Oculus working on a fix to the Oculus Rift stuttering issues caused by recent update
Some games are currently unplayable for some people on the Oculus Rift.
What you need to know
- An issue with a recent update causes stuttering issues on the Oculus Rift.
- Oculus is aware of the issue and is working on fixing it.
- The issue seems to appear with version 12.1 of the Rift's software.
An Oculus staff member recently shared on Reddit that the company is aware of a stuttering issue that appeared recently for Oculus Rift users. The issue causes game framerates to drop intermittently, hand tracking to stutter, and other issues that make games difficult or impossible to play. The Oculus staff member ShowbizDonkey states that the Oculus team "has successfully reproduced the framerate / performance issue that some of you have described. They will use this to identify, test, and verify a fix."
Several people shared their experience with the stuttering issues on the Oculus forums. While the issue only seems to affect some systems, it's widespread enough to cause frustration. One person went as far as to say that "Every day there are three or more posts exactly like this one." While that might be an exaggeration, searching for "stuttering" in the Oculus forums shows several threads from multiple weeks.
The issue seems connected to version 12.1 of the Oculus Rift's software. Many people point out that they saw the issues after upgrading from version 12 to version 12.1.
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Sean Endicott is a news writer and apps editor for Windows Central with 11+ years of experience. A Nottingham Trent journalism graduate, Sean has covered the industry’s arc from the Lumia era to the launch of Windows 11 and generative AI. Having started at Thrifter, he uses his expertise in price tracking to help readers find genuine hardware value.
Beyond tech news, Sean is a UK sports media pioneer. In 2017, he became one of the first to stream via smartphone and is an expert in AP Capture systems. A tech-forward coach, he was named 2024 BAFA Youth Coach of the Year. He is focused on using technology—from AI to Clipchamp—to gain a practical edge.
