Forza Horizon 5 updates: Known issues, bugs, update changelogs, and more

What is every update and changelog for Forza Horizon 5?

Forza Horizon 5 Gamescom Screenshot

Source: Xbox Game Studios (Image credit: Source: Xbox Game Studios)

Forza Horizon 5 is a live service game, meaning it will continually evolve over time as Playground Games tirelessly releases new updates with additional fixes, changes, and content for players. Here is every update and its accompanying changelog that has been released for Forza Horizon 4 so far, ranging from minor hotfix updates to more comprehensive patches and even full content releases. We'll update this section as new updates are released for FH5, so check back in regularly to see what's been fixed and altered.

Feb. 1, 2022, patch update

Official changelog from Forza Support. Original report from Windows Central.

Game stability fixes

  • Miscellaneous stability, memory, and performance fixes
  • Steam — A crash could occur when the game was installed at a path that was too long. An error message will now appear instead
  • Fixed a bug that could block progress on Horizon Stories, with later chapters not unlocking despite meeting their requirements
  • Fixed a crash that can occur when deleting a Rival Notification in the Message Center

Multiplayer fixes

  • Various fixes for server stability and bandwidth optimization to improve the reliability of all online game modes
  • Players will no longer lose their Skill Chain when they disconnect from Horizon Life
  • Fixed an issue that would prevent friends from appearing in the Online Player list
  • Fixed the Online Player list displaying the incorrect car and player level for other players in the session
  • Fixed an issue where Horizon Arcade "Stay with the group" message could get stuck on screen after the event finishes
  • Fixed a bug that could cause the "Finding a Session" notification to persist on screen
  • Fixed an issue where the car names may not appear in the Online Player list
  • Fixed a bug that could cause the Horizon Tour matchmaking HUD to display when matchmaking for the Trial
  • Players will now be placed at the Horizon Tour sign-up location after their tour is complete
  • Added an on-screen message when matchmaking into Horizon Open
  • Prevent invites via LINK while in the Horizon Open session, waiting for the next event to start
  • Fixed a bug that could cause Horizon LINK invites to exclude the event type
  • Players can no longer accept LINK invites to PR stunts they have not unlocked
  • LINK can now be used to join a Seasonal Championship
  • Fixed a bug that allowed more than six players to enter a co-op event via LINK
  • Players can now respond "Thanks Gamertag" after being sent "Good Luck" via LINK
  • Prevented the Horizon Adventure screen from appearing during Horizon Arcade events
  • Added audio cues to the Mini Mission HUD in Horizon Arcade
  • Updated Horizon Arcade messaging when quitting the session
  • Fixed a bug that could cause the Mini Mission HUD to stay on screen once the round was complete
  • The Piñata Streak Bonus in Horizon Arcade now scales with player count
  • Group Waypoint will now be cleared if set to a Horizon Arcade event that closes
  • Group Waypoints are now removed when the player is no longer part of a convoy
  • Fixed a bug that would prevent players from accessing the map in Eliminator
  • Fixed a visual glitch with the sky, that can occur in Eliminator during a season change
  • All players will now see all Horizon Outposts during Eliminator, regardless of whether they have unlocked them yet
  • In Eliminator, if a player disconnects after you challenge them you are now considered to have won the challenge, rather than lose it
  • Fixed inconsistency in Team names in the end of race leaderboard

Wheel compatibility fixes

  • Fixed missing rumble on Wheel input devices on PC
  • Fixed a bug that could cause the player to get stuck in Change Input Mapping settings after changing input for a Steering Wheel
  • Fixed a bug that could cause FFB to be lost on the Logitech G920 after suspending the title
  • Added wheel mapping for Hori Force Feedback Wheel
  • Addressed a bug that would prevent some handbrake peripherals from working consistently

Exploits fixes

  • Rebalanced some Car Mastery tables to remove exploit loops. This will refund player's Skill Points on any affected cars
  • Fixed an exploit which allowed players to earn Skill Points while AFK
  • Fixed an exploit with Wheelspins

