Minecraft Dungeons guide: Full changelog for 'Jungle Awakens' DLC
The Jungle Awakens is more than just skin deep.
Jungle Awakens has officially broken ground, rolling out to everybody, everywhere. While everyone should rightfully be excited by the heap of new content that this DLC is adding to Minecraft Dungeons, there's also a lot of smaller changes and tweaks being made by the free update launching alongside Jungle Awakens. Want to know if a fix or change you were looking for made the cut?
Here's the full changelog for the Jungle Awakens DLC on Minecraft Dungeons:
Not your average Minecraft
Minecraft explores the dungeons.
Minecraft Dungeons is the next saga in Minecraft's story, and Mojang Studios have knocked another one out of the park. Awesome co-op combat paired with powerful loot, all at a crazy affordable price? There's not much more you could ask for in an epic dungeon crawling ARPG.
Minecraft Dungeons' official changelog for Jungle Awakens
Official changelog from Mojang Studios.
Features
Jungle Awakens
- The first DLC pack, Jungle Awakens, is will be available on July 1, 2020 for purchase digitally on Windows, Xbox One, Nintendo Switch, and PlayStation 4
- A source of unbelievable power has crash-landed among the twisting vines of a distant, dangerous jungle. This mysterious power has spread its influence through vile vines, and now new terrors bloom—such as the Leapleaf and Whisperer
- Trek through three new missions that will take you to the heart of the jungle where you'll find new weapons, armor, and artifacts. This journey is meant for the bravest of heroes, for all twisted vines and paths lead to the source of corruption: The Jungle Abomination. This beast must be dealt with to restore balance to the jungle, so strike true and move swiftly
- This pack is also available for players who have already purchased Minecraft Dungeons: Hero Edition or the Hero Pass Upgrade
Lower Temple
- All players will be able to unlock this new secret mission and discover new loot!
News
- The latest news for Minecraft Dungeons is now shown in the main menu
General gameplay changes
Soul Gathering
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- Reduced Soul Gathering on all gear from two to one
- Soul Gathering is now collected from all gear no matter what kind of kill it is
- All soul themed enchantments now give plus one Soul Gathering (added bullet point to UI)
- All soul themed permanent enchantments now increase the item's natural soul gathering
- Increased soul bar max souls from 50 to 300
- Added error feedback to soul bar when you have too little souls
- Your non-soul item kills still give souls
- All your pet kills give souls
- All ally player kills where either the player or the kill is within 1200 range, you get souls too
- Number now shown in the HUD next to soul bar for changes to souls
- Soul Gathering bonus from armors reduced from 100% to 50%
Changes to locations
Related: All the locations and areas in Minecraft Dungeons
Obsidian Pinnacle
- Reduced minimum threat level from V to IV to make the boss less difficult to beat (letting more players unlock Adventure mode)
Changes to equipment / gear
Related: All of the weapons, ranged and melee, in Minecraft Dungeons
Soul Knife
- Increased damage by 40%
Soul Scythe
- Increased range by about 20%
- Increased damage by 35%
- Increased splash multiplier from 0.4 to 0.75
Soul Bow
- Increased ammo stack from 40 to 50
Changes to artifacts
Related: All of the artifacts and their abilities in Minecraft Dungeons
Harvester
- Increased cost from 25 to 40
- Increased cooldown from one second to four seconds
- Max damage also effectively increased by 60% due to damage being damage per soul
- Removed variable soul cost
Corrupted Beacon
- Increased Cost one to two
- Added cooldown of 2.5 seconds
- Increased beam radius from 150 to 200 unreal units
- Increased damage by 100%
- Fixed bug causing the armor property bonus damage to be applied twice (e.g. reduced damage bonus from Soul Robe compared to before)
- Fixed bug in soul cost which was making it not drain correctly
Lightning Rod
- Increased cost from ten to fifteen
- Added cooldown of two seconds
- Increased radius from 300 to 350
- Increased damage from 30 damage per soul to 60 damage per soul
- Max damage also effectively increased by 50% due to damage being damage per soul
- Removed variable soul cost
Soul Healer
- Increased cost from 20 to 50
- Increased cooldown from one second to five seconds
- Increased healing allies spark start speed by 100% and acceleration by 150%
- Healing per soul reduced from ten to four
- Removed variable soul cost
Torment Quiver
- Increased cooldown from one second to six seconds
- Increased soul cost from ten to thirty
Changes to enchantments
Related: All of the enchantments and abilities in Minecraft Dungeons
Soul Siphon
- Made each soul collected respect your soul gather bonus
- Reduced amount of souls per pop a little
- Reduced chance a little
Exploding
- Increased explosion radius by 50%
Fire Aspect
- Plus 100% damage
Poison Cloud
- Plus 50% damage
Thundering
- Plus 25% damage
Life Steal Aura
- Increased life steal from 3% to 6%
- Capped the damage on which life-steal is based to the actual health of the target
Radiance
- Reduced radiance melee range to 750 (same as ranged)
