Surface Studio updated with Windows Mixed Reality support

Microsoft recently began rolling out a set of updates (opens in new tab) to the Surface Studio, bringing along official support for Windows Mixed Reality (WMR). Labeled as compatibility and performance updates, the firmware updates add dedicated WMR feature support to the Surface Studio's graphics driver, Bluetooth radio adapter, and network controller.

Here's a full look at what's new:

  • Marvell AVASTAR Bluetooth Radio Adapter - Bluetooth - 15.68.9120.47 required to support Windows Mixed Reality features.
  • NVIDIA GeForce GTX driver - Display adapters - required to support Windows Mixed Reality features.
  • Marvell AVASTAR Wireless-AC Network Controller – Network adapters - 15.68.9120.47 required to support Windows Mixed Reality features.

These updates, which follow similar WMR updates for other Surface devices, should be available now via Windows Update. Keep in mind that you'll need to be running the Windows 10 Fall Creators Update to begin experimenting with a Windows Mixed Reality headset.

Dan Thorp-Lancaster is the former Editor-in-Chief of Windows Central. He began working with Windows Central, Android Central, and iMore as a news writer in 2014 and is obsessed with tech of all sorts. You can follow Dan on Twitter @DthorpL and Instagram @heyitsdtl

  • Has anyone tested mixed reality on the entry level Surface Studio?
  • For as much fun as I am having using my dell touch setup.   I cannot wait to get a new studio with full stylus support.  That thing much be awesome!
  • I’m definitely gonna start saving money for the next surface Studio version that gets thunderbolt 3. Sooo, I’ll probably  have a looooooong time to save...😂😂😂
  • That wallpaper sure looks nice, anyone that can share a link to it?
  • BEWARE: I have the mid-level Surface Studio (i7/16GB/2GB GPU) and when connecting the HP Windows Mixed Reality Headset (MRH) that I got for Christmas... unfortunately it is non-functional.  The system requirements all check out as good during setup, but there is no VIDEO sent to the headset.  This is because the Surface Studio has a Mini DisplayPort, and I'm using a Mini DisplayPort to HDMI dongle (a high-end 4k/60hz one).  I actually started with a cheaper dongle and the system check didn't detect video, so I upgraded to the 4K dongle and it then detected and completed setup - but without actually showing any video signal. I went as far as to setup Steam with the Windows Mixed Reality add-in so that is shows on the Surface Screen a viewer of what is supposed be getting sent to the headset.  After searching on HP support site, their troubleshooting guidance states that USB and HDMI must be connected DIRECTLY to the computer - no dongles, USB hubs, etc.  I also found a post from 8/15/17 sharing same experience specific to Surface Studio and Surface Book... essentially zero support for Mini DisplayPort or any other connection other than direct HDMI and powered USB 3.0 connections. The WMR specs article on WindowsCentral does list that current headsets are all HDMI 2.0 ports, but fails to clarify this more specific requirement that it must be full size HDMI and no adapters for different video outputs.  I'm looking for similar posts on other MRH models to see if this is a known limitation for HDMI input only for other brands???