Diablo 4: Vessel of Hatred Guide to Runes and Runewords

Infernal Hordes
(Image credit: Jennifer Young - Windows Central)

Diablo 4's first-ever expansion, Vessel of Hatred doesn't simply expand the game with a new story campaign. We are also getting a new level cap, new difficulty levels, and Runewords making a comeback to the franchise.

Runewords, haven't been in a Diablo title since Diablo 2: Resurrected, and the community loves this so much they have already dissected the Patch 2.0.2 notes and figured out all of the possible combinations of Runewords we'll be able to use in the game. Here's everything we know following PTR and the looming release of Vessel of Hatred.

How do Runes and Runewords work in Diablo 4?

Bac is a Rune of Ritual which sets the condition for your character to move 5 meters. (Image credit: Blizzard Entertainment)

Runewords are feature only accessible for those that purchase the Vessel of Hatred expansion. This makes sense as the same approach was made when Diablo 2 added the Lord of Destruction expansion which bought runewords to the game. However, if you play the expansion on one platform (Xbox for example), and then play Diablo 4 on another platform where you do not own the expansion (Steam for example), your Runes and Runewords will still be equipped and usable on your items.

Runewords are a way to make your own abilities, and even use abilities from other classes. There are two kinds of Runes:

  • Runes of Ritual - specify an action you must take to trigger
  • Runes of Invocation - grant a powerful effect when you meet above trigger

Jah is a Rune of Invocation which will replace your next Evade with a Sorcerer Teleport skill (Image credit: Blizzard Entertainment)

Having both the Bac and Jah Runes equipped to an item you’re wearing created the BacJah Runeword.  It also means that every time your character travels 5 meters, they will generate 50 Offering. Once they have generated at least 500 Offering, their next Evade is replaced with the Sorcerer’s Teleport.

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What is Offering?

Runes use a resource system called Offering, which is created by Runes of Ritual when their conditions are met. Runes of Invocation then use this Offering to trigger their effects. The harder the condition, the more Offering the Rune of Ritual generates. Similarly, the stronger the effect of a Rune of Invocation, the more Offering it needs.

Sometimes, you might generate more Offering than needed to activate a Rune of Invocation. This is where Overflow comes in—extra Offering can boost the effects of many Runes of Invocation for a short time.

To make a Runeword, you need to place both a Rune of Ritual and a Rune of Invocation into an item with two Sockets, like those in Chest, Leg, and Two-Handed weapon slots. The Helm slot now has an extra Socket, so it can also hold a Runeword. Any Rune of Ritual can work with any Rune of Invocation. Runes come in three rarities: Magic, Rare, and Legendary, with higher rarities offering stronger effects.  

What are all the Runes in Diablo 4?

