“They’re completely wrong.” NVIDIA’s CEO defends DLSS 5 while gamers point to real problems. So who is right?
DLSS 5 has sparked backlash online, with players questioning its impact on visuals, but Nvidia maintains the technology remains firmly in the hands of developers.
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DLSS 5 has not landed the way Nvidia likely hoped. Since its reveal, the feature has drawn heavy backlash online, with many comparing it to the kind of AI slop filters that gamers have grown tired of seeing.
Jensen Huang has now responded to that criticism, but rather than acknowledging those concerns, Nvidia’s CEO says gamers are “completely wrong.” So let’s break down his full comments and whether players are really as mistaken as he claims.
Jensen Huang responds to DLSS 5 backlash
For a bit of context, DLSS 5 was revealed recently as what Nvidia sees as the next evolution of its upscaling technology.
Article continues belowTraditionally, DLSS helped games look sharper while being rendered at a lower resolution, improving performance on hardware that could not quite keep up. It used AI to “fill in the gaps,” and was widely seen as one of the more practical uses of the tech.
This time, however, Nvidia appears to have pushed things further, and the response has been far more mixed. Some players say the results resemble the kind of AI slop filters people have grown tired of, or fall into that familiar uncanny valley effect.
That criticism has been loud online, and while Bethesda’s Todd Howard has also defended the tech, Nvidia CEO Jensen Huang has now responded directly. Speaking to Tom’s Hardware, he said:
Well, first of all, they're completely wrong.
Jensen Huang - Nvidia CEO
Huang went on to stress that control still sits firmly with developers, saying:
“All of that is in the control — direct control — of the game developer. This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering.”
He also elaborated on how DLSS 5 works at a technical level, adding:
“The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI. It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level.”
🎮 What are your thoughts on Huang's comments?
It is always interesting to see a CEO of a trillion-dollar company point the finger back at consumers and suggest the criticism is misplaced.
I joke, but it is still surprising to see Huang double down, and it does make me feel better about choosing AMD over Nvidia for my own PC.
With that said, let me know your thoughts. Do you think DLSS 5 is being judged too harshly, or has Nvidia taken things a step too far by pushing this technology and calling out players directly?
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Adam is a Psychology Master’s graduate passionate about gaming, community building, and digital engagement. A lifelong Xbox fan since 2001, he started with Halo: Combat Evolved and remains an avid achievement hunter. Over the years, he has engaged with several Discord communities, helping them get established and grow. Gaming has always been more than a hobby for Adam—it’s where he’s met many friends, taken on new challenges, and connected with communities that share his passion.
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