Overwatch 2 Season 6: Patch notes, release time, Battle Pass, Mythic skin, and everything new

Overwatch 2
(Image credit: Activision Blizzard)

Between a collection of story-driven PvE missions, the addition of a fresh PvP game mode, and the arrival of a new hero, Overwatch 2 Season 6 is one of the biggest content drops yet for Blizzard's revamped hero shooter. It's finally here, and is available now for everyone that logs into the game.

If you're curious about everything that Season 6 — also dubbed Overwatch 2: Invasion — has to offer, look no further. Below, you'll find a complete overview of everything that's come at start of and is coming throughout the season, including new pieces of content, events, Battle Pass skins, and more.

Overwatch 2 Season 6: Release date and launch time

(Image credit: Activision Blizzard)

The release date for Overwatch 2 Season 6 was a bit unusual compared to past launches. The vast majority of new patches for the game are pushed live on Tuesdays, but the Invasion update released on August 10, 2023, on a Thursday. At this time, Season 5's Battle Pass was rotated out for Season 6's.

Specifically, Blizzard released the patch at 12 p.m. PT / 3 p.m. ET. This is typically when most updates for Overwatch 2 come out, so this release time was hardly a surprise.

Overwatch 2 updates are global, so if you're in a different time zone than the ones previously mentioned, the patch came later on August 10 or even early on August 11 for you. In the table below, we've listed when the season went live in each regional time zone.

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Time zoneRelease time
Pacific Time (PT) August 10, 12:00 p.m.
Mountain Time (MT) August 10, 1:00 p.m.
Central Time (CT) August 10, 2:00 p.m.
Eastern Time (ET) August 10, 3:00 p.m.
Brasilia Time (BRT) August 10, 4:00 p.m.
Universal Time Coordinated (UTC) August 10, 5:00 p.m.
British Summer Time (BST) August 10, 6:00 p.m.
Central European Summer Time (CEST) August 10, 9:00 p.m.
Moscow Time (MSK) August 10, 10:00 p.m.
Gulf Standard Time (GST) August 10, 11:00 p.m.
Indian Standard Time (IST) August 11, 12:30 a.m.
Singapore Standard Time (SNST) August 11, 3:00 a.m.
China Standard Time (CST) August 11, 3:00 a.m.
Japan Standard Time (JST) August 11, 4:00 a.m.
Australian Eastern Standard Time (AEST) August 11, 5:00 a.m.
New Zealand Standard Time (NZST) August 11, 8:00 a.m.

Overwatch 2 Season 6: Invasion roadmap

(Image credit: Activision Blizzard)

We'll get into all of the specific things that Overwatch 2 Season 6 brought in the sections below, but if you're just looking for a quick-and-dirty look at what's been added, this official roadmap from Blizzard is a great resource. Here's a list of everything it includes:

  • New PvP Gameplay
    • New Support hero: Illari
      • Sun-based abilities
      • Railgun-style weapon
      • Can short jump to escape crowd control
      • Can leap into the air and fire an explosive solar grenade
      • Can attach a healing turret to surfaces
    • New game mode: Flashpoint
      • Two maps: 
        • Suravasa
        • New Junk City
  • New PvE Co-Op Story Missions
    • Three missions: 
      • Resistance (Rio de Janeiro)
      • Liberation (Toronto)
      • Ironclad (Gothenburg)
  • King's Row Underworld Co-Op Event: Aug. 10 to Sep. 5
  • OW2 Anniversary Event: Begins Sep. 19
    • Battle for Olympus, Starwatch, and Mischief and Magic modes and cosmetics return
  • Hero Mastery: Begins Sep. 5
    • Learn how to play each hero
  • New Player Progression
  • New Invasion Battle Pass
    • Premium for 1,000 Overwatch Coins
    • 80 Tiers, Mythic Null Sector Ana and more
  • OW2 Invasion Bundle for $15
    • Includes access to Story Missions, Legendary Skin, and 1,000 Overwatch Coins
  • OW2 Invasion Ultimate Bundle
    • Includes Invasion Bundle, Premium Battle Pass +20 Tiers, 2 Legendary skins, and 1,000 Overwatch Coins

Compared to previous Overwatch 2 seasons, Season 6 doesn't have many new events. Instead, the main draw of the season is the addition of long-awaited PvE story missions, along with the arrival of a brand new Support hero to play. If you missed events from older seasons, though, make sure to log on during the OW2 Anniversary event so you can play their content while they're briefly available again.

Overwatch 2 Season 6: Battle Pass skins, rewards, and price

Null Sector Ana, Overwatch 2 Season 6's Mythic skin. (Image credit: Activision Blizzard)

Just like older seasons did, Overwatch 2 Season 6 launched with a new 80-tier Battle Pass for players to progress through as they play the game. It's themed after Invasion and the season's PvE missions, and while the Free reward track of the pass will get you a solid chunk of its rewards, you'll need to buy the Premium Battle Pass to get access to all of its contents. The Premium Battle Pass costs 1,000 Overwatch Coins, or $10 worth. Notably, this means you could buy the Battle Pass with the 1,000 Overwatch Coins you get with the $15 OW2 Invasion Bundle.

