Microsoft finally reveals Fable for Xbox, PC, and PS5 in full — How Fable represents a new dawn for Xbox Games Studios
Playground Games "Fable" is the first RPG from the iconic racing game studio, and dare I say it, it seems like the studio absolutely cooked.
Fable has finally been revealed in full, and it looks absolutely fantastic.
Fable is a classic Xbox action RPG franchise that defined the early years of the brand. The games were known for their reactivity
"Playground Games is renowned for visually stunning and immersive open world experiences," the team noted. Playground Games expanded to a second team to undertake Fable, which follows the company's penchant for massive open worlds. Fable will have a huge, seamless open world, allowing players to travel anywhere from the get go.
Players will be able to customize the main character, with a range of pre-determined bodies, faces, alongside hair, skin, and tattoo customization. You can customize your playstyle heavily as well, across heavy melee combat with two-handed weapons, on top of stagger and finisher mechanics. You can use ranged weapons like bows and crossbows, and also weave them with magical attacks and spells.
In a blog post on Xbox Wire, Playground says that this is something of a reboot. "We’ve chosen not to be beholden to the timeline of the original games – the events, the characters – really just to allow ourselves the freedom to build our own Albion and tell our own, new story within it." Playground tried to free itself of trying to emulate the work of the past, telling itself, "Look, we’re not Lionhead – we can’t try to make a Lionhead game."
Fable also brings back many of the "simulation" elements from the previous games, including crafting, flirting with villages, having kids, getting married, buying houses (buying every house), getting divorced — Playground describes NPCs as the "living population," complete with personalities and daily routines. The characters will wake up, go to work, indulge in hobbies, go to sleep. You can hire them to work in businesses you own. They might rent houses from you. You can evict them. Everything you do affects how they perceive you, too.
If you buy tons of houses, they'll think of you as a rich arsehole, potentially. Kick chickens, and they'll see you as cruel. Help them, and they'll love you. "Your choices change the world," Playground says. If you kill a huge giant, the corpse will stay there for the rest of the game, negatively impacting house prices, and the local townsfolk will have diverse opinions on the impact you've had on the region as a result.
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Playground Games revealed that Fable is targeting Autumn 2026, and will launch day one on PlayStation 5, Xbox Series X|S, and Windows PC. It'll hit Xbox Game Pass on day one, and also come with Xbox Play Anywhere for devices like the Xbox Ally.
Is this a new quality bar for Xbox?
From what we've seen so far, Fable looks incredibly impressive, and represents a marked step up in quality for a internal Xbox Games Studio title. Microsoft's own publishing house has typically targeted AA-grade games for story-driven experiences, using smaller teams at lower budgets. The bigger games have tended to be on the simulation side, such as Microsoft Flight Simulator or Forza Horizon 6 (which also looks fantastic). Fable shows that Microsoft is now putting the big money behind home-grown franchises too, raising the quality bar up to meet some of those AAA expectations.
I've heard we can expect a similar quality bar boost for games like Gears: E-Day and the next true Halo mainline title after the Halo Campaign Evolved remaster. Leveraging PlayStation's install base with multi-platform releases helps Microsoft target bigger scopes and absorb greater risks than it was previously able to in the Xbox / PC exclusivity era. I'm told the era of Microsoft doing game announcements far in advance of product completion is absolutely over. We shouldn't see games like Contraband, Perfect Dark, etc. announced before they're closer towards the finish line, to avoid the disappointment when projects don't work out.
Of course, execution is always key, and Microsoft hasn't always been particularly great at sticking the landing. But, Fable looks to be the first, of hopefully many, ready to break out of that cycle.
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Jez Corden is the Executive Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by tea. Follow on Twitter (X) and tune in to the XB2 Podcast, all about, you guessed it, Xbox!
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