Swipe to scroll horizontally
Ritual Runes
Rune name Rarity Offering Effect
Yul Legendary 50 Cast a Skill with a Cooldown.
Cir Magic 25 Cast the same non-Channeled Skill 3 times in a row.
Ahu Legendary 10 Lucky Hit: Up to a 100% chance against Injured enemies.
Neo Rare 300 Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)
Tam Legendary 25 Cast a non-Channeled Core Skill.
Xol Legendary 150 Evoke power from another Class.
Zan Magic 150 Cast an Ultimate Skill.
Feo Rare 1000 Become Injured or Crowd Controlled (Cooldown: 20 seconds).
Noc Rare 5 Inflict a Crowd Control that isn't Slow or Chill.
Cem Magic 50 Cast Evade.
Bac Legendary 50 Travel 5 meters.
Yax Magic 100 Drink a Healing Potion.
Poc Rare 2 Spend 5% of your Maximum Resource.
Moni Magic 10 Cast a Skill after moving. (Cooldown: 0.2 seconds)
Lith Legendary 25 Stand still for 0.3 seconds.
Swipe to scroll horizontally
Invocation Runes
Rune name Rarity Offering Cooldown Effect
Lac Rare 800 1 sec Evoke the Barbarian's Challenging Shout, reducing your damage taken.
Ohm Legendary 600 2 secs Evoke the Barbarian's War Cry, increasing your Movement Speed and damage dealt.
Vex Legendary 400 1 sec Gain +3 to all Skills for 5 seconds.
Gar Magic 25 1 sec Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.
Xan Legendary 700 1 sec Your next Skill cast will be a guaranteed Critical Strike and Overpower.
Que Rare 800 1 sec Evoke the Druid's Earthen Bulwark, granting yourself a Barrier.
Yom Legendary 500 5 secs Evoke the Druid's Petrify, Stunning enemies and increasing your Critical Strike Damage against them.
Eom Legendary 100 1 sec Reduce your active Cooldowns by 0.25 seconds.
Lum Magic 5 1 sec Restore 1 Primary Resource.
Qua Rare 200 1 sec Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.
Xal Rare 200 1 sec Gain 20% Maximum Life for 4 seconds.
Wat Rare 100 1 sec Evoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.
Teb Magic 100 1 sec Evoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die.
Qax Rare 400 1 sec Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.
Zec Rare 200 1 sec Reduce your active Ultimate Cooldown by 4 seconds.
Ner Rare 700 6 secs Evoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.
Mot Rare 150 1 sec Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow.
Jah Legendary 500 2 secs Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable.
Thul Rare 400 1 sec Evoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies.
Tzic Rare 250 1 sec Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.
Kry Rare 300 3 secs Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies.
Tec Magic 100 1 sec Evoke the Barbarian's Earthquake, dealing damage to enemies within.
Tun Magic 100 1 sec Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies.
Ton Magic 20 1 sec Evoke the Sorcerer's Meteorites, dealing damage to enemies.
Tal Magic 100 1 sec Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies.
Ceh Magic 100 1 sec Summon a Spirit Wolf to attack enemies for 8 seconds.
  • Runes are tradeable, stack and will be stored in a new socketable inventory tab.
  • A maximum of 2 Runewords can be equipped (4 Runes total).
  • The same Rune cannot be equipped twice.

You can craft Runes from unwanted Runes

(Image credit: Blizzard Entertainment)

You'll be able to use 3 Runes with the same name to craft a new Rune. When non-Legendary Runes are used to craft in this way, there is a chance to make a Rune of a higher rarity.

We'll also be able to craft Mythic Uniques at the Jeweler by combining the following:

  • 1 Resplendent Spark
  • 10 Legendary Runes of a specific name
  • 10 Rare Runes of a specific name
  • 10 Magic Runes of a specific name

What skills can I make with Runewords

The community at large has already diligently compiled list after list of skills that we'll be able to make using combinations of these Runes. If you're already looking at builds ahead of Vessel of Hatred launch and want to do some theory crafting, there's a huge database here at Diablo4.life where you can narrow down to Skill combinations using Magic, Rare, or Legendary Runes. There are too many combinations to list here but here are a few examples:

Swipe to scroll horizontally
Runewords you can make in Diablo 4
Runeword Trigger Effect
CirGar Cast the same non-Channeled Skill 3 times in a row 1 time Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%
CirCeh Cast the same non-Channeled Skill 3 times in a row 4 times Summon a Spirit Wolf to attack enemies for 8 seconds
UrGar Your Minion or Companion kills an enemy or dies 3 times Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%
YaxGar Drink a Healing Potion 1 time Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%
YaxMet Drink a Healing Potion 1 time You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within

Time will tell which of all these hundreds of combinations will actually get used, as with anything in Diablo 4 some items come out on top and make their way into the meta. Four runes were already removed as a result of the Diablo 4 Patch 2.0 PTR and we anticipate more changes as the expansion goes live. 

How do I find and farm Runes?

Runes drop from pretty much anywhere in the game, but the most efficient place to farm them will be the Kurast Undercity using your Rune Tributes to increase the drop rate. However other activities such as Whisper Caches, World Bosses and Strongholds all have guaranteed Rune drops. 

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Jennifer Young
Contributor, Gaming

Jen is a News Writer for Windows Central, focused on all things gaming and Microsoft. Anything slaying monsters with magical weapons will get a thumbs up such as Dark Souls, Dragon Age, Diablo, and Monster Hunter. When not playing games, she'll be watching a horror or trash reality TV show, she hasn't decided which of those categories the Kardashians fit into. You can follow Jen on Twitter @Jenbox360 for more Diablo fangirling and general moaning about British weather.