Xbox Maverick: Everything we know about Xbox One S All-Digital

Digital gaming continues to grow, shifting further from the days of discs and cartridges. Downloads have changed music, movies, and now games, with the promise of instant, on-demand access to the latest titles. And with the digital Xbox One ecosystem stronger than ever, Microsoft looks to debut its first disc-less console.

Here's what we know about the Xbox One S All-Digital, codenamed Maverick.

Enter the Xbox One S All-Digital

As exclusively revealed in March, our sources indicate the Xbox One's upcoming disc-less iteration will be named the "Xbox One S All-Digital Edition." This pairs with the codename "Maverick," used internally for the project at Microsoft. As first detailed by Brad Sams, the console will reportedly rework the existing entry-level Xbox One S, further cutting manufacturing costs in pursuit of a lower price. It's one of the most ambitious shake-ups in Xbox history, cutting a once-essential component amid growing services and digital purchases.

The Xbox One S All-Digital will likely pack near-identical internals to the standard Xbox One S, including a similar exterior, though forgoing the optical disc drive and eject button. Further non-essential gaming components could be cut in the process, although ideally not comprising the console's core gaming offerings. We recently recieved box art for

Related: The good, the bad, and the ugly of a disc-less Xbox One S

To protect the origins of the Xbox One S All-Digital images, we recreated the box art we received in Photoshop.

To protect the origins of the Xbox One S All-Digital images, we recreated the box art we received in Photoshop.

As exclusively reported in March, we also received product photography of the new Xbox One S All-Digital console, including the console's box art, prior to reveal. Early packaging indicates the device will pack a 1TB internal drive at launch, bundled alongside digital codes for Forza Horizon 3, Sea of Thieves, and Minecraft.

Ultimately, the Xbox One S All-Digital Edition should deliver a similar experience to the existing Xbox One S. Your existing digital Xbox One and Xbox 360 games will play on the console, with comparable features and performance. It will lower the price of entry for Xbox newcomers, rather than replacing the Xbox One S and Xbox One X. And if it releases, expect branding to fall in line with existing Xbox One models.

However, even with the debut of a digital-only console, Microsoft isn't abandoning physical discs entirely. Future revisions beyond the Xbox One S All-Digital are expected to retain the drive, with discs likely stocked into the coming years. Digital adoption is growing, but numerous flaws leave many adverse to the switch.

Related: Are your digital Xbox One games really here to stay?

Driving downoads with disc-to-digital and digital attach

Microsoft hopes to encourage digital Xbox users by streamlining its offerings.

Microsoft hopes to encourage digital Xbox users by streamlining its offerings.

Alongside Xbox Maverick, Microsoft will reportedly debut two new programs aimed at streamlining digital purchases. The first is a "disc-to-digital" program, which will help existing Xbox users fully transition into the digital ecosystem. The pairs with a "digital attach" system targeted towards new Xbox buyers getting started with online services.

Microsoft's rumored disc-to-digital process is proving promising, shaking up digital adoption with a new trade-in program. The initiative will allow Xbox users to deposit existing disc-based titles at select retailers, in return for a digital license. It makes a move into digital easier, cheaper, and might sway those undecided. In the long-term, this would convert more players to the storefront, increasing digital adoption ahead of the next major console refresh.

Details have also surfaced on a checkout service for new console buyers, attaching their purchases directly to the console. Codenamed Roma, the project could allow Microsoft to pre-load consoles with services like Xbox Live Gold and Xbox Game Pass, further reducing the setup of a clean console.

Xbox Maverick release date and pricing

Xbox One S Console

Xbox One S Console (Image credit: Windows Central)

Without official word from Microsoft, details on Xbox Maverick availability and pricing are yet to be confirmed. Our sources indicate general availability on May 7, 2019, with a near-global simultaneous launch. It may be revealed during an upcoming installment of Microsoft's Inside Xbox live show, with preorders opening in mid-April.

Likely positioned as a low-cost entry to the Xbox One family, reports indicate the console could drop to $199. That's a third off the existing Xbox One S, likely opening the console to a broader pool of casual gamers.

However, as with all pre-release projects, consider that Xbox Maverick may never hit store shelves. Internal plans can (and often) change, if Microsoft doesn't see it as a suitable addition to the Xbox lineup.

Your thoughts

Are you interested in a disc-less Xbox One? Drop into the comments section below with your thoughts.

Matt Brown is Windows Central's Senior Editor, Xbox & PC, at Future. Following over seven years of professional consumer technology and gaming coverage, he’s focused on the world of Microsoft's gaming efforts. You can follow him on Twitter @mattjbrown.

