for it to be activated.

Melee enchantments

Swipe to scroll horizontally
Enchantment Header Cell - Column 1 Ability Stacking effect
Chains Row 0 - Cell 1 Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time Increases duration of chains
Committed Row 1 - Cell 1 Deal increased damage against already wounded enemies Increases damage dealt
Critical Hit Row 2 - Cell 1 Gives you a chance to inflict critical hits dealing triple damage Increases chance of activation
Enigma Resonator Row 3 - Cell 1 Gives a chance to deal triple damage based on the number of souls you have Increases chance of activation
Fire Aspect Row 4 - Cell 1 Sets mobs on fire for three seconds, dealing damage over time Increases damage dealt over time
Freezing Row 5 - Cell 1 Slows mobs after hit for three seconds Increases movement reduction
Knockback Row 6 - Cell 1 Every once in awhile, enemies will be knocked back after a melee attack Increases chance of activation
Leeching Row 7 - Cell 1 Defeating a mob heals you a small portion of the mob's max health Increases amount of health healed
Looting Row 8 - Cell 1 Increases the chance for mobs to drop consumables Increases chance of activation
Poison Cloud Row 9 - Cell 1 Has 30% a chance to summon a poison cloud that deals damage to enemies in a area for three seconds Increases chance of activation
Prospector Row 10 - Cell 1 Find more emeralds on fallen enemies Increases chance of activation
Radiance Row 11 - Cell 1 Has 20% chance to spawn a circular area that heal allies within it Increases amount of health healed
Rampaging Row 12 - Cell 1 After defeating a mob, there is a 10% chance to increase your attack speed by 50% for a short time Increases duration
Sharpness Row 13 - Cell 1 Makes your weapon sharper, causing it to deal more damage Increases damage dealt
Smiting Row 14 - Cell 1 Increases damage against the undead Increases damage dealt
Stunning Row 15 - Cell 1 Chance to temporarily stun enemies Increases chance of activation
Thundering Row 16 - Cell 1 Has a 30% chance to summon a lightning strike that damages nearby enemies Increases chance of activation

Ranged enchantments

Swipe to scroll horizontally
Enchantment Header Cell - Column 1 Ability Stacking effect
Bonus Shot Row 0 - Cell 1 Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage Fires additional bonus arrow(s)
Chain Reaction Row 1 - Cell 1 Has a chance to fire five arrows in all directions on impact Increases chance of activation
Infinty Row 2 - Cell 1 Chance to immediately replenish an arrow after shooting Increases chance of activation. Can grant additional arrows with a third stack
Multishot Row 3 - Cell 1 Grants a chance to fire five arrows at once Increases chance of activation
Poison Cloud Row 4 - Cell 1 Has 30% a chance to summon a poison cloud that deals damage to enemies in a area for three seconds Increases chance of activation
Radiant Shot Row 5 - Cell 1 Has 20% chance to spawn a circular area that heal allies within it Increases amount of health healed
Supercharge Row 6 - Cell 1 Charged shots deals more damage and have more pushback Increases damage dealt
Unchanting Row 7 - Cell 1 Projectiles deals more damage to enchanted enemies Increases damage dealt

Armor enchantments

Swipe to scroll horizontally
Enchantment Header Cell - Column 1 Ability Stacking effect
Burning Row 0 - Cell 1 Every 0.5 seconds damage all enemies in melee range Damage is increased
Cool Down Row 1 - Cell 1 Reduces the cooldown time between uses of artifacts Further reduces cooldown times
Deflect Row 2 - Cell 1 Grants a small chance to deflect incoming projectiles Increases chance of activation. Cannot be 100%
Fire Trail Row 3 - Cell 1 Rolling creates a trail of fire behind you, which deals damage to mobs for four second Increases damage dealt over time
Food Reserves Row 4 - Cell 1 Whenever you use a healing potion, you also create random food items Increases amount of food dropped
Recycler Row 5 - Cell 1 Being Hit by damage-inflicting projectiles will occasionally craft a small quiver of arrows Increases number of arrow bundles dropped
Snowball Row 6 - Cell 1 Fires a snowball at a nearby enemy every few seconds, briefly stuning it Increases number of projectiles
Surprise Gift Row 7 - Cell 1 Whenever you use a healing potion, you sometimes create a random consumables Increases chance of activation
Swiftfooted Row 8 - Cell 1 Rolling makes you faster for three seconds Increases movement speed further
Thorns Row 9 - Cell 1 Whenever you take damage, you deal damage back to the attacker Increases damage dealt

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Zachary Boddy
Staff Writer

Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft.