“We wanted to make sure the shape mattered” — Double Fine explains how KILN’s sculpted art defines its combat and characters
Double Fine shares how Kiln evolved from a rough prototype into a multiplayer brawler, balancing player creativity with gameplay clarity through smart collision design decisions.
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In a new developer interview from GameDeveloper.com and conducted by Samuel Tolbert with Double Fine Productions, we get an interesting look at how the studio shaped Kiln, their latest release launching tomorrow, April 23, 2026, for Xbox, PC, PlayStation 5, and Xbox Game Pass.
For those unfamiliar, Kiln is a pottery-based multiplayer brawler. If Double Fine has shown anything over the years, it is a knack for fun and unusual ideas. The game features 4v4 modes, where players sculpt their own creations to transport water and destroy the opposing team’s kiln.
With that out of the way, let’s dive into what lead designer Lauren Scott and lead character artist Jared Mill shared in their interview with GameDeveloper.com.
Article continues belowThanks to this insight, the team explains how Kiln first came to life during Amnesia Fortnight 2017, where it was barely functional according to the developers.
Given the timeframe from 2017 to now, the games had quite a long development, too, and the team faced several challenges. One of the biggest was making player-created shapes feel readable and fair during gameplay.
Initially, the game used the exact collision of whatever the player created. While this was more realistic, it did not feel fun to play, according to the developers.
Because of that, the team moved to a different collision system. This approach uses the widest and tallest points of a pot to define its hitbox, helping keep gameplay consistent while still reflecting the shape players make.
I’ve only touched briefly on one part of the interview here, but I highly recommend checking out the full piece by Samuel. It’s a great read, and if you’re like me and enjoy getting to know the ins and outs of game development, you’ll likely enjoy it too.
With that said, I’d also love to know how you’re feeling about Kiln. I’ve not seen much buzz around it online, but it does look like it could be a fun one to jump into with friends.
The studio has also recently revealed the game’s spring roadmap, so there’s clearly more to come. Let me know your thoughts in the comments, and be sure to take part in our poll!
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Adam is a Psychology Master’s graduate passionate about gaming, community building, and digital engagement. A lifelong Xbox fan since 2001, he started with Halo: Combat Evolved and remains an avid achievement hunter. Over the years, he has engaged with several Discord communities, helping them get established and grow. Gaming has always been more than a hobby for Adam—it’s where he’s met many friends, taken on new challenges, and connected with communities that share his passion.
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