Veteran game dev reacts to NVIDIA's infamous AI-powered DLSS 5 Resident Evil Requiem Grace comparison — "No, no, no, no, no, no, no, no, no, no"

Grace in Resident Evil Requiem with DLSS 5 enabled.
This is how Grace Ashcroft from Resident Evil Requiem looks with DLSS 5 enabled. Do you agree with the general sentiment that she looks uncanny? (Image credit: NVIDIA)

If you're even somewhat keeping up with what's new in the gaming world, than I'm sure you've seen NVIDIA's new DLSS 5 tech — and how its getting absolutely roasted online. Indeed, the latest iteration of the firm's Super Resolution software hasn't been received well at all, with the way it uses generative AI to transform scenes with simulated photorealistic lighting being called uncanny "AI slop" all over social media.

I think DLSS 5's effects actually look good in environment shots, though in some of the comparisons we've been able to see, I do believe it goes too far and starts to infringe on the intended look of a scene. In shots with characters, though, it straight up makes them look like they got hit with a "yassification" filter you'd find in a smartphone app. The before and afters shocked the community, and even shocked the developers that agreed to let NVIDIA present DLSS 5 using their games.

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"Who even is that? It's a different girl, like, she looks different," he continued, dumbfounded. "You know why I can tell? Look, her eyes are no longer looking, like, correctly. That one eye is looking over here, and one eye is looking there."

"It has, somehow, put wrinkles into her lips that weren't there before. See that? It's added all kinds of details that weren't there before," he added. York then went on to point out several apparent differences with things like the shape of Grace's ear and her nose. "You're no longer looking at the game anymore, does that make sense? This is scary."

While I hesitate to say anything definitive without DLSS 5 actually being in anyone's hands other than NVIDIA's, I have to admit that I'm very suspicious of the claim that the software is only affecting lighting. Lighting can have a huge impact on the way an image looks, true, but I still can't help but feel doubt after seeing how much fuller and sharper Grace's lips are with DLSS 5 on, or the way where she's looking seems to subtly change.

NVIDIA's Jensen Huang can say "They're completely wrong" all he wants, but the fact of the matter is that regardless of the nitty-gritty specifics of what's going on with DLSS 5 under the hood, it just looks off when applied to in-game characters, and has triggered feelings of uncanny valley in countless players.

The silver lining in all of this is that DLSS 5 isn't scheduled to come to NVIDIA's RTX 50-series GPUs until fall later this year, so the company can still improve it ahead of its release. NVIDIA also says developers will be able to fine tune how DLSS 5 looks with their games if they choose to support it, which hopefully means we'll never have to deal with characters that look like Grace does here.

🗨️ How do you feel about DLSS 5?

Gamers and developers alike have been reacting to DLSS 5 all week long, and it's pretty interesting to hear what a senior animator that's worked on some of the biggest games in the industry has to say.

His negative comments echo most sentiments, but I'm curious: how do you feel about DLSS 5? Share your thoughts below, and vote in our poll:


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Brendan Lowry
Contributor, Gaming

Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. He's been writing for Team WC since the summer of 2017, and you'll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he's not writing or gaming, there's a good chance he's either watching an interesting new movie or TV show or actually going outside for once. Follow him on X (Twitter).

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