Ex-Microsoft gaming VP reveals why Xbox was greenlit despite how “unlikely” it was — “they saw it as a hedge against the threat” of Japan in tech

A photograph of Ed Fries.
Ed Fries served as Microsoft's vice president of game publishing and an Xbox executive until he left the company in 2004. (Image credit: Christopher Michel / Flickr)

Microsoft's Xbox has grown to become one of the largest gaming brands in the entire industry, but before it could even get off the ground, it was almost killed in the crib by Bill Gates and Steve Ballmer, who were the company's chief software architect and CEO at the time, respectively.

Former Microsoft game publishing vice president Ed Fries discussed the infamously heated meeting in 2000 in which Gates and Ballmer almost canned the creation of the original console in a new interview — and also went into detail about why it was ultimately given the go-ahead.

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"It’s kind of hard to think about now if you weren’t there then, but everything we see now about the rise of, say, South Korea, and then China, and the rest of Asia where their economies are growing really fast — that was all Japan back then,” he explained. “Japan was on track to pass the GDP of the US. Everybody thought that was going to happen. You know, when I went to school, you had an option to learn Japanese. You know, French, Spanish, or Japanese, because that was clearly gonna be one of the places of the future, right?"

"It didn’t really work out that way, but there was no bigger brand coming out of Japan than Sony at that time,” he continued. “It didn’t end up being the threat that it looked like at the time, but it was still super important."

Fries went on to point out that Japanese companies were Microsoft's biggest competitors in gaming, especially since it was Nintendo who revitalized the industry after its massive crash in 1983 with the release of the Nintendo Entertainment System (NES).

"When we were doing Xbox, all our competitors were Japanese, right? Nintendo and Sony. All the big, most important game developers on console were Japanese. So, it’s kinda hard to look at it that way now, you know? Japan is still there, important things are still happening there, but the market is so much more global than it was," he said.

Ultimately, it's pretty fascinating to learn that Microsoft wasn't just afraid of losing a market to the PlayStation specifically, and feared the rising influence of Japan in gaming and tech in general. Fast forward 25 years, and Xbox is in third place compared to Sony PlayStation and Nintendo...but it's competing fiercely with Xbox Game Pass, integrations with the PC gaming market, Xbox Cloud Gaming, and more.

💬 Does Xbox compete well against Sony and Nintendo?

Sony and Nintendo have always been Microsoft's rivals in gaming, but this new interview with Ed Fries sheds some light on why it feared them in the wider tech industry, and ultimately chose to greenlight Xbox to compete with their gaming systems.

25 years later, I'd like to know: do you believe Microsoft and Xbox have done a good job going up against Sony PlayStation and Nintendo? Let me know in the comments, and vote in our poll as well.


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Brendan Lowry
Contributor, Gaming

Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. He's been writing for Team WC since the summer of 2017, and you'll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he's not writing or gaming, there's a good chance he's either watching an interesting new movie or TV show or actually going outside for once. Follow him on X (Twitter).

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