In addition to items like skins, emotes, voice lines, and sprays, the Battle Pass also includes sums of Overwatch Credits throughout both of its reward tracks. This special currency can be used to unlock older skins and cosmetics from the original Overwatch, making them particularly valuable to fans that got into Blizzard's hero shooter with Overwatch 2. 1,500 are earnable from the Free track, while 500 are available from the Premium one.

The table below gives a full look at every reward you can earn from all 80 tiers of the Season 6 Battle Pass.

Swipe to scroll horizontally
TierRewardAvailability
1Illari, P-900 Pharah Legendary Skin, P-900 Warhead Player IconPremium
2100 Overwatch Credits, Nulltrooper Player IconFree
3Ramattra "Start This War" Voice LinePremium
4Zenyatta Uplift Highlight IntroPremium
5100 Overwatch Credits, Bastion Take A Break Victory PoseFree
6Warhead's End Ana SprayPremium
7Rio Name CardPremium
8Reaper Stalk EmoteFree
9Bastion "Eeeeee-boop" Voice LinePremium
10Dark Iron Torbjorn Epic SkinFree
11Lifeweaver Serve Victory PosePremium
12Nulltrooper Head SouvenirPremium
13100 Overwatch Credits, Null Sector Graffiti SprayFree
14Lab Technician Player IconPremium
15100 Overwatch Credits, Llama Pajamas Name CardFree
16Symmetra VS. Sentry Symmetra SprayPremium
17Tissue Box SouvenirPremium
18D.Va "All Systems Go" Voice LineFree
19100 Overwatch Credits, Cairn Markings Player IconPremium
20Llama Pajamas Illari Legendary SkinPremium
21Junker Queen Swagger EmotePremium
22100 Overwatch Credits, Machines Have Emotions SprayFree
23Torbjorn Gem Victory PosePremium
24Llama Player IconPremium
25100 Overwatch Credits, Lucio Crouching Victory PoseFree
26Null Strings SouvenirPremium
27Snake Wrangler Name CardPremium
28Reinhardt "Robot" Voice LineFree
29Pebblemari Weapon CharmPremium
30Carin Roadhog Epic SkinPremium
31Ashe Thumbs Down Victory PoseFree
32100 Overwatch Credits, Illari Llama Pajamas SprayPremium
33Torbjorn "Repairman" Voice LineFree
34Toronto Name CardPremium
35100 Overwatch Credits, Omnicode Graffiti SprayFree
36Null Ram SouvenirPremium
37100 Overwatch Credits, Snake Wrangler Player IconFree
38Ramattra "Our Differences" Voice LinePremium
39Cassidy "Shooting Gallery" Highlight IntroFree
40S-900 Sentry Symmetra Legendary SkinPremium
41A-7000 Wargod Ana Mythic SkinPremium
42100 Overwatch Credits, Underworld SprayFree
43Baptiste Disc Toss Victory PosePremium
44Baptiste "The Real 'Null Sector'" Voice LinePremium
45Illari (Free), 100 Overwatch Credits, PachinulliFree
46Summit Cairn Name CardPremium
47Ana VS. Wargod Ana SprayPremium
48Rosetta Hog Player IconFree
49Winston Relaxing EmotePremium
50Apocalypse Zarya Legendary SkinPremium
51Gothenburg Name CardPremium
52100 Overwatch Credits, Technician's Badge Winston SprayFree
53Apocalypse Player IconPremium
54Ramattra "History Will Forgive" Voice LinePremium
55100 Overwatch Credits, Llama Pillow SouvenirFree
56Null Sector Player IconPremium
57One in the Iris SprayFree
58Wrecking Ball Rolling Jog EmotePremium
59Soldier: 76 "Old Habits" Voice LinePremium
60Winston Lab Technician Legendary SkinPremium
61A-700 Wargod Ana Mythic Skin ComponentsPremium
62Genji "What I Am" Voice LineFree
63Llama Weapon CharmPremium
64100 Overwatch Credits, Null Sector Name CardFree
65Skirmisher Victory PosePremium
66Ana "Your Nemesis" Voice LineFree
67100 Overwatch Credits, Pathway Opened Symmetra Highlight IntroPremium
68Null Sector Weapon CharmFree
69100 Overwatch Credits, Hanzo Search Victory PosePremium
70Ashe Snake Wrangler Epic SkinPremium
71Banana Bunch Weapon CharmPremium
72Dark Iron Player IconPremium
73100 Overwatch Credits, King's Row is Ours SprayFree
74Null Sector Invasion Name CardPremium
75100 Overwatch Credits, Slicer SprayFree
76Sojourn "Best Journeys" Voice LinePremium
77Zarya Spear Victory PoseFree
78100 Overwatch Credits, Pharah VS. Warhead Pharah SprayPremium
79Widowmaker Arachnid Friend EmoteFree
80A-700 Wargod Ana Mythic Skin Components, A-700 Wargod Player Icon, Alas Ana SprayPremium

We've also included screenshots of each skin in the Battle Pass above so that you can check each of them out.