Cars fixes

  • Fixed hole near wiper on Zenvo ST1
  • Fixed car reflectors clipping with rear bumper Toyota Arctic Cruiser
  • Fixed Toyota Celica where applying JSP Motorsport Sport Rear Wing flips vinyls upside down
  • Fixed Lamborghini Espada broken textures on wipers
  • Added missing ForzaVista pins on Jaguar XJ220S
  • Fixed Jaguar XJ13 cockpit cameras being too dark
  • Addressed cockpit camera being too dark for convertibles when the roof was down
  • Fixed rear brake position on Hoonigan Porsche 911 which was causing clipping issues
  • Fixed collision on Reliant Stabilisers
  • Fixed AO on the back of the Can-Am Maverick
  • Fixed Trial — Street Front Bumper being overly dark
  • Added new engine audio for the Pagani Zonda Cinque

Accolades fixes

  • Fixed the "Stay Frosty" and "Shopping Spree" Accolade unlocks
  • Fixed Proof Positive, Canyon Statue and Statues beneath Blue Water in El Camino not unlocking for some players
  • Fixed the Horizon Arcade accolades which required you to complete a specific Arcade type, not unlocking when it was the third round of a Horizon Arcade
  • Fixed some Rival accolades unlocking without beating the Rival ghost
  • Fixed some Rival accolades not unlocking when racing a P2P event
  • The "Jump to Reward" option in the Accolades menu will now take you to the accolade, rather than the category

EventLab fixes

  • Previously created routes can now be edited
  • Difficulty bonus payouts from EventLab now scales with the number of Drivatars in the event
  • Players can now add and edit checkpoints when using Route Creator at a Street Race location
  • Players can now search EventLab events by keyword
  • Editing a text string in EventLab (such as notification text) will no longer delete what is already there
  • Added a "2020s" car restriction option
  • Added Chinese car restriction option
  • The flask poster icon (indicating custom rules) will now appear correctly after publishing the event
  • Fixed up some assets that were missing collision
  • Tooltip added for the "Add Rule" pill
  • EventLab events can now be started via LINK
  • Additional EventLab creations will be surfaced at all activation points
  • Fixed a bug that caused surfaced EventLab events from being duplicated on the event select menu
  • Crowd will no longer disappear after quitting EventLab event creation

Festival Playlist fixes

  • Fixed an issue where Seasonal Championships wouldn't complete if the player changed difficulty settings on the Pre-Race menu
  • Players can now matchmake into a Horizon Open event directly from the Horizon Open tile on the Festival Playlist
  • Prevented progress on the Festival Playlist Weekly Challenge being reset after the user experiences a server error
  • Fixed a bug that caused PR stunts to disappear after the weekly season change
  • 'Weekly Challenges Completed' stat was fixed to show the number of completed challenges, rather than chapters
  • Seasonal Collectible challenge progress will now persist between boots of the game
  • Treasure chests and seasonal collectibles are no longer counted towards the Bonus Board collection stats
  • Players must now take part in a complete Horizon Arcade (complete three rounds or all 10 minutes) to complete the Festival Playlist challenge
  • The Weekly Challenge will no longer show incorrect progress towards its chapters when driving a car that does not meet its requirements

Other fixes

  • Added Chinese (Simplified) voiceover
  • Fixed a bug that would allow users to redeem multiple manufacturer rewards from the Car Collection screen
  • Some items in the Forzathon Shop will now only be purchasable a limited number of times
  • Livery Editor's default scaling option has been changed to "non-uniform" in line with previous titles
  • Added "Mobil" decal to the Livery Editor
  • Head to Head challenges in Freeroam are now canceled if the opposing player gets too far away before accepting the challenge
  • Fixed several instances of overlapping text in some languages on the Tuning screen
  • A new option has been added to the Video settings screen to open the HDR system calibration app (console only)
  • Voiceover that plays when finishing a Super7 event is no longer canceled when returning to the Super7 screen
  • Prevented users from being able to publish Super7 events with both props and traffic enabled erroneously
  • Fixed a bug that caused controller rumble and haptics to be lost after exiting during Horizon Open signup
  • Improved car shadowing when entering tunnels
  • Fixed a bug where players sometimes couldn't make progress on V10 Horizon Story if they earned 3 Stars in a previous chapter
  • Fixed some text overlapping on the Race Scoreboard in some languages
  • The game will now show an explanation popup when trying to select exclusive emotes or clothing, rather than a marketplace error
  • Players will no longer be announced as the winner after quitting and losing to the selected rival
  • Notifications showing the Credits earned in an event will now show after all events, when returning to Freeroam
  • Fixed a bug that would remove car control from the player if they switched cars while changing the convertible roof state
  • Fixed a bug when rewinding on the finish line in Rivals, causing an impossibly fast lap time

