What you need to know
- 1.18 'Caves and Cliffs Update' Part Two just released to Minecraft players everywhere with a ton of new features in tow.
- Mojang Studios is already working on what's next, though, with Minecraft: Bedrock Edition Beta 184.108.40.206 including plenty of bug fixes and more.
- This beta also introduces the first experimental features for 'The Wild Update,' the next major content update for Minecraft.
- While 'The Wild Update' features are locked behind a toggle, the other bug fixes and improvements focus on the 1.18 update.
The release of 1.18 Caves and Cliffs Update Part Two to Minecraft players everywhere is far from a distant memory, but that's not stopping Mojang Studios from moving to what's next. On Wednesday, the studio released Minecraft: Bedrock Edition Beta 220.127.116.11, which includes plenty of bug fixes and improvements for the recent content update and the first signs of Minecraft's future.
The Caves and Cliffs Update is finally available to all Minecraft players, but there's still plenty of work to be done to ensure it's as polished as possible. The latest Minecraft: Bedrock Edition beta includes several bug fixes and tweaks aimed at doing exactly that. However, there's also a new experimental toggle for the more adventurous Minecraft testers that enables the first features from the next Minecraft content update: 1.19 The Wild Update.
Minecraft is one of the greatest games ever made, and holds on to its title as one of the best Xbox games by continually evolving with new features and content. The Wild Update, releasing sometime during 2022, will update Minecraft's Overworld with new mobs, blocks, and more. As time goes on, we'll inevitably see more parts of The Wild Update tested in Minecraft betas and snapshots.
In case you missed it, here are all the changes and additions in 1.18 Caves and Cliffs Update Part Two.
The full changelog for Minecraft: Bedrock Edition Beta 18.104.22.168 includes:
- Added new experimental toggle "The Wild Update"
- The Sculk block features are now accessible by enabling this toggle
- More features to come in future betas. This is only the beginning!
Features & bug fixes
- The bottoms of hoodoos in Eroded Badlands biomes no longer make flat ceilings in caves underneath
- Lily Pads no longer get placed in aquifers under Swamp biomes
- Fossils can now be generate below Y=0, with Deepslate Diamond Ore Blocks instead of Coal Ore Blocks
- Fossils will no longer generate floating in caves or water
- Mineshafts now always generate above the Bedrock layer
- Biome decoration features in cave biomes now have similar frequency as Java Edition
- Furnaces now consistently output the expected amount of items after completing a smelt
- Light Block light intensity can now be incremented periodically while holding right-click / interact
- Light Block light intensity can now be changed on touch-input devices
- The teleport command will no longer succeed when
checkForBlocksis true and the destination is obstructed
- Fixed first person off-hand Shield blocking animation
- Fixed first person blocking animation while dual-wielding Shields
- Axolotl walk animations are now affected by speed
- Wolves will now correctly react to being damaged
- Mobs can once again jump over blocks to pick up items
- Item data no longer gets corrupt when items are placed in mobs' hands
- Fixed tab order on Settings menu when navigating with gamepad bumpers
- Removed double space spelling issues on several screens, including the Feedback prompt
- Fixed an issue with Screen Reader on the "Save purchase to a Microsoft Account" screen
- Raid boss bar says now displays "Raid - Victory" and Fireworks are launched from the ground after a raid is defeated
- Added a warning prompt explaining potential loss of data when setting File Storage Location to External on Android devices
Stability & performance
- Improved performance when executing commands
- Fixed an issue where animation controller events defined in the default state would get skipped if the controller immediately transitioned to another state (This is a versioned change that will only be applied for animation controllers starting at
- Order of function calls triggered by
/executeinside a function are now consistent
/lootcommand with spawn loot overload
JumpToBlockGoalcan no longer be used when the mob is in water
blockPlaceevents, which are called when a player breaks or places a block in the world
- Added method
startItemCooldown(itemCategory : string, durationTicks : int)— Starts or resets a cooldown on an item category (like
ender_pearl) for the given duration in ticks
- Added method
getItemCooldown(itemCategory : string)— Returns the remaining duration in ticks that this player has of the given item category. If no cooldown is present, returns
- Read-only property
cooldownCategory : string— Represents the cooldown category of this item.
- Read-only property
cooldownTicks : int— Represents the cooldown time in ticks for this item if cooldown is enabled
startCooldown(player : Player)— Starts or resets a cooldown for this item on the given player if cooldown is enabled for this item
getNamemethod and added read-only property
- Added property
selectedSlot : int— Gets or sets the currently selected hotbar slot for the player
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Minecraft is an inarguable and complete success. It has sold copies in the hundreds of millions, has a huge following of dedicated players, and lets you unlock your every creative desire. It's also available on every platform imaginable, including Xbox, Windows 10, PlayStation, Nintendo Switch, Android, and iOS. Play with anyone and play anywhere.
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