Michael has been gaming since he was five when his mother first bought a Super Nintendo from Blockbuster. Having written for a now-defunct website in the past, he's joined Windows Central as a contributor to spreading his 30+ years of love for gaming with everyone he can. His favorites include Red Dead Redemption, all the way to the controversial Dark Souls 2.
Latest articles by Michael Hoglund

By Michael Hoglund Published
Gaming Mecha BREAK unlocks jet-thrusting mechs for Xbox and PC players in February.

By Michael Hoglund Published
Review A simple yet elegant design complements good audio with elegant aesthetics, and it's a must-have for anyone looking to upgrade their voice for the masses.

By Michael Hoglund Published
Gaming Failure to "precache" is catching up with game developers who don't follow basic Unreal Engine development principles.

By Michael Hoglund Published
Gaming Mecha BREAK is like Armored Core at a much faster pace, packaged as a free-to-play multiplayer mech shooter.

By Michael Hoglund Published
Gaming Co-founder of Warhorse Studios, Daniel Vávra, says using Unreal Engine for open-world games is a bad idea.

By Michael Hoglund Last updated
Gaming Any game that utilizes the PlayStation Network is currently offline.

By Michael Hoglund Published
Gaming EA blames the failures of Dragon Age on a lack of shared-world experiences.

By Michael Hoglund Published
Review Lightweight gaming mice are dominating the field. NZXT just dropped a competitor that manages to undercut the competition ever so slightly.

By Michael Hoglund Published
Review After experiencing the benefits of these switches, I won't go back to traditional mechanical or optical keyboards ever again.

By Michael Hoglund Published
Gaming The effect of Black Ops 6 resonates across platform services with record growth.

By Michael Hoglund Published
Gaming BioWare studio members split into other teams within EA as development continues on Mass Effect 5.

By Michael Hoglund Published
Gaming After four years of coming to Game Pass, Sony decides Xbox players will need to pay separately.

By Michael Hoglund Published
Gaming Not only was I wrong to think this tech had long since been forgotten, but it's continuously improving.

By Michael Hoglund Published
Gaming TeamSpeak overhauls experience with a better pricing model to boot.

By Michael Hoglund Published
Gaming With the rumors swirling that Take-Two could charge even more than the new $70 price point for GTA 6, apparently, publishers are hoping they do.

By Michael Hoglund Published
Gaming It's also the second-biggest launch for any Koei Tecmo game on Steam.

By Michael Hoglund Published
Gaming A new report claims PCs have overtaken consoles in-game content spending, rising 65% from 2011 to 2024 to $30B, whereas consoles only saw an $18B increase.

By Michael Hoglund Published
Gaming Corinne Busche leaves BioWare and EA after an 18-year career in development on titles that included Sim 3, Sims 4, Tiger Woods, and more

By Michael Hoglund Published
What is happening with League of Legends at the moment? Players are downright pissed.

By Michael Hoglund Published
Gaming These guys are royalty when it comes to remasters. Whatever they make next will rock.

By Michael Hoglund Published
Gaming Layoffs hit security, sales, gaming, and more across Microsoft.

By Michael Hoglund Published
Gaming Even though it was recently revealed that former Annapurna employees will be taking over development, that doesn't forgive the last 13 months without any substantial updates.

By Michael Hoglund Published
Review Even without the ability to play as some of my favorite characters, the new formula feeds my soul in ways I never thought possible.
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