Sea of Thieves recently crossed two million players, and as more gamers experience the title, new problems emerge. A few weeks ago, Rare fixed the ship-spawning issue which caused griefing, but there are other problems like spawn-killing and cheating which need to be addressed. Aside from that, there are numerous small bugs that need to be fixed. Today, the developer released a 1.3 GB patch which addresses just that.
- Many Sea of Thieves players have attained "Pirate Legend" status but there really isn't a lot of content for them to show it off. Luckily, the first legendary ship customizations have arrived at the Shipwright's Shop in the Legendary Hideout. From there you can purchase your new Pirate Legend sails, hull and figurehead.
- Players will now hear a new sound effect when they open a Lore Book and when a Merchant Alliance contract has expired.
- It's now easier to place chests and skulls on shelves in the Captain's Cabin, and to drop items overboard.
- Push-to-talk has been added to player actions.
Major Bug Fixes
- Ships should no longer spawn with damage.
- Bullet box on Lookout Point can now be used.
- Filters in the Equipment Chest will no longer become impossible to select.
- Candles are no longer floating in the air on Old Salts Atoll.
- The number of instances of rubber banding and teleporting players has been reduced.
- Increased quality of island rendering at a distance when using the spyglass on all quality settings on both platforms.
Major Known Issues
- Even after all these weeks, some players cannot see their downloadable content in game.
- Physical details of your character are different from what you selected.
- Skeleton Fort or Bounty quest skeleton waves sometimes spawn in the ground or cannot be found at all.
It's great to see that the team is listening to players and implementing meaningful changes. Hopefully the updates will include a lot of content so that it brings players back and keeps them engaged.
Sea of Thieves is an exploration-based pirate game which launched on March 20. Rare is known for many famous franchises including Banjo-Kazooie, Conker, and GoldenEye. However, in recent years, the team focused on developing Kinect games for Xbox One and Xbox 360. This was a curious decision, so when Phil Spencer became Head of Xbox in 2014, he assigned Rare a new project. Sea of Thieves is a shift for the developer and a concept the team hasn't tackled before.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.
Meh. In my opinion, this game’s five minutes have passed. Definitely not worth the hype. It’s up to State of Decay 2 and Crackdown 3 to save face for MS the first half of 2018.
I don't have high hopes for both.
I'm sure they may be good games, but unfortunately neither of them really appeal to me in any way. I don't really know what I want from Microsoft's game development studios at the moment,. Halo 5 and Gears of War 4 have left a bit of a sour taste for those franchises, maybe Forza, but I'm still happily plugging away at previous instalments. Something new would be cool, or Quantum Break 2.
I have super high hopes for SoD2 but have no idea for Crackdown, from what I have seen it looks very similar to the first game which was a blast back then but they need to add to the gameplay quite considerably..
IMO Rare missed their opportunity. It's one thing to hype up a game but this was just an embarrassing lack of content.
They could’ve easily launched it in Xbox Game Preview.
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