I'm a sucker for colony simulation games, and I feel like we've been spoiled with a few truly great ones in the past couple of years, including stuff like They Are Billions and Frostpunk. Every now and then, though, a new one pops up that has features I never knew I wanted. "Going Medieval" is exactly that.
Set in a stunning Minecraft-style world, Going Medieval is a colony simulation game that gives you piles of creativity on top of what seems to be a compelling and complex survival game. It's available to wishlist on Steam, and is launching into Early Access later in the year. Here are some of the game's features, from developer Foxy Voxel.
Stake your claim
In the world of Going Medieval, dark age society is on its knees. At the end of the 14th century, 95% of the global population has perished due to rampant plague. In the wake of such pestilence, the land is reclaimed by nature.
Eventually, survivors emerge from society's ashes. Now, you must guide such a group. Build them a home and protect them from outlaws, barbarians, and fanatics in a classless, borderless, and lawless post-calamity age.
Build your fortress
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.
Defend your colony
This stark post-calamity world is rife with external threats, but you can give your colonists the upper hand in battle by building impenetrable defences and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.
Protect your villagers
Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers' emotional states, as their moods are affected if their needs and wants aren't met.
Shape your story
Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travellers. Your villagers have personal histories and agendas. Get to know them by observing their behaviour and relationships with others.
Going Medieval seems incredibly promising (and rather gorgeous to boot), with a uniquely creative take on the colony-creator genre. Take a look at it on Steam at the link below, and let us know what you think.
Build a colony
Minecraft meets Frostpunk
Ever wanted a more colony-oriented version of Minecraft? That's exactly what it looks like Going Medieval is, and we can't wait.
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