Forza Horizon 5 crashing with latest NVIDIA drivers, here's a temporary fix
There's a workaround while a fix is worked on.
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What you need to know
- Forza Horizon 5 players have been alerted to an issue with crashes linked to the latest NVIDIA drivers.
- The game can crash when applying liveries and vinyls to a car.
- A couple of workarounds should work while a fix is deployed.
If you're a Forza Horizon 5 player on PC then you'll want to hear about an issue that has been identified. The developers are sending an in-game message to all players (even on console) alerting to a crashing issue that has been identified when applying vinyls and liveries to a car.
The good news is it's isolated to PC players and even then, only those using NVIDIA graphics cards. So AMD users can switch off at this point. The issue has been identified and linked to the 511.23 NVIDIA drivers, and nobody likes crashes. So what can you do in the meantime?
Well, you actually have a couple of options. The first, and potentially easiest, is to disable ray tracing. The other option is to roll back your NVIDIA drivers to the previous release and, again, this should prevent the crashing issue from occurring.
Article continues belowThe Forza Horizon 5 team is working on a fix but there's no time frame as yet for that to be pushed out. Even if you haven't yet seen this issue, it might be prudent to follow the advice anyway. Prevention never hurts anyone.
The best open-world racer
Playground Games has delivered their latest masterpiece with Forza Horizon 5, which features the series' most diverse map and largest car list yet. Forza Horizon 5 somehow fulfills its ambitious promises to be the best open-world racer right now, and one of the best racing games in general.
All the latest news, reviews, and guides for Windows and Xbox diehards.

Richard Devine is the Managing Editor at Windows Central, where he combines a deep love for the open-source community with expert-level technical coverage. Whether he’s hunting for the next big project on GitHub, fine-tuning a WSL workflow, or breaking down the latest meta in Call of Duty, Forza, and The Division 2, Richard focuses on making complex tech accessible to every kind of user. If it’s happening in the world of Windows or PC gaming, he’s probably already knee-deep in the code (or the lobbies). Follow him on X and Mastodon.
