Today, Bethesda shared more details about Fallout 76's post-launch content. According to the developers, the game will get mods and private "worlds" — essentially servers — down the line. This will allow server administrators to tailor the experience. For example, let's say you want to have hyper-aggressive creatures and weak weapons. You can do that. Project Leader Jeff Gardiner said the following in an interview with Wikia.
Design Director, Chris Meyer clarified that "We obviously love the mod community and love supporting them, but allowing the mod community to come in and mod this game… The possibility of breaking the experience... it's something we couldn't risk." It's great to see that mods and private servers will be added after a lot of thought and testing.
Cross-play may be coming to Fallout 76 down the line if it's not too complicated. Production Director Chris Meyer said during the same interview, "this is not something we can do the last final weeks, so, this might be something that we look at in the future. It's not just flicking a switch — there's a lot of work." Now that Sony has changed its stance by allowing Fortnite cross-play, it may become a reality in other games.
Since Microsoft has a marketing agreement with Bethesda, Xbox One players can access the B.E.T.A on October 23, 2018. The B.E.T.A. begins for PC and PlayStation 4 players a week later on October 30. In order to play the game early, you'll have to preorder Fallout 76 and then redeem a code that comes with your purchase on the game's website. There doesn't appear to be any other way at the moment.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.