Best Diablo 4 class builds: Rogue, Druid, Necromancer, Sorcerer, and Barbarian
If you use these builds, Lilith's forces won't stand a chance.
The best part of ARPGs like Diablo 4 is crafting powerful character builds, and it's just welcomes a hoard of new players as it arrives in Xbox Game Pass.
Navigating the vast array of talents available for all five classes and maximizing the efficiency and synergy of your skill points can be quite challenging. We've been exploring various build concepts since the early stages of the game's Early Access, which began in March and continues through its current Season, but some builds remain consistently effective for getting you through most of the content.
Through this journey, we've uncovered several exceptional builds that will provide a significant advantage against Lilith's formidable forces. In this guide, we'll introduce our favorite builds for each Diablo 4 class. You'll find insights into the skills, upgrades, leveling strategies, and gameplay tactics that make these builds shine. These builds will perform well in both the Eternal Realm and the Seasonal Realm.
Best Diablo 4 Necromancer build guide: Leveling, endgame, and skills
The Necromancer is a popular class, and the class has had its ups and downs in the meta since the March betas, going from strongest to weakest and now to a comfortable middle ground.
We previously recommended the Bone Spear Necromancer for leveling and beyond and this is still a great build, but for right now, I've found the Blood Surge Necromancer a lot more fun, and it's not too reliant on specific aspects throughout the leveling process, and when endgame play starts, it's not too difficult to enhance for World Tier 3 and 4 capstone dungeons.
This build puts out high damage on groups of enemies making Hell Tides and Blood Harvests a breeze, but it will require some switching on your action-bar depending on the situation. You'll be equipping both Decrepify and Iron Maiden, but only switch to using Decrepify for tough single targets like end of dungeon boss fights.
Level | Skill | Type |
---|---|---|
1 | Hemorrhage | Basic |
2 | Enhanced Hemorrhage | Basic |
3 | Blood Surge | Core |
4 | Enhanced Blood Surge | Core |
5 | Paranormal Blood Surge | Core |
6 | Acolyte’s Hemorrhage | Core |
7-10 | Blood Surge Level 2-5 | Core |
11 | Blood Mist | Corpse & Macabre |
12 | Iron Maiden | Curse |
13 | Enhanced Iron Maiden | Curse |
14 | Decrepify | Curse |
15-16 | Skeletal Warrior Mastery 1-2 | Corpse & Macabre |
17-18 | Necrotic Carapace 1-2 | Corpse & Macabre |
19 | Corpse Tendrils | Corpse & Macabre |
20 | Skeletal Warrior Mastery 3 | Corpse & Macabre |
21-23 | Skeletal Mage Mastery 1-3 | Curse |
24-26 | Inspiring Leader 1-3 | Ultimate |
27-29 | Bonded in Essence 1-3 | Ultimate |
30 | Gruesome Mending | Corpse & Macabre |
31 | Coalesced Blood | Corpse & Macabre |
32-34 | Tides of Blood 1-3 | Corpse & Macabre |
35 | