12

Microsoft Demos Xbox Live game on Windows Phone 7 Series

 

So at this point we’ve seen the Gamer Tag features and other bits and pieces of what you can do with Xbox Live on Windows Phone 7 Series devices, but the party line on what to expect with real gaming has been consistent; stay tuned for MIX.

At the TechEd Middle East event, Microsoft’s Eric Rudder had the opportunity to demonstrate what we can expect of games that have a foot in multiple worlds; console, PC, and mobile. Rudder’s demo showed the same game (Indiana Jones) being played on multiple platforms. The Windows Phone 7 Series device utilized an accelerometer to control the movement and a tap on the screen to jump.

This type of scenario fits in perfectly with Microsoft’s “three screens and a cloud” approach to life, the universe, and everything. The ability to begin one game and have it continue seamlessly on another device would be a real coup for a company that has a much broader footprint in the services world than any other company in the smartphone business.

Video of the demo is after the break.

[via Engadget]

 

-
loading...
-
loading...
-
loading...
-
loading...

Reader comments

Microsoft Demos Xbox Live game on Windows Phone 7 Series

12 Comments

This is actually pretty cool to see this come to life. I was wondering how these integrations play out in real time. i can understand the need to have access to your account from which ever device you use, but i was curious about how the games would work. Best of all, i think its great for developers to be able to keep 90% of their code and have all of that be compatible with all the platforms that MS offers.

This is intriguing. I think developers will begin to follow Microsoft's lead when they can see how the 1st party apps work. I think it is important however for MS to have a healthy range of in-house developed apps to show how the new Windows Mobile platform collaborates with the multi-screen approach that MS embraces. I think This could be the next evolution in mobile technology. I think other smartphone platforms are great but yet fragmented in that they do not collaborate as well with PC's or Mac's. If MS can pull off seemless integration with Mac computers, PC's (which they are already doing beautifully), the could, and Xbox then they will have a win on their hands.

I can see this working well with the more casual games. Popcap immediately comes to mind. I suppose turn based games could work well, too.

I think the limiting factor will be how well the controls can be translated to the phone. I hate the games on the iPhone that attempt to mimic controls on the screen. You end up blocking probably 20% of the screen with your thumbs and it just doesn't feel right without the physical feedback of buttons.

They should have a mini-pad dock like device for WP7s phones. That'd be cool. I did see one for some SE phones once.

I think what this showing is that "IF" you want to create a game across the 3 platforms the tools are there. I agree with you that some games don't translate well between keyboard-mouse,gamepad & touchscreen. But from a Dev's point of view that 2 extra 'marketplaces' you can sell your game :D

I'm sure there won't be a million 3*screen games but there will be some compelling ones.

The other thing that is intriguing about this is that Microsoft is the only console manufacturer that doesn't have a mobile branch of their console. If Windows Phone 7 Series devices have the hardware to compete with devices like the PSP or the Nintendo DS, things could get very interesting.

That's just one of the XNA template games. You can build it for the Zune and Zune HD too. I expected no less than XNA framework support for the Win7phone.

Maybe in the future even the XBox project Natal will be included in WP7S?

Imagine using your WP7S as a remote controller?

______________________________________________________
Crazy about Home Automation

Thats never gonna work for game i guess, it is the pumping up of the XNA Game Platform And Tools for more amateur developers, which you can be doing already for Zune, XBOX and PC , and did someone saw a real game made with XNA by any major player in the market?

I can see this working well with the more casual games. Popcap immediately comes to mind. I suppose turn based games could work well, too.

I think the limiting factor will be how well the controls can be translated to the phone. I hate the games on the iPhone that attempt to mimic controls on the screen. You end up blocking probably 20% of the screen with your thumbs and it just doesn't feel right without the physical feedback of buttons.

This will be yet another extremely popular post. I've been looking for gradients for Fireworks and have experience with your previous set. I can't thank you enough for the work you put into this. Greatly appreciated!
email extractor