A few months ago, Hello Games surprised Xbox One owners by announcing No Man's Sky for Microsoft's platform. Better yet, the studio said that the title would feature Xbox One X enhancements and run at "4K Ultra HD" on the system.
Physical preorders went up on Amazon months ago, but today Hello Games listed the game for digital preorder on the Microsoft Store. The game is scheduled to launch on July 24, 2018. 505 Games is only publishing the physical version for Xbox One and Hello Games is going through the ID@Xbox program to launch the digital edition. Luckily, the preorder bonuses are the same for both versions.
No Man's Sky is currently listed as 7.83 GB on the system so it might be worth it to go digital given its size. Nowadays, a lot of patches are larger than that entire game. However, more space might be required one the files are installed on your console.
No Man's Sky is a science fiction adventure set across an infinite universe, in which every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. In this procedurally-generated universe, you'll discover places and creatures that no other player has seen before. However, a mystery lies at the center of the galaxy, an irresistible pulse that draws you on a voyage to discover the true nature of the universe.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.
Wasn’t this game underwhelming on the PS4? Why would I want PlayStation throwaways?
They have been updating the game and while it has been long it does seem like what we get now is what the game was supposed to be at launch. Look at the reviews on Steam and wherever, they look decent now.
@PLPW77 I've been asking myself the same thing. I don't understand why Xbox owners would pay full retail for a game that has crossed over after months or even years being on the ps4. Imo of course, if those devs want to only release on the ps4 let their game stay on that console. Why allow them to double dip? They didn't want our money or support before why do they deserve it now? I could go on about it, but I'll leave it to that. Cattle will be cattle.
In Canada, MMS launched incomplete @ $80, whereas now it releases as the game that was promised 2 years ago @ a tidy $50. An exclusivity deal locked them out of Xbox and Sony forced NMS into early release. Sean Murray almost needed a bomb shelter and went into hiding after shunted consumers made him the scapegoat instead of blaming Sony; Since then, Murray and his team worked tirelessly to realize the goal of the project. In my opinion, he, his team and the game deserve a new lease on life!
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