It’s time to take a break from Sid Meier strategy games for a while and settle into some nice throwing things at other things. I am, of course, speaking of Monster Island, the latest Xbox Live release from Miniclip.
Monster Island is basically a monster-themed version of Fragger. Instead of a grenadier, you’re now a monster who must defeat invading monsters. Aim and throw five different kinds of monster grenades to destroy your stationary enemies. With a whopping 262 levels (and more promised in a future update), it offers plenty of bomb-throwing fun.
Monster Island features a robust in-game shop in which players can purchase new characters, level unlocks, level skips, and level solutions using in-game currency. Being a Miniclip title, it also allows users to purchase coins with Microsoft Points. That’s not so bad in and of itself, but the Big Spender Achievement actually requires players to purchase not one, but three coin packs!
The cheapest coin pack costs 80 MSP ($1), so users would need to spend a minimum of $5.99 ($2.99 for the base game plus $3 for three coin packs) in order to earn Monster Island’s full 200 GamerScore. Of course, larger packs actually offer more coins per dollar than smaller packs, so why couldn’t the Achievement just be for buying a single pack? More importantly, this is the first Windows Phone title to actually require players to spend additional money in order to get all of the base game’s Xbox Live Achievements. Even among Xbox 360 games that practice is extremely rare (if not prohibited outright), so it’s startling that Microsoft allowed it here.
Perhaps it’s natural for publishers to test the limits of what they can sell to users as PDLC, but many would agree Miniclip has gone too far on this one. It’s a shame too, as without the annoying PDLC component (and multiple in-game pop-ups encouraging players to spend their coins), Monster Island is probably the most robust Angry Birds-type game on Windows Phone. The massive quantity of levels and variety of playable characters and bombs, not to mention some clever level design, certainly makes it worth a look. Could 'Big Spender' have simply slipped through the certification process by mistake? We've contacted Microsoft and will report back if they reply.
Update: Currently the game is only available in the US. We'll let you know when this changes.
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