Season 6 Mythic skin: A-700 Wargod Ana

The Overwatch 2 Season 6 Mythic skin is A-700 Wargod Ana. Like Season 5's Mythic skin, it's available halfway through the Premium Battle Pass, with its customizable elements unlocked at Tiers 61 and 80. As its name suggests, it makes Ana look like an omnic under the Null Sector omnic terrorist group that acts as the antagonistic force in Overwatch 2: Invasion.

The default version of the skin features the classic white and purple colors of Null Sector, though it can be customized to be black and red or tan and orange as well. Additionally, there are several different options for the skin's armor, as well as the look of Ana's rifle. The images above show the different colors and armor styles.

Overwatch 2 Season 6: Invasion PvE Story Missions

(Image credit: Activision Blizzard)

The meat of Overwatch 2 Season 6 lies with its new PvE story missions. In them, you and three other players (or AI-controlled bots) co-op together to take on Null Sector, a group of omnic terrorists led by none other than Ramattra, the tank hero introduced in Season 2. In total, there will be three new missions to play, including "Resistance" set in Rio de Janeiro, "Liberation" set in Toronto, and "Ironclad" on the all-new Gothenburg map.

During these levels, you'll be able to play as heroes that are either returning to the Overwatch task force or are allied with it. This includes Reinhardt, Winston, Tracer, Sojourn, Genji, Mei, Brigitte, Lucio, and Baptiste, along with plenty of others, too.

Similar to the limited-time Overwatch Storm Rising level that came out in 2019, these Overwatch 2: Invasion missions push the story of the Overwatch universe forward with multiple cutscenes and lots of dialogue between the characters present. It seems as if Overwatch is reforming and banding together to stop Null Sector (and Talon, which has been growing strength in the shadows).

To access Season 6's story missions, you'll need to purchase the OW2 Invasion Bundle for $15. In addition to including "permanent access" to all three levels, it also grants 1,000 Overwatch Coins and allows you to earn an exclusive Vigilante Sojourn Legendary skin. It unlocks Sojourn herself, as well, if you don't have her already.

Overwatch 2 Invasion Bundle

Overwatch 2 Invasion Bundle

The $15 Overwatch 2 Invasion Bundle grants you permanent access to Overwatch 2's new PvE story missions while also giving you 1,000 Overwatch Coins and the earnable Vigilante Sojourn Legendary Skin. It unlocks Sojourn if you don't have her already, too.

See at: Battle.net

Overwatch 2 Season 6: Flashpoint mode and maps

(Image credit: Activision Blizzard)

Overwatch 2 Season 6 also introduced a new PvP mode called Flashpoint. In it, each team is tasked with capturing control points called flashpoints scattered around massive maps. Only one flashpoint can be active at a time, with the one at the center of the map always unlocking at the start of the round. Once a flashpoint is captured, it locks and a random neutral flashpoint is then unlocked. This continues until one team captures three of the five flashpoints.

Notably, Flashpoint maps are the largest in Overwatch's history, and have been designed to be completely symmetrical so that both teams have the exact same cover, sightlines, and pathing to work with. However, things become less symmetrical when flashpoints closer to one team's spawn unlock. In these scenarios, one team will likely get to a point before the other, resulting in more of an attack/defend engagement where a diverse array of Overwatch 2 heroes can perform well.

There are two Flashpoint maps available: Suravasa and New Junk City. Over time, we expect to see Blizzard develop more maps for the mode, as it's a core one and will be in both Unranked and Competitive playlists permanently.

Overwatch 2 Season 6: New Support hero Illari

(Image credit: Activision Blizzard)

Like the previous new hero, Lifeweaver, Season 6's addition to the Overwatch cast is a Support hero. Her name is Illari, and now that the Invasion update is out, we're able to provide a full overview of her abilities:

  • Solar Rifle
    • Primary: Long range auto-charging rifle that fires similarly to Sojourn's Railgun alt-fire. Consumes solar energy.
    • Secondary: Medium range healing beam.
  • Outburst: Launch into the air in the direction you're moving. Hold Jump to go higher.
  • Healing Pylon: A turret that heals allies that come near it. Can be attached to any surface, and half of its health is rechargeable shields.
  • Captive Sun (Ultimate): Launch into the air and fire an explosive ball of solar energy. Enemies hit are slowed and explode for heavy damage after taking additional damage from you or your allies.

While we're not certain of where Illari's place in the PvP meta will be considering she just came out and she won't be playable in Competitive play for a few weeks, it's clear that she was designed to be most effective in defensive mid-range scenarios. Her Solar Rifle is quite powerful if you land a lot of critical hits, and the Healing Pylon is perfect for supporting your teammates as they defend objectives. Outburst also helps her escape deadly or movement-inhibiting attacks, and Captive Sun looks to be an extremely effective area denial Ultimate.

How to unlock Illari in Overwatch 2

While Illari is now in the game, she's not immediately available to play for everyone. To unlock Illari, you'll need to purchase the Season 6 Premium Battle Pass or reach Tier 45 on the Free reward track of the Battle Pass. This means that free-to-play players won't get access to the new hero for a while, though you can play as her right away if you buy the Battle Pass.

