"We’d love to do it": Fan requests spark a playful reply from Double Fine, teasing a return of an iconic OG Xbox platformer

A scene from Psychonauts showing a goggle wearing character in a dimly lit cave filled with glowing blue mushrooms, capturing the game’s surreal and adventurous tone.
Double Fine has responded to fan demand for a Psychonauts remake. (Image credit: Microsoft)

Double Fine, acquired by Microsoft in June 2019, has maintained its creative independence, recently releasing titles like Keeper and Kiln. The studio has now taken to X (Formerly Twitter) in response to a fan asking for a remake of the game that first put it on the map: Psychonauts.

First released in 2005, Psychonauts has since become closely associated with Xbox following Microsoft’s acquisition of Double Fine and the release of Psychonauts 2 in 2021. On X, a fan reached out asking for a remake in the same artistic style as Psychonauts 2, a game that was well received by critics.

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I wish there was more to go on, but in an era that's already full of remakes, it’s not that hard to imagine a future where the team updates Psychonauts for modern audiences. Given the cult following the series has, it would likely perform well, too.

I’ll admit, I only have vague memories of the first game, mostly watching my brother play it, but I do remember enjoying what I saw, so I’d definitely jump into a remake — if my backlog allowed it, that is.

That said, I’d love to hear your thoughts. Would a remake of Psychonauts interest you, or would you rather see Double Fine move forward with Psychonauts 3?

There’s a strong case to be made for both, whether it’s revisiting a cult classic with modern visuals or continuing the story where Psychonauts 2 left off.


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Adam Hales
Contributor

Adam is a Psychology Master’s graduate passionate about gaming, community building, and digital engagement. A lifelong Xbox fan since 2001, he started with Halo: Combat Evolved and remains an avid achievement hunter. Over the years, he has engaged with several Discord communities, helping them get established and grow. Gaming has always been more than a hobby for Adam—it’s where he’s met many friends, taken on new challenges, and connected with communities that share his passion.

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