No Man's Sky gets massive list of bug fixes in latest update
No Man's bugs.
Despite its rocky launch on PlayStation 4 in 2016, No Man's Sky has seen something of a resurgence lately following its recent release on Xbox One and the NEXT update across all platforms. Now that Hello Games has massively improved the gameplay experience, it's turning its attention to correcting a massive list of bugs with its latest update.
Coming in at version 1.57, the fresh update is currently available for PC players, and it fixes a wide range of issues that still plague the game. Here's the full rundown:
- Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship models
- Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters
- Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base
- Substantially increased the length of time fuel lasts in the hydroponic trays
- Prevented an occasional crash on Xbox One X in scenes with a high node count
- Fixed a crash related to creatures
- Fixed a crash related to terrain generation
- Fix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crash
- Various performance improvements
- Various improvements to load times (approximately 5-10% improvement to warp times, 30% improvement to initial game load)
- Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter
- Fixed an issue that could prevent construction in the freighter base
- Fixed an issue that could cause the 'Nearby buildings' scan on the signal booster to fail
- Fixed an issue that prevented exploration-focussed frigates from charging their scanners
- Fixed an issue that prevented damaged frigates from being completely repaired
- Fixed an issue that could cause the lobby not to display all available games on PS4
- Marked icons are now automatically cleared on arrival at the marked target
- Fixed a number of cases where the HUD would prompt to mark icons that did not need marking Improved target locking for ship PvP
- Improved the appearance of HUD markers on player ships
- Fixed a number of visual issues around using the Analyser Visor in very specific circumstances
- Improved the mapping of the Steam Controller
- Removed an obsolete building product from the blueprint analyser
- Combat music now triggers when fighting biological horrors
- Slightly increased the damage dealt by biological horrors
- Fixed an issue that could cause expedition rewards to artificially increase after save/loading
- Fixed an issue where the Personal Forcefield could be deployed on 0% charge
- Fixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayer
- Fixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze Javelin
- Fixed an issue where the Multi-Tool was invisible in Photo Mode
- Fixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modes
- Fixed an issue where meleeing while sprinting could cause an animation glitch
- Improved the appearance of clouds in 4K/1440p modes
- Visual improvements made to some exotic biomes
- Visual improvements made to the space station technology merchants
- Increased the visibility of underground toxic hazards
- Visual improvements to buried technology modules
Though the patch is only available for PC players right now, Hello Games says it will roll out to other platforms "as soon as possible." So expect a hefty bug-fixing update on Xbox One relatively soon.
If you still haven't given the space exploration title a shot, you can pick up No Man's Sky now for $49 (opens in new tab).
- See at Amazon (opens in new tab)
- See at Microsoft (opens in new tab)
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Dan Thorp-Lancaster is the former Editor-in-Chief of Windows Central. He began working with Windows Central, Android Central, and iMore as a news writer in 2014 and is obsessed with tech of all sorts. You can follow Dan on Twitter @DthorpL and Instagram @heyitsdtl.
Still no fix for the missing Living Glass blueprint issue though. I am unable to continue with the storyline in the game because I can't craft the mind-arc. I completed all base quests for the specialists before the NEXT update, and I still can't do anything more for them, and still no Living Glass blueprint.
You can learn new blueprints by completing manufacturing facilities. You can find them by searching for secure signals with your signal booster. Just make sure to save your game at the mapping pole first so that you can reload it if you answer the question incorrectly inside the facility.
By Jez Corden