Overwatch 2 Season 6: Patch notes and changes

(Image credit: Activision Blizzard)

On top of all the new pieces of content in Overwatch 2: Invasion, Blizzard took the opportunity to make tons of sweeping balance changes to the game with the Season 6 update. We've listed the full patch notes below for your convenience.

OVERWATCH 2: INVASION

Overwatch 2: Invasion is now available! Enjoy the new Invasion Story Missions, all-new skins, and cosmetic rewards in the Invasion Battle Pass, the new core PVP game mode Flashpoint, and the new Support Hero Illari!

INTRODUCING ILLARI

Using solar threading augmentation, Illari strikes down her enemies by harnessing the power of the sun.

ILLARI

  • Illari has been added to the line-up.
  • Solar Rifle (Primary Fire)
    • Long-range auto-charging rifle.
  • Solar Rifle (Secondary Fire)
    • Medium-range healing beam that consumes solar energy.
  • Outburst (Ability 1)
    • Launches you in the direction you are moving, knocking back enemies. Hold jump to go higher.
  • Healing Pylon (Ability 2)
    • Deploy a pylon that heals allies.
  • Captive Sun (Ultimate)
    • Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage.

NEW GAME MODE - FLASHPOINT

Flashpoint is the newest core game mode available on two of the biggest maps to date: Suravasa and New Junk City. Gameplay begins with both teams pursuing a central objective called a Flashpoint, aiming to capture it before the opposing team does. Capture progress for Flashpoint is like the Control game mode, but plays out faster.

A point is captured by a team once a Flashpoint reaches 100% capture progress. If the Flashpoint is being contested by a member of the opposite team currently not in control when the capture progress reaches 99%, Overtime will activate until either the team in control can remove all remaining opponents off, or until the contesting team can retake control of the Flashpoint.

A point is scored when a Flashpoint is fully captured by a team, however, gameplay continues when a new Flashpoint located somewhere else on the map is activated, and both teams must immediately race to capture it. As additional Flashpoints unlock, the spawn locations of each team will be of generally equal distance to the currently activated Flashpoint.

The team to be the first to successfully capture three of the five flashpoints wins the match.

Flashpoint is available now in Unranked modes and will be available for Competitive Play later this season.

INVASION STORY MISSIONS

Players who purchase the Invasion Bundle from the in-game shop can play in all-new Story Missions with their friends or others in queue. These massive co-op experiences will have players face against the invading forces of Null Sector, who have launched an all-out global offensive. Play through all of them and unlock the Overwatch 2 hero Sojourn, along with her new Vigilante Legendary skin.

Players can access the Story Missions can be accessed through Winston’s Desk in the Missions card in the play menu, where players can explore the Story Missions hub and new Intel Database. Playing missions and completing various goals will unlock lore entries, movies, never-before-revealed details about your favorite heroes and characters, and clues about the future of the world of Overwatch!

NEW LIMITED TIME EVENT: KING’S ROW – UNDERWORLD

Stop Null Sector from taking over the Omnic Underworld in this new co-op event that's free to play for everyone! Reactivate a combat modified TS-1 Utility Bot to aid in liberating endangered omnics, but be warned: massive amounts of Null Sector forces have occupied King's Row. And that's not all—a powerful new support unit will be healing the deadly OR-14 attack bot in your path.

Every week, we'll be adding new challenges and ways to play this new co-op event. Keep checking back! The King’s Row – Underworld event runs from August 10 to September 5.

GENERAL UPDATES

  • Firing Range
    • Train your aim with an all-new addition to the Practice Range! Use targets large and small, stationary and mobile, to perfect your crosshair tracking skills. Rack up points and strive to set the high score!
  • Challenges
    • Added a new Weekly challenge: Making Progress - Earn 8 Progression Levels. Instead of rewarding additional Battle Pass XP, this challenge rewards 150 Overwatch Credits to buy items from the Hero Gallery and counts as a challenge to earn Overwatch Coins when you complete multiple weekly challenges.
    • Weekly Overwatch Coins reward requirements are updated from 4/8/11 to 4/9/12.
    • Added a new set of challenges for the "Invasion" story missions. They can be found under the Lifetime tab.
    • Added Player Progression challenges for all 38 heroes. Player Icons can now be earned through these challenges.
    • Added Gold player title rewards to Competitive challenges.

Developer Comments: We've adjusted the second and third tiers to 9 and 12, but expect players to complete "Making Progress" on their way to those thresholds, which should leave the difficulty to complete weekly challenges unchanged. We've kept the first tier requirement at 4, which should be easier to earn with the introduction of the new weekly challenge.