PC fixes

  • Improved the distance texture quality when running the Ultra quality setting on PC
  • Improved the foliage quality when running the Ultra quality setting on PC
  • Turning off screen effects now turns off chromatic aberration
  • Fixed chromatic aberration becoming too extreme with ultra-wide resolutions
  • The Limit Frame Rate option now works as expected
  • Fixed a bug that caused longer loading times on PC when the frame rate was unlocked
  • Adjustments were made to the Target Hardware Profiler to select the correct graphical preset better

Dec. 14, 2021, hotfix update

Official changelog from Forza Support. Original report from Windows Central.

Game stability fixes

  • Various stability fixes
  • Server stability improvements

Multiplayer fixes

  • Network improvements
  • Convoy matchmaking improvements
  • Fixed an issue with convoy members disappearing
  • Fixed an issue with players trying to join another players server

Saves fixes

  • Fixed an issue with Direct Storage Issues on Series X|S

Other fixes

  • Freeroam car traffic improvements

Dec. 7, 2021, hotfix update

Official changelog from Forza Support. Original report from Windows Central.

Xbox Series X|S fixes

  • Fixed an issue that would cause some players to become stuck when attempting to save on Xbox Series X|S consoles

Dec. 3, 2021, patch update

Official changelog from Forza Support. Original report from Windows Central.

Festival Playlist changes

  • Added 24 new cars for Festival Playlist Series 2 and Series 3
  • Added new Car Horns, Emotes, and other cosmetic items for Festival Playlist Series 2 and Series 3
  • Introduced world changes and decorations, community gifting challenge, and new events for Festival Playlist Series 2 and Series 3

Game stability fixes

  • Various stability fixes
  • Fixed crash that could occur when loading Chapter 6 in the Born Fast Horizon Story
  • Fixed crash that could occur when replaying the Canyon Expedition
  • Fixed a soft lock that could occur during the Baja Expedition

Multiplayer fixes

  • Improvements for an issue where convoy members and other players can disappear
  • Reduced the number of races in Horizon Open Racing events before a car change from 5 to 3
  • Removed The Goliath from Horizon Open pool to prevent long wait for race completion
  • Horizon Open Street Race routes will now be at night
  • Removed S2 Cross Country races from Horizon Open rotation
  • Fixed issue with scoring HUD in Horizon Open Drifting
  • Randomized position of The Eliminator car drops
  • Fixed an issue where searching for a convoy via "Find a Convoy" could result in an infinite load
  • Convoy leaders accepting a Forza LINK invite now accepts for the whole Convoy
  • Convoy icon on Player Label in the map has been updated to be more readable
  • Horizon Arcade score target now scales based on number of participants
  • Fixed an issue in Horizon Arcade where convoy members saw different score totals
  • Prioritize grouping players in larger groups when Horizon Arcade event starts
  • Increased the time at which a Horizon Arcade event radius will appear on the map ahead of it starting to 10 minutes
  • Adjusted completion requirements for some Horizon Arcade events
  • Fixed issue where finding a Barn Find during a Horizon Arcade event could leave players in a bad game state
  • Fixed issue where Horizon Arcade Mini Missions HUD wouldn't show players when the next mission was starting
  • Added unique icons for each Horizon Arcade game type on the map
  • Fixed an issue where some ramps might not appear during Horizon Arcade bullseye events
  • Reduced the Horizon Arcade completion requirements as part of Festival Playlist
  • Made car restrictions for Horizon Tour clearer
  • Fixed issue where beating a record in Rivals and Series Rivals wouldn't provide a new rival in the post-race screen
  • Fixed issue where players could see incorrect points total in Playground Games events when a player left
  • Fixed issue where no traffic was present for online street races
  • Fixed issue with destination pin when playing expeditions in co-op
  • Fixed issue with AI cars disappearing when playing expeditions in co-op