- Fixed issue causing radiance heal amount to scale twice as much as it should (effective reduction at Apocalypse is minus 50%)
- Increased radiance ranged trigger chance from 20% to 50%
Leeching
- Increased healing from 4 / 6 / 8% to 5 / 7 / 9%
Shockwave
- Increased damage from 20 to 35
- Increased projectile base speed by 13%
- Fixed missing notify
Snowing
- Reduced stun duration of snowball from three seconds to two seconds
Health / Speed Synergy
- Synergy now triggers on Lightning Rod and Corrupted Beacon when it is activated
Soul Speed
- Max stack reduced from 100 to five
- Increased speed bonus from 1% to 5%
- Increased duration from 2 / 3 / 4 to 3 / 5 / 7 seconds
- Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul equals one stack)
Anima Conduit
- Removed soul amount multiplier on soul collection
- Increased effect from 1 / 2 / 3% to 2 / 4 / 6% per visual soul collected
- Now triggers on any kill source
Changes to companions / pets
Pets
- Half HP
- 50% damage reduction
- Increased attack damage by 10%
Llama
- Increased attack speed by 15%
Iron Golem
- 25% more health
Wolf
- Increased movement speed by 15%
Fixes
General
- Fixed some issues with Windows Store players receiving the "Unable to verify game ownership" error
- Added a notification when a player leaves the game during online multiplayer
- Fixed the game getting stuck in offline game when removing a second player from the main menu
- Starting an offline game after the host of an online game forcibly disconnects no longer launches into a mission-camp hybrid
- Kicked players can no longer rejoin the session without an invitation if they were kicked during the reward screen
- Players are no longer able to send invitations or join themselves through the Xbox app
Crashes / performance
- Fixed several crashes that could occur during gameplay and improved stability across all platforms
- Fixed a crash that could occur when joining an online game
- Controls are no longer unresponsive while interacting with a merchant or Camp chest and getting kicked or disconnected from an online session
- Fixed a crash that occurred while host was fighting the Heart of Ender and other players were below the arena, waiting by the jump pads
- Potential fix for crash that occurs when there's no proper audio device connected
- Fixed a crash that occurred when docking and undocking during a loading screen on Nintendo Switch
- Fixed a crash that could occur on PC when pressing Enter on the Add Friend screen
- Fixed an infinite loading screen that could occur after joining another player's session after reconnecting to Xbox Live while in a suspended state during single player gameplay
- Fixed an infinite loading screen that could occur when attempting to proceed past the title screen after being forcibly signed out during a loading screen
Gameplay
- Fixed camera issues that could occur when players simultaneously jumped off a cliff
- Fixed Evokers spawning too many Vex
- Fixed dying on some ledges in Obsidian Pinnacle without falling off
- Fixed some sections of Camp that caused players to get out of bounds
- Fixed players getting stuck in a pit on Squid Coast
- Players can no longer fall off the edge at the start of the secret Rune Room
- Players can no longer roll onto platforms in Cacti Canyon before they're raised
- Arrows no longer auto-target dead mobs until their bodies disintegrate
- Fixed Redstone Golems not attacking players if attacked from a far distance
- Fixed an item duplication glitch
- Fixed the Cores not animating during the Redstone Monstrosity fight during online multiplayer
- Shooting a Key Golem with Trickbow or Heavy Crossbow no longer causes arrows to loop back and forth around them
Audio
- Fixed Witch potion bottle breaking sounds
- Fixed Redstone Monstrosity and Arch-Illager sound effects not affected by master volume setting
- Fixed sound effects for some artifacts not playing when encountering large groups of mobs
User interface
- The "Start Game" button on the main menu now defaults to the last selected mode
- Fixed missing characters in Korean localization the enchantment and brightness screens
- 'Lobby Chest' is now just called 'Chest'
- Burning enchantment now has the proper description, stating that it "damages nearby enemies"
- Artifacts can no longer hover over weapon and armor slots on the Inventory screen
- Flaming Quiver/Torment Quiver/Fireworks no longer overlap with arrows on the HUD
- Fixed overlapping buttons on the main menu in non-widescreen resolutions
- Fixed corrupted Fireworks Arrow animation
- Power and level of consumable items no longer on the HUD in online multiplayer
- Fixed mob health bars get wider as the game progresses
- The friend list now updates properly after kicking a player
- Fixed the friend list automatically scrolling when clicking buttons or hovering the "Join" button
- The host of an online multiplayer game now always appears at the top of the player list
Not your average Minecraft
Minecraft explores the dungeons.
Minecraft Dungeons is the next saga in Minecraft's story, and Mojang Studios have knocked another one out of the park. Awesome co-op combat paired with powerful loot, all at a crazy affordable price? There's not much more you could ask for in an epic dungeon crawling ARPG.
Minecraft Dungeons
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Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.