  • So, by next Christmas the sale price could be about $150. That should help get some sales as long as you don't need to buy a new TV. They would be smart to include 1 to 3 months of Live Gold and Game Pass also (eat the cost to get them using the services).
  • About a year ago I switched to buying digital games and really like the convenience of the cloud. Getting $5 for a disc at Gamestop has generally not been worth it. I would hope that they enable the ability to allow the family to play digital games on ANY Xbox not just your home device going forward. We have multiple devices in the house and you should be able to access the library anywhere!
  • As long as your account is signed in they should be able to play right?
  • Home Console was the way around needing to have the game purchaser's profile signed in.
    When you set a console to be your Home Console, anyone who signs into that console can play the purchasers titles. The purchaser doesn't need to be signed in. I do this with a friend of mine across the country. His home console is mine and vice versa. We then discuss who is buying what game. Then we both install. I think blazewon22 would like to have multiple home consoles so he's not buying multiple copies for the other people in his house.
  • I got an Xbox one x a month ago to replace my Xbox one elite and I still haven't been able to make it my home Xbox. Always says it can't connect to the service. MS support keeps telling me it must be a server problem on their end and it should be fixed in a couple days. It's been a month.
  • Multiple boxes in the house are the issue. If you sign in one box it will sign you out elsewhere. Hence the need for a family plan (akin to Netflix) where you can have multiple people sign-in and use Game Pass service or a digital owned game. This is going to be a bigger problem especially if streaming takes off. And besides GP streaming if Microsoft allows owners to stream any game they own. This especially an issue in a house with kids and multiple devices (traditional console, streaming console, etc...) If true digital acceptance is to take off there has to be a way, at least within a household (same network) with possible multiple Xbox devices, the ability to access a game without directly having to be logged in as the owner of the game (or at least not log out the owner). Right now you can play a game you don't own but have to log in as the owner then switch to your account. But, if another person wants to play a different game on another device within the house they will have to do the same thing which logs out the owner account on the other machine. With physical media, you just need to go get the disc (obviously not the same game) and insert and play on the other machine (no disc owner needs to be logged in) Which for example, in my case as the father and usual purchaser of games that are digital, it limits the ability to play games in a multi-Xbox household as my own.
  • Most of what you said isn't true. At least of Xbox. You are allowed to have a "home" xbox that all your games will work on, for any account, without you being logged into it. Meanwhile you can be logged into a different xbox, also playing any of the games you own.
  • Ah yes, a 5$ return is worse than a 0$ return.
  • While it might seem like getting something instead of nothing is better, consider that every used game sold cuts out the developers and people who actually worked on the game. If they got a piece of EVERY game sold (like they should) maybe they wouldn't have had to raise the game prices over the years. I supported Microsoft in the decision to lock the game disc to a specific user when the original xbox one was announced because of that reason. Imaging being able to pay less for a game on xbox than any other system because the company that made it actually gets the money they deserve from every sale instead of just the beginning rush and then losing out on all the money they should get because you bought it used from some greedy corporation that gave somebody $5 and then sold it to you used for $45-$50.
  • I thought it was a terrible decision and still do. Digital titles are one thing, physical should remain as it always has been... Something that can be loaned out or traded/sold. By the logic you present used albums, cars, clothing, etc shouldn't be allowed because the original maker doesn't get a cut. It's a heavily flawed logic and games shouldn't be excluded from a used marketplace. I would also point out that Microsoft is the company pushing gamepass, those don't count as sales, so devs aren't likely getting a cut from that. Also being real, I doubt the majority of the profit from game sales even goes to the people that made the game. They'll get bonuses for certain milestones and meta critic scores, but ongoing sales likely benefit the greedy corporation that publishes the game.
  • I'm fairly certain that Microsoft is trying (and will succeed at) to kill the after market place. No disc means no used copies. We will never OWN physical copies of video games again, instead we will be stuck "leasing" them from the company(s). There will of course be a "You only get to play on the system you bought it on" rule. I personally wouldn't mind it so much except that eliminating the possibility of second hand games has already created over inflated prices for older digital title so eliminating it completely will give none of these companies any reason to lower prices for digital copies. We bent over for 1st day release DLC, we bent over for micro transactions and we will bend over for this when the next generation systems arrive. Eventually we will all just quit playing video games.
  • I can't believe I still have to explain this to people, you do not own the games you buy, period. You are paying for a license to use the product, regardless of whether you buy physical or digital, but you do not own the software you are holding and as a result cannot do whatever you want with it.
  • I like the concept of digital only. Now if Microsoft would take the lead to knock off $10 to $15 off the retail price to incentivize users to move to digital download - I would be all in. That has been my pinch point with my Nintendo Switch. I have a 20% discount through BestBuy to purchase physical media so Mario Bros was $47.99 instead of $59.99.... It would have been nice to have it digital to keep on the unit but Nintendo doesn't have that option to migrate.
  • Actually the devs make money the same or possibly more. The license of the game is purchased in bulk by Microsoft instead of individual sales via disc in some retailer. Microsoft, GameStop, etc eat the cost of getting the games on disc and shipped to the retailers that want to sell the game, which increases the price. Microsoft wants to go digital because doing so would cut spending and allow for sales much like what steam has done for years. Has none of you notice the Xbox store has become a mirror image of steam? I have even the return policy is a mimic of steam. It allows Microsoft to return your unplayed or less than two hour in game for ANY reason. The only draw back is steam asks no questions and Microsoft requires a phone call or log in to your account via the Internet web page to return.
  • MS is doing this to make more money. Simple as that. They would love to cut the used games market or take a cut from that.
    Digital is all positive for them. Cuts the cost but the retail price of games stays the same because some gamers accepts to pay more for something which logically should be cheaper. For all those who supports digital, how many of them actually talk or demand that digital games should cost less?
    Not many. Many of these people just have their own agenda.
    The same people who used to hype UHD optical drive in 2016 are saying it's use