Source: Microsoft
Microsoft has dropped a fresh wave of new Xbox Series X details, including a full breakdown of proposed specifications for its next-generation console. Partnering up with Digital Foundry, the platform holder has unveiled its full vision for the upcoming device, including the hardware within the box.
As previously unveiled, AMD's latest Zen 2, 7nm processor architecture supplies the brains for Xbox Series X, now confirmed as an eight-core 3.8 GHz setup. That's flanked by a Navi-based RDNA 2 GPU, supplying 12TF of graphical processing power, with 52 compute units clocked at 1.825GHz. Microsoft also delivers 16 GB GDDR6 RAM and a 1TB custom NVMe SSD, with an expandable expansion 1TB SSD expansion card. The full system specifications are listed below, as provided by Microsoft.
Category | Xbox Series X |
---|---|
Processor | 8x Cores @ 3.8 GHz (3.66 GHz w/ SMT) Custom Zen 2 CPU |
Graphics | 12 TFLOPS, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU |
Die Size | 360.45 mm2 |
Process | 7nm Enhanced |
Memory | 16 GB GDDR6 w/ 320mb bus |
Memory Bandwidth | 10 GB @ 560 GB/s, 6GB @ 336 GB/s |
Internal Storage | 1 TB Custom NVME SSD |
I/O Throughput | 2.4 GB/s (Raw), 4.8 GB/s (Compressed, with custom hardware decompression block) |
Expandable Storage | 1 TB Expansion Card (matches internal storage exactly) |
External Storage | USB 3.2 External HDD Support |
Optical Drive | 4K UHD Blu-Ray Drive |
Performance Target | 4K @ 60 FPS, Up to 120 FPS |
Color | Matte Black |
Size | 301mm x 151mm x 151mm (estimate) |
Release date | Holiday 2020 |
Among the current focuses of Xbox Series X will be drastic improvements to load times, with Microsoft demonstrating that change with a State of Decay 2 demo, reducing by 40 seconds on the next-generation machine. It primarily attributes the gains to Microsoft's new 1TB custom NVME SSD storage drive, also set to be accompanied by matching 1TB expansion cards from Seagate.
We also receive further details on the Xbox Series X's ray-tracing solution, leveraging hardware-accelerated DirectX Raytracing to improve how light and shadows are processed and displayed. That results in more realistic lighting, with Microsoft providing its first examples with aid from Minecraft.

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