  • On Fire
    • Increased minimum Blazing time to 10 seconds.
    • Added a 3-second cooldown to Blazing to prevent the sound effect from playing too frequently.
    • The visual effects for Blazing have been enhanced.
  • Ping System
    • Changed Symmetra's personal Teleporter pings to work like Illari's personal Healing Pylon pings so that the waypoint UI is removed when these objects are pinged.
    • Fixed Lifeweaver pinging enemy Petal Platforms as if they belong to him.
    • Health Packs are now pingable.
  • Text Chat
    • The ‘Unfiltered’ setting for all text chat channels has been removed. Players will have a choice on their chat settings between Friendly and Mature. Players that had previously set Text Profanity Filters to Unfiltered will now have applicable filters set to Mature.
    • Regardless of text chat filter settings, please continue to report those using inappropriate chat using the in-game report tool.

COMPETITIVE PLAY UPDATES

  • Top 500 Leaderboards
    • The number of wins required to appear on the Top 500 Leaderboard has been increased from 25 to 50 for consistency with our other Competitive game modes.

HERO UPDATES

  • Armor health damage reduction is now additive with other sources of damage reduction and has a maximum cap of 50%.

Developer Comments: Armor damage reduction was multiplicative with damage reduction from abilities, creating situations where certain heroes were much more difficult to damage than intended, since they were bypassing the damage reduction cap. This change will smooth out some of the extreme spikes in survivability.

TANK

D.Va

Developer Comments: Once D.Va’s mech was destroyed, there was a window of time where the pilot could be damaged or killed before the player fully had control over their character. With this change, D.Va can no longer be damaged by things like explosions or melee attacks before the player fully transitions control from the mech to the pilot.

  • Boosters
    • Cooldown reduced from 4 to 3.5 seconds.
  • Eject Mech
    • Pilot is now damage immune for 0.4 seconds while ejecting.

Doomfist

Developer Comments: Doomfist is performing well overall but tends to have more deaths on average compared to other Tank heroes. Lowering the Seismic Slam cooldown will reduce downtime in his ability rotations and translate into more survivability due to the increased mobility and potential for generating overhealth more often with his passive ability. Additionally, Power Block will now always reduce explosive damage from a projectile stuck directly to Doomfist, even though normally you have to face the direction of the incoming damage to block it.

  • Seismic Slam
    • Cooldown reduced from 7 to 6 seconds.
  • Power Block
    • Now reduces damage from stuck projectiles.

Ramattra

Developer Comments: Similar to Doomfist’s Power Block change, Ramattra’s Block ability will now always apply damage reduction to projectiles stuck directly to him. His Annihilation ultimate ability was being generated slightly too quickly for how impactful it can be, so we are increasing its ultimate cost.

  • Block (Nemesis Form)
    • Block now reduces damage from stuck projectiles.
  • Annihilation
    • Ultimate cost increased 12%.
    • Block now reduces damage from stuck projectiles.

Sigma

Developer Comments: Sigma has always had somewhat floatier movement controls than most heroes in order to match his character movement animations. However, this led players to feel like his Tank role passive ability wasn’t reducing the amount he would be knocked back since it took him longer to stop than other tanks. We’ve now adjusted this to the standard hero movement values to make the gameplay interactions feel more consistent.

  • Base movement ground deceleration increased to match standard heroes movement.

Winston

Developer Comments: Winston’s Tesla Cannon ranged attack had a decently long charge time relative to the damage it deals. These adjustments will make it more responsive to charge and fire, which can be useful for situations such as finishing off low health enemies attempting to flee, or poking at enemies before leaping in. This comes at the cost of taking a longer time to recover after firing, which in some cases will be weaker as a burst-damage combo with Jump Pack and primary fire.

  • Tesla Cannon
    • Secondary fire charge time reduced from 1.2 to 1 second.
    • Secondary fire recovery time increased from 0.5 to 0.75 seconds.

DAMAGE

Bastion

Developer Comments: There are several small tuning adjustments to Bastion here with the goal of improving overall effectiveness, as Bastion’s weakness of being a large and immobile target has proven tough to overcome, even with such powerful damage potential.

  • A-36 Tactical Grenade
    • Maximum explosion damage falloff reduced from 70% to 50%.
    • Detonation time reduced from 0.5 to 0.35 seconds.
    • Recoil adjusted to recover more quickly.
    • Projectile size increased from 0.2 to 0.25.
    • Impact damage increased from 15 to 30.
  • Configuration: Recon
    • Reload time reduced from 1.5 to 1.2 seconds.
  • Configuration: Assault
    • Transforming into Configuration Assault now repairs 50 armor health.
  • Configuration: Artillery
    • Targeting state movement speed increased from 20 to 25 meters per second.

Cassidy

Developer Comments: Even with the powerful and reworked Magnetic Grenade, Cassidy has still been underperforming, so we are reverting his maximum health back up to 225, having his gun damage falloff reach its full reduction sooner, and restricting the maximum range on magnetic grenade to help solidify his position as a close-to-mid range damage dealer.

  • Base health increased from 200 to 225.
  • Peacekeeper
    • Peacekeeper damage falloff range rescaled from 25-45 meters to 25-35 meters.
  • Magentic Grenade
    • Projectile now has a maximum travel time of 1.5 seconds.
    • Slow amount reduced from 30 to 25%.