Wheel compatibility fixes

  • Fixed an issue where button prompts were not appearing for users with a Logitech G920

Exploits fixes

  • Fixed an issue where players could tune their car to a higher class vehicle before starting a race
  • Fixed an issue where times from Blueprint events could be erroneously posted to the leaderboard for the race at that location
  • Fixed an issue where players were able to post to Rivals and PR Stunt leaderboards when using modified game speed settings

Cars fixes

  • Corrected window trim issue and various other fixes to upgrade parts for 1998 Toyota Supra RZ
  • Added Freeroam Convertible functionality to the Willys Jeep, Lamborghini Gallardo LP570 Spyder and Porsche 918 Spyder
  • Corrected color in front left brake caliper of 2018 BMW M5
  • Stock brakes can't be painted in 1970 Mercury Cyclone Spoiler
  • Fixed DeLorean logo on the Car Collection screen
  • Reduced Transmission whine on stock car audio
  • Updated the engine audio for the Porsche 918 Spyder

Accolades fixes

  • Fixed an issue where some completed Accolades could reset to being incomplete
  • Fixed an issue with Accolades for photographing the statues in the El Camino Horizon Story not unlocking
  • Fixed an issue where the Accolade for taking a shortcut in the final Lucha De Carreteras Horizon Story chapter would not unlock
  • Fixed "Raised in the Desert" not requiring the player to be in the designated car
  • Fixed "Unlimited Power" description to say "Unlimited Off-road" rather than "Extreme Off-road"
  • Fixed "Ready, Set, Go!" unlocking if the player lost the race
  • Removed some Accolades which could become incompletable which required the player to complete a PR Stunt in a specific car
  • Corrected typo on the "A True Advantage" description from "2018" to "2019" Aston Martin Vantage
  • Fixed "Ford of the Wings" where the objective wouldn't appear when pinned
  • Fixed issue where "Monster Destroyer" would not complete if the player wins after a restart
  • Updated the "Canyon Run" accolades to use the correct name
  • Corrected the number of Air Skills required for the "Air in a G Wagon" Accolade
  • Fixed an issue with the "Unbeatable Dirt Racing" Accolade counting progress incorrectly
  • Fixed "Money to Burn" Accolade directing players to wrong Drift Zone
  • Updated "Don't Break It, There Isn't Many Left" Accolade to inform the player of the Danger Sign they need to complete
  • Fixed issue where pinning Accolades for some Danger Signs would not set the route correctly
  • Added ability to jump to rewards in the Accolade menus

Super7 fixes

  • Super7 second pre-event screen now shows Title and Description rather than the Creator and Description
  • Fixed issue in Super7 where players can experience a long load if creating a challenge far from a road
  • Fixed issue where Super7 challenge props wouldn't load after publishing
  • Fixed issue where the player could stop getting new Super7 challenges
  • Removed an incorrect VO line from playing when returning to Freeroam from Super7

