Hytale shows that Minecraft needs to stop being complacent — Mojang should see this release (and its subsequent success) as a major kick in the butt

Hytale screenshot on a generated PC monitor mockup
This vista is already reminiscent of Minecraft's beauty, and they haven't even released their full world generation toolset. (Image credit: Michael Hoglund | Edited with Gemini)

For many, Minecraft instantly brings back nostalgia, wonder, and countless late nights. Those memories still hit me whenever I think about the early days—experimenting with redstone levers, exploring Xbox 360 maps, and playing before the game was available anywhere but Java. Since then, Minecraft has added new biomes, enemies, enchantments, ores, and more.

The game has certainly grown, but for a title that earns hundreds of millions every year, truly major updates are shockingly rare. Take the first graphical overhaul as an example. The RTX update was announced in 2019, but it took six more years to reach consoles. By then, it had been rebranded as Vibrant Visuals and felt like a different product altogether. For a player base of this size, meaningful improvements have arrived at a pace that would make snails look good.

The world of Hytale

These stunning, devastating vistas are very late game, but can be reached whenever you feel like it. (Image credit: Michael Hoglund)

Defying all obstacles, HyPixel Studios managed to bring Hytale to the masses, even after Riot Games tried to kill it off. Despite this, Hytale reportedly reached a staggering 1 million sales before even launching. It’s undeniably impressive, though at first, I couldn’t understand why so many people cared.

When I first heard of Hytale, I asked, “Why?” Who is this for? Why do we need what is essentially a modded version of Minecraft?

I needed to find out, so I went ahead and purchased the standard $20 version to give it a go. I couldn’t have been more wrong about my early assumptions. It was clear there was a lot more to the game than I first realized.

Frozen wastelands with giant open skating rinks make this area an absolute chore to do battle in, but I love it. (Image credit: Michael Hoglund)

I mean, right off the bat, you're met with fluid motions that Mojang could only ever dream of implementing in Minecraft. Instead of generally hard-stuck flat textures, Hytale allows for expansive 3D textures on top of those fluid animations. This all leads to a game whose general look is that of a Minecraft dream world.

On top of it all, Hytale supports a wealth of RPG elements without the addition of mods, with the promise of massive expansions to come. Weapons feature multiple attack variations with both light and heavy attacks alongside an “ultimate ability that is charged through combat.

On top of it all, Hytale will also feature a story mode for players eager to jump into something with a bit more lore than that of your traditional Minecraft experience.

I haven’t even begun to touch on all the differences between these two works, and while that doesn’t necessarily mean Minecraft is in trouble, the certainty of its block-building monopoly is all but certain.

Why Hytale should be a kick in Minecraft’s butt

The mix of heavy and light attacks in a block-building game is now a necessary feature for me. (Image credit: Michael Hoglund)

Minecraft still has the polish of a product that’s been worked on for over 15 years, with a wealth of modded servers and communities on both Java and Bedrock Editions that hold communities in the millions. With that, Minecraft isn’t on the cusp of some epic collapse because of Hytale’s sudden success, but it should take this as a well-measured wake-up call if nothing else.

For years, Mojang has been a bit of a meme in the Minecraft community. The whole “do something” image is a perfect example of the player's core thoughts about Minecraft. With the insane income Minecraft sees today, thanks to the wealth of microtransactions and realm hosting capabilities, you’d like to imagine they’d double or even triple their efforts in content expansion.

Deep under the landscape players will come across volcanic monsters. (Image credit: Michael Hoglund)

Instead, whether true or not, most people believe their efforts are aimed at those microtransactions rather than basic content expansion. Why expand upon Minecraft’s core capabilities when you can make another 32 texture packs and charge $4.99 for each? That’s where Hytale shines.

Since HyPixel is dealing with an early access game, they’ll be making massive overhauls and expansions to their systems for years to come. The Hytale we see today will become a well-oiled juggernaut that eventually surpasses Minecraft in basic functionality.

Even if millions of players see these two games as entirely different, it all comes down to which one is more fun to play. If Microsoft and Mojang continue to sit on their hands without considering a shake-up of their own formula, we could eventually see a similar divot to what Call of Duty: Black Ops 7 recently experienced.

At it's core, Hytale is already beautiful without any addons. (Image credit: Michael Hoglund)

If your thirty-billion-dollar franchise has seen a massive dip in sales and player counts thanks to titles like Battlefield 6 and Arc Raiders, I have to imagine that sets off some massive alarm bells at Microsoft. This is exactly what happens when you lazily recycle the same formula, refusing to take real creative risks or offer players anything new. Black Ops 7 is the perfect example. How many times can you repackage the same game and expect people to care?

I understand that Mojang manages both Java and Bedrock versions of Minecraft, and that significant overhauls might impact performance. However, it’s 2026, and Minecraft desperately needs innovation to remain future-proofed. As Hytale has shown, there’s a huge appetite for fresh and unique experiences in the block survival genre, and sticking to the status quo is no longer enough.

Mojang, if this hasn’t already served as a wake-up call, what will it take for you to finally act?

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Michael Hoglund
Contributor

Michael has been gaming since he was five when his mother first bought a Super Nintendo from Blockbuster. Having written for a now-defunct website in the past, he's joined Windows Central as a contributor to spreading his 30+ years of love for gaming with everyone he can. His favorites include Red Dead Redemption, all the way to the controversial Dark Souls 2. 

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