Hanzo

Developer Comments: Despite being conceptually strange, this gameplay mechanic felt good and fluid to use as Hanzo. However, it often resulted in some frustrating behavior for enemy players that can be alleviated without impacting Hanzo’s overall effectiveness too significantly.

  • Storm Bow
    • Arrow draw progress is no longer preserved while wall climbing.

Soldier: 76

Developer Comments: Soldier: 76 became much more deadly after his last round of changes so we are reverting the Helix Rocket explosion damage to lower his burst damage. We are also increasing his Tactical Visor ultimate cost to help account for his overall increased damage output, both during the ultimate and leading up to it.

  • Helix Rocket
    • Explosion damage reduced from 90 to 80.
  • Tactical Visor
    • Ultimate cost increased 10%.

Sombra

Developer Comments: EMP frequency is a little too high given its relative power so we are increasing its cost. It will now also deal the usual percentage of max health damage to Lifeweaver’s Tree of Life ultimate instead of treating it like a barrier and destroying it instantly.

  • EMP
    • Ultimate cost increased 15%.
    • No longer destroys Lifeweaver's Tree of Life.

Torbjorn

Developer Comments: We are continuing to add power into the Rivet Gun, as the previous changes didn’t quite make up for the turret damage decrease. In addition, we are also improving the Forge Hammer swing speed so that it is more effective to repair a turret while it is under fire.

  • Weapon swap time reduced from 0.5 to 0.4 seconds.
  • Rivet Gun
    • Primary fire recovery time reduced from 0.55 to 0.48 seconds.
  • Forge Hammer
    • Swing recovery time reduced from 0.75 to 0.6 seconds.

SUPPORT

Ana

Developer Comment: Ana's damage breakpoint change has proven too effective overall given her long range so we are reverting it back to its previous value. We are also increasing the size of unscoped projectiles when firing at enemies (her projectiles have always had a larger size for allies) which should help them land more consistently against close-ranged threats.

  • Biotic Rifle
    • Damage and healing per projectile reduced from 75 to 70.
    • Unscoped projectile size increased from 0 to 0.1.

Brigitte

Developer Comment: Brigitte's overall effectiveness and survivability have been high relative to other heroes, so we are reducing the Barrier Shield health. We’re also slightly adjusting the ultimate cost of Rally, as it has become more effective after its rework.

  • Barrier Shield
    • Barrier Shield health reduced from 300 to 250.
  • Rally
    • Ultimate cost increased 6%.

Kiriko

Developer Comment: Protection Suzu now rewards more deliberate usage by increasing its healing when cleansing negative effects. It will no longer knockback enemies, as it wasn't particularly important to its overall design and was there to provide feedback for the impact. These Kunai changes will make the weapon damage output more consistent and reduce some of the disparity between landing critical hits or not.

  • Protection Suzu
    • Knockback removed.
    • Healing reduced from 50 to 40.
    • Now heals for an additional 30 health when cleansing a negative effect.
  • Kunai
    • Damage increased from 40 to 45.
    • Recovery time reduced from 0.55 to 0.5 seconds.
    • Critical damage multiplier reduced from 3 to 2.5x.

Lifeweaver

Developer Comments: The Tree of Life outputs substantial healing but often doesn't provide enough value for an ultimate ability. To increase its utility, any overhealing done via the Tree is now converted to overhealth. Thorn Volley's spread is now less random, with half the projectiles having a smaller base spread to promote better mid-range consistency. Life Grip now has a longer mobility lockout duration to prevent accidental cancels by the affected ally using a movement ability immediately after the pull being started. Finally, we are supplementing Lifeweaver's survivability with an increase to his overall health pool by converting some of it to shield health in order to account for the large petal hit volume on his back, as well as increasing the healing done by Rejuvenating Dash.

  • Base health reduced from 200 to 175.
  • Base shield health increased from 0 to 50.
  • Thorn Valley
    • Reduced spread for one of the two Thorn Volley projectiles fired per shot by 25%.
  • Rejuvenating Dash
    • Healing increased from 25 to 50.
  • Life Grip
    • Mobility lockout duration increased from 0.45 to 0.75 seconds.
  • Tree of Life
    • 50% of Tree of Life’s overhealing is now converted into Overhealth – up to 100 maximum Overhealth.

Lucio

Developer Comment: In order to help bring Lucio’s survivability more in line with the rest of the Support heroes, Crossfade self-healing during Amp It Up is now a more effective survival option for Lucio.

  • Crossfade
    • Crossfade self-healing penalty is now reduced from 60 to 0% for the duration of Amp It Up

Mercy

Developer Comment: Damage amplification effects have been an often discussed topic lately, and Mercy has been performing strongly at all skill ranks. We’re reducing the potency of Mercy’s damage boost beam but want to make sure it stays powerful enough to feel like an effective and interesting gameplay choice, as making the decision between healing or damage boosting is core to Mercy’s gameplay.

  • Caduceus Staff
    • Secondary fire damage boost reduced from 30 to 25%.

CO-OP HERO MODE UPDATES

With the introduction of Overwatch 2: Invasion Story Missions, we will have specific hero balance changes for multiple heroes to ensure players have a continuous challenge when playing in co-op modes like Story Missions and Event Missions.