Other fixes

  • Fixed an issue where Seasonal PR Stunts would state 1Mph / 1ft / 1m more required despite meeting the completion criteria
  • EventLab props will now appear as the color variant selected before being placed
  • Removed some erroneous props present in the stadium when creating EventLab events
  • Fixed an issue where players could not see their own Events in Event Blueprints menu
  • Changed "Place" variable in Rules of Play to "Rank" to be more representative
  • Fixed issue in Blueprint Builder where prop thumbnail wouldn't appear
  • Altered the flow of the Forza LINK tutorial to avoid players with custom control mappings getting stuck
  • Added scrolling delay to long Forza LINK phrases to help with legibility
  • Fixed an issue with Forza LINK when sending "Follow me" in reply to the Barn Find request not setting a route
  • Rewinding during a Showcase could cause the game to ignore the offline game speed accessibility setting
  • Infiniti Car Collection now awards the "STONKS" Forza LINK phrase
  • Fixed issue where the player would get spawned in the wrong location when replaying Expeditions
  • Added accessibility option to progress Horizon Stories without completing the proceeding challenges
  • Fixed Hall of Fame banners not prioritizing friends who had joined the Hall of Fame
  • Fixed various bad Fast Travel points which could leave the player stuck
  • Fixed an issue where the Lugar Tranquilo Player House could become locked again after having purchased it
  • Fixed player labels showing the wrong PI on the map
  • Marathon icon no longer overlaps the Horizon Street Scene outpost icon on the map
  • Change map filters to include The Eliminator map icon under multiplayer events, rather than Festival Sites
  • Fixed camera clipping through scenery during post-race results cinematic
  • Fixed issues with clipping on various clothing items in the character creator
  • Fixed issue with price displaying incorrectly for Car Pass and Premium Add-Ons Bundle in Steam
  • Fixed an issue where Festival Playlist displayed more points earned than are achievable
  • Fixed prestige stars not appearing in online leaderboards
  • Added the ability to 'View Eligible Cars' on Seasonal PR Stunts in the Festival Playlist screen
  • Made the final checkpoint in street race events visually distinct from normal checkpoints
  • Made it so that the Add Layer feature in the Livery Editor now correctly adds the layer to the top of the stack
  • Fixed Achievement tracking for the "Unlimited Prowess" Achievement
  • Fixed an issue where players were able to skip the whole race in Chapter 2 of the Lucha de Carreteras Horizon Story
  • Fixed an issue where the radio could be turned back on after turning it off
  • Updated Fast Travel message from pause menu to correctly inform player it will take them to the nearest Festival site
  • Fixed an issue where players could be switched from manual to automatic gears after a cutscene

PC fixes

  • Fixed issue where Pause Menu could show two tabs at once when changing focus away from the game and unpausing with a controller
  • Fixed issue where mouse input was being ignored in the Horizon Story Post Race Stars screen
  • Stopped mouse being able to move the camera during Pre-Race cinematic
  • Fixed an issue where low video memory warning could be displayed incorrectly on AMD Renoir
  • Fixed an issue where running at 3440x1440 resolution would cause graphical artifacts on the screen edge
  • Improved messaging around out of date drivers

Nov. 17, 2021, hotfix update

Official changelog from Forza Support. Original report from Windows Central.

Game stability fixes

  • Fixed several crashes
  • Fixed a potential crash that could happen if an Emote was earned while offline
  • Fixed a potential crash that could happen when starting a Horizon Arcade
  • Fixed a potential crash that occurred when spawning traffic cars
  • Fixed a crash when loading EventLab events
  • Fixed a crash when upgrading cars

Multiplayer fixes

  • Improved stability of Horizon Life connections
  • Improvements to online traffic
  • Fixed issue where player's car would get stopped when losing connection to Horizon Life
  • Disabled Convoy voice chat to help track down the long load times in Online events
  • Improvements to Horizon Arcade for other player visibility, and joining and leaving Arcade events
  • Fixed The Eliminator Head-to-Heads not ending when players reached the finish point

Wheel compatibility fixes

  • Fixed a disconnect pop up that was preventing Wheels from functioning correctly on PC

Exploits fixes

  • Updated the Car Masteries for various cars to address an exploit
  • Removed an exploit that could be achieved when creating Challenge Cards
  • Removed an exploit when creating specific route configurations in EventLab
  • Fixed an issue that allowed players to purchase cars from the Car Collection screen which weren't available in the Autoshow
  • Added checks to stop an exploit with driving assists
  • Stopped players being able to download tunes before a race starts

