Ori and the Will of the Wisps crosses 2 million players

Ori Image
Ori Image (Image credit: Windows Central)

What you need to know

  • Ori and the Will of the Wisps is the latest title from Moon Studios.
  • Today, Moon Studios shared the news that Ori and the Will of the Wisps has crossed 2 million players.
  • Ori and the Will of the Wisps is available in Xbox Game Pass.

Ori and the Will of the Wisps is Moon Studios' critically-acclaimed sequel to Ori and the Blind Forest. Today, Moon Studios shared the news that Ori and the Will of the Wisps has crossed 2 million players. This news was part of an infographic showing how many players have completed various challenges, such as beating the game without dying. You can see all the statistics below.

See more

Ori and the Will of the Wisps was recently added to Project xCloud on Android, so you can also try it out there.

Inside the majestic music of Ori and the Will of the Wisps with composer Gareth Coker

Xbox (opens in new tab)

Main

Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.

13 Comments
  • Wanted to try it at launch but everyone said it had many bugs. Are they fixed now ?
  • Supposedly. I have yet to try it to do my hard run. Some haven't had any bugs.
  • The only bugs I have come across or heard from players is a framerate stutter problem which would crop up occasionally during extended playthroughs, it was mildly annoying but not too bad. That apparently was fixed shortly after release though after I had finished it.
  • It was impossible to 100% it before too, they've fixed that fortunately
  • I played it on PC and experience virtually no issues. The only noticeable one was fixed with a patch while I was still playing. I wouldn't expect that you'd experience any bugs now that would be a genuine hindrance to playing.
  • Yeah. It's day and night. I played it on release. I had a great time but it was rough. Now is the time to play it.
  • I played it at launch and didn't notice many "bugs". It wasn't in a way that prevents me from enjoying the game. Set your Xbox on power saving mode (this makes it to shut down completely with you turn it off) and avoid playing directly from external hard drives (move your unwanted games to an external hard drive). Then, you will notice fewer "bugs" in many games.
  • I must've been lucky, experienced no issues at launch (Game Pass PC). Such as great game, as well as the first!
  • I'm amazed at 7.1k beating the game without dying!! Like is that even remotely possible??? For me, I'd probably die like 1k times at least before I even dream of completing the game!
  • I try not to look at those. I wish I could platinum it but I just settled for 100% the game itself.
  • Got all the chevos in that amazing game.
    Hope there will be a DLC before the next one (please do a third game!).
  • One of the best games I ever played.
  • Considering how successful/popular the first game was AND considering game pass, I would have thought and hoped that this would have done much better after 3 months? 2m sounds weak to me.
    SoT which launched with a lack of content did this in 1 week.
    Aren't there more game pass members now than during SoT's launch?
    Unlike SoT, Ori also launched on steam. Also this was in a period where there was a major rise in activity dur to the COVID. I would think a majority of these players are playing on game pass, so no direct revenu for the game.
    This for me is very worrying. I've been talking about game pass for years but how much actual money did this game make? Are they going to keep making or investing in this type of games if it doesn't really get them as much money?
    MS wants to talk of "numbers of players" as a metric, but that's really not a great metric when compared to actual game profit/loss. Or even sales numbers. Sales number gives a rough estimate of profit/loss. Number of players, number of hour played and all brings much less... But maybe that's their goal...