  • Heroes no longer passively gain ultimate charge over time.
  • Ultimate costs increased in co-op game modes.

TANK

Winston

  • Tesla Cannon
    • Secondary fire now chains up to 4 additional nearby enemies, dealing depreciating damage each chain.
  • Jump Pack
    • Landing damage now increases while in the air, up to 250% more damage over 2.5 seconds.

Zarya

  • Particle Barrier
    • Particle Barrier duration increased from 2 to 3 seconds.
  • Projected Barrier
    • Projected Barrier duration increased from 2 to 3 seconds.
  • Graviton Surge
    • Damage per second increased from 5 to 30 for 105 damage total.
  • Energy (Passive)
    • Energy degeneration rate reduced from 2 to 1.5 energy per second.

DAMAGE

Cassidy

  • Deadeye
    • Initial charge rate increased from 130 to 325 damage per second.
    • Ramped charge rate increased from 260 to 650 damager per second.
    • Now has a maximum damage cap of 1560 per target.

Echo

  • Focusing Beam
    • Damage per second increased from 50 to 85.
  • Duplicate
    • Echo can duplicate her allies in Co-op modes.
    • Duration increased from 15 to 20 seconds.
    • Ultimate charge rate multiplier during Duplicate increased from 4x to 9x.

Genji

  • Shuriken
    • Damage increased from 27 to 29.
  • Deflect
    • Duration increased from 2 to 3 seconds.
  • Dragonblade
    • Duration increased from 6 to 8 seconds.

Mei

  • Endothermic Blaster
    • Primary fire damage per second increased from 55 to 100.

Pharah

  • Hover Jets and Jump Jet now increases movement speed by 30%.
  • Concussive Blast
    • Explosion damage increased from 0 to 30.
  • Barrage
    • Explosion damage increased from 30 to 35.
  • Hover Jets (Passive)
    • Maximum fuel increased 20%.

Torbjorn

  • Deploy Turret
    • Turret damage increased from 11 to 15.

Tracer

  • Pulse Pistols
    • Ammo increased from 40 to 60.
    • Damage reduced from 5.5 to 5.
  • Pulse Bomb
    • Explosion damage increased from 350 to 550.

SUPPORT

Brigitte

  • Shield Bash
    • Damage increased from 50 to 60.
  • Rally
    • Duration increased from 10 to 15 seconds.
    • Rally does not increase Barrier Shield size in Story Missions.
  • Inspire (Passive)
    • Healing total reduced from 75 to 55.

Lucio

  • Soundwave
    • Cooldown reduced from 5 to 4 seconds.
  • Crossfade
    • Speed Boost now also increases attack speed by 20%.

MAP UPDATES

New Map - New Junk City

Explore deep beyond the gates of Junkertown and discover more secrets of the destroyed Omnium now inhabited by the Junkers in this massive Flashpoint map!

New Map – Suravasa

Discover the enchanting gardens and aqueducts of Suravasa. This Flashpoint map will host brawls across its intricate markets, temples, and ruins.

Lighting for Season 6

  • Push
    • New Queen Street – Dawn
    • Colosseo - Morning
    • Esperança – Morning
  • Hybrid
    • Blizzard World – Night (New)
    • Eichenwalde – Morning
    • Hollywood – Night
    • King’s Row -- Night
    • Midtown -- Morning
    • Numbani -- Morning
    • Paraíso -- Evening (New)
  • Escort
    • Dorado -- Evening
    • Havana – Morning
    • Watchpoint: Gibraltar -- Morning
    • Junkertown -- Morning
    • Circuit royal – Morning
    • Rialto – Evening
    • Route 66 -- Morning
    • Shambali Monastery -- Night
  • Control
    • Antarctic Peninsula – Night
    • Busan – Morning
    • Ilios -- Evening
    • Lijiang Tower -- Dawn
    • Nepal -- Morning
    • Oasis -- Morning
  • Flashpoint
    • New Junk City -- Morning (New Map)
    • Suravasa -- Morning (New Map)

BUG FIXES

GENERAL

  • Fixed a bug that could result in Competitive Titles becoming unequipped.
  • Fixed an issue with splash damage being inconsistently applied to targets on ramps or stairs.
  • Fixed an issue that resulted in some players Hero Unlock challenges unable to progress.
  • Fixed a bug with the Challenge interface that could result in controllers unable to navigate it.
  • Play vs AI - Fixed a bug with Cassidy bot that would prevent him from using his full kit once Deadeye was activated.
  • Play vs AI - Fixed a bug with Ana bot only healing at regular intervals and reloading after each shot.
  • Play vs AI - Fixed an issue with Torbjorn bot being unable to use his Molten Core.
  • Fixed an issue with the Push mode progress indicator not reflecting team color.
  • Fixed a bug with some "Best" stats not being tracked correctly in Career Profile.
  • Resolved a bug with the Battlepass interface that could result in a player becoming stuck and forced to restart the client.
  • Fixed an issue that resulted in the Bonus XP tag to be missing from the Role Select screen.
  • Fixed a bug with abilities that reveal enemy health bars revealing health bars for all players in Deathmatch.
  • Fixed an issue with High Quality screenshots displaying artifacts in its images when used in the Hero Gallery.
  • Fixed a bug where the scoreboard would display large numbers incorrectly (1000 is now displayed as 1,000).
  • Resolved an issue with some abilities going through the ceiling at specific spots in some maps.

MAPS

  • Junkertown
    • Fixed a bug with a fuel tank whose collision did not match the model.
  • Lijiang Tower
    • Fixed an area of the map that would cause Immortality Field to self-destruct.
  • Midtown
    • Fixed areas in the map that could allow players to become stuck.
  • Paraíso
    • Fixed locations that were missing collision.

HEROES

  • Ashe
    • Fixed a clipping issue with Ashe's rifle that could occur when aiming down sights.
    • Fixed an issue with BOB not playing the correct animations for the full Hack duration.
  • Baptiste
    • Fixed a bug with the Immortality Field device negatively impacting Aim Assist on consoles. 
  • Bastion
    • Fixed a bug with the cooldown for Configuration : Assault not being properly reduced in some instances.
  • Cassidy
    • Fixed an issue with the Flashbang victory pose causing Cassidy's leg to become distorted.
    • Fixed a bug with melee being cancelled if used right after Deadeye.
    • Resolved an issue with Magnetic Grenade that prevented Cassidy from receiving elimination credit if used on a flying or falling target.
  • Junker Queen
    • Fixed a bug with Rampage not correctly showing as disabled when disabled by some abilities.
  • Junkrat
    • Fixed an interaction with Lifeweaver's Petal Platform and Junkrat's Total Mayhem that would result in the bombs left from Junkrat's death falling through the platform.
  • Kiriko
    • Kiriko should be able to target crouching allies and allies under low ceilings more consistently now.
    • Kiriko should more consistently appear at the same elevation as her target (instead of way above them).
    • Swift Step should more consistently keep Kiriko inside map bounds and not result in the player stuck inside the environment when she teleports.
    • Using Swift Step while on moving platforms (including payloads, cars, and boats) should no longer fail to move Kiriko towards her target.
    • Fixed an issue that could cause visual artifacts on Kiriko's skin when customizing Kiriko's Mythic skin.
  • Lifeweaver
    • Fixed a bug that made it possible for players to hide inside the Tree of Life.
    • Fixed a bug with Tree of Life blocking usage of Petal Platform if Tree of Life confirmation input is set to Ability 3 Release.
    • Fixed a bug with Lifeweaver's flower not changing colors with skin selection.
    • Fixed an interaction that allowed Lifeweaver to cancel melee's animation when combined with Petal Platform.
  • Lúcio
    • Fixed a bug with his Crossfade VFX being applied to his feet instead of his hand.
    • Fixed a bug with Bard Lucio's strings becoming stretched after respawning.
  • Moira
    • Fixed a bug with Moira's Fade not displaying correctly for Spectators.
  • Orisa
    • Fixed a bug with Fortify not correctly ignoring the Slow applied by an enemy Orisa Terra Surge or Mei's Deep Chill.
  • Pharah
    • Fixed a bug with the Mission Complete highlight intro missing sound when you have some skins equipped.
  • Reinhardt
    • Fixed an interaction with Charge and Brigitte's Shield Bash that could result in Brigitte receiving the full pin damage at first contact instead of being pinned.
  • Sombra
    • Fixed an interaction with Translocator and Petal Platform that allowed players to get out of the playable space.
  • Widowmaker
    • Fixed the missing sound effects on the 'I see you' highlight intro when certain skins were equipped.
  • Winston
    • Fixed an interaction with Winston's Shield Generator and Tracer's Pulse Bomb that could result in damage not being mitigated if the bomb was placed inside the top of the barrier.
  • Zarya
    • Fixed an interaction with Earthshatter that could result in Zarya getting zero charge if a bubble was active.

Overwatch 2 Season 6: Trailer

Below, we've embedded the official trailer for Overwatch 2 Season 6, as well as a "Fight the Invasion" trailer that focuses on the narrative context of its story missions and a gameplay trailer for Illari.


Overwatch 2 is one of the best Xbox games on the market for fans of multiplayer shooters, and it's available now for free on Xbox Series X|S, Xbox One, Windows PC, PS5, and PS4. The Overwatch 2: Complete Hero Collection costs $20, and gives you instant access to every hero in the game along with three Epic skins, three Legendary skins, 1,000 Overwatch Coins, and 1,500 Overwatch Credits.

Overwatch 2: Complete Hero Collection

Overwatch 2: Complete Hero Collection

This $20 bundle gives you instant access to every hero in Overwatch 2, along with three Epic skins, three Legendary skins, 1,000 Overwatch Coins, and 1,500 Overwatch Credits.

See at: Xbox | Battle.net

Brendan Lowry

Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. You'll find him doing reviews, editorials, and general coverage on everything Xbox and PC. Follow him on Twitter.