DLC fixes

  • Fixed VIP Player House not being free for some VIPs
  • Fixed VIP House not giving player correct Forzathon Point multiplier
  • Fixed issue where some VIP players weren't receiving Super Wheelspins

Rewards fixes

  • Fixed players not receiving the loyalty reward for playing Forza Motorsport 5
  • Fixed an issue with Car Collection where it was possible that a player could lose pending rewards if they quit the game
  • Rebalanced UGC payouts

PC settings fixes

  • Fixed Resolution Scaling causing GTAO depth issues on PC
  • Fixed issue where distant terrain could appear as low res on PC Ultra settings

Other fixes

  • Fixed an issue where it was possible for the player to fall out of world after completing The Trial
  • Fixed an issue where input stops working on the Press Start screen
  • Cross Country Event difficulty has been tuned slightly easier on Drivatar Difficulty levels below Unbeatable to smooth off some difficulty spikes
  • Fixed EventLab notifications persisting in Freeroam
  • Fixed some Accolades missing icons on Xbox One and Xbox One S
  • Fixed profanity filter not applying correctly on Super7

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Zachary Boddy
Staff Writer

Zachary Boddy (They / Them) is a Staff Writer primarily focused on covering the latest news, the best Xbox and PC games, and the most interesting hardware. They have been gaming and writing for most of their life, and have been with Windows Central and its sister sites since 2019. While originally brought on to write about all things Minecraft, Zachary has since expanded to write about practically everything that Windows Central covers. You can find Zachary on Twitter @BoddyZachary.

10 Comments
  • I only played for about an hour last night, and had no issues. That's one heck of a known issues list!!!
  • What a disastrous early access launch!! I still can't play the game on any of my PCs!!!!!!!!
  • Anybody getting flickering textures when they play? Can't tell if it's the game or my tv settings.... Also, I wish I could disable the accessibility readout when you load the game, it is jarring, and I don't need it...
  • There's a separate issue with the Treasure Map simply not working. As far as I can tell, it's primarily with people who purchased the premium edition and map on the Windows store. In the game, on the map, it says press Y to purchase the treasure map even though you already bought it. Pressing Y brings up the window trying to purchase it. It detects you already bought it and tells you that you need to download it. When you go to the treasure map in the Windows store it says it's already available in-game and the whole thing starts all over. The only ways I've heard of getting around this is to either fire up the game on an Xbox and trigger the map there or to sign into a different Microsoft account, purchase the map a 2nd time, and then switch back. It's super annoying.
  • Initially kept disconnecting XB controller on PC, now just crashes out when loading...
    I got Game Pass for £1 for three months to test it out, hope they fix bugs before then :)
  • I can’t even get past the first scene where you launch out of the plane into the forza world. Would drive down the dirt road and it looks amazing, until the road and terrain around the road disappears and after a while of driving on literal nothing but the race line, the game freezes and then never comes back. Have reset the game numerous times and still does the same thing just at different times in the race. Literally cannot get past the intro🙄
  • I've fallen through the map after crashing into some rocks. Game reset itself though.
  • I cannot for the life of me get H5 to run in ultrawide. I’m playing on a ROG laptop that runs the game just fine on a 1080p/4K monitor. But I can’t get it to switch to full ultrawide unless I shut the lid on my laptop and make the ultrawide the only monitor it can display on. But then it runs at like 5fps.
  • Got 1 hour in of play time on the 5th. The rest of the time I was alt+tabbed looking for solutions to being disconnected. I have not connected to the game since the 5th. Glad I bought that early access. I've tried so much to get this to work i've probably broken 4 other things by making so many changes.
  • I'd like to add an issue I've been experiencing; Auto-Steering and Assisted Steering are causing my cars to brake when I turn. This has nothing to do with Assisted Braking I've thought the same thing. With Steering set to Auto-Steering or Assisted, if you set a route and either complete or remove the route. The car will begin to try and brake when I turn. With traction and stability control of the car wont really slow down but it wont accelerate either, with one of the two turned on it will slow down a bit. And with both of them on will slow the car down to a stop pretty fast.