"We care deeply about this game, and we play it right alongside you": World of Warcraft team apologizes for the state of the game — as patch 12.0.5 frustration boils over

World of Warcraft
(Image credit: Blizzard)

It's a rough time in World of Warcraft land.

Blizzard's World of Warcraft: Midnight expansion is arguably its buggiest, glitchiest launch yet, with issues ranging from balance issues, client crashes, and UI error messages plaguing the game. It's led to widespread accusations that Blizzard has settled into an AI "vibe coding" development pipeline, leading to widespread cascading problems.

A bug in World of Warcraft. Like, an actual bug, a beetle.

This is a World of Warcraft bug. (Image credit: Blizzard)

"The 12.0.5 patch launch was not up to our standards, and we know this disrupted your time and caused justified frustration.

The team has been working around the clock since launch to stabilize the game and fix the biggest issues players were hitting right away: see our hotfixes update here and our posts on the Bonus Roll issue here and here.

The team is taking lessons learned from this launch to help ensure this doesn't happen again. We will also work harder to communicate openly, early, and often when a launch doesn't go as expected: the known issues we're working on, fixes as they roll out, and any other information that would be useful to our community as problems are worked on and solved.

We care deeply about this game, and we play it right alongside you. We will do better.

Thanks for sticking with us."

As a veteran WoW player, I can't help but be a tad cynical about the note, although I appreciate the sentiment. I feel like we've been here before, repeatedly, and we'll doubtless be here again.

Blizzard is rushing, and I'm not entirely sure why. If I had to guess, telemetry data is telling them that an 8-week patch cadence is absolutely crucial to prevent players from unsubscribing. It's probably telling that Blizzard has been announcing its roadmaps years in advance of the content delivery, and seems intent to stick to that roadmap cadence by hook or by crook — even at the cost of quality.

Blizzard, chill

World of Warcraft: Midnight

The Worldsoul saga is lacking ... soul, so far. (Image credit: Blizzard)

The Worldsoul saga was the first time Blizzard attempted a 3-expansion "trilogy," announcing all three expansions at once at Blizzcon a couple of years ago. So far, though, the delivery hasn't exactly been stellar.

The War Within was a decent expansion overall with some cool characters, but so much of it never really came full circle. A lot of what was teased or showcased in The War Within ended up ultimately going nowhere, with subterranean Harandar actually appearing instead in Midnight instead of The War Within as cut content.

Midnight's endgame is really good right now, and I've played it more aggressively than I have in a while, but there's this gnawing feeling that something is going horribly wrong with the game's development overall. The writing is painfully poor and ill-thought out. And knowing Harandar was originally supposed to be in The War Within makes you wonder how anaemic Midnight would've felt on overall content without it. The sheer volume of issues is unlike anything I've known since the launch of vanilla back in the day. And for what?

I've argued recently that Blizzard could afford to slow down a fair bit and focus on World of Warcraft's quality across the board. There are other Microsoft-owned games I want to play, and even Blizzard-owned games. Diablo IV: Lord of Hatred drops soon, and Overwatch 2 has a new season in progress.

Why is Blizzard so desperate to rush everything out?

It might produce some nice quarterly wins on a spreadsheet, but the long-term health of World of Warcraft is looking increasingly tenuous ... please let's have a rethink here, and plan for the long term instead.


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Jez Corden
Executive Editor

Jez Corden is the Executive Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem — while being powered by tea. Follow on X.com/JezCorden and tune in to the XB2 Podcast, all about, you guessed it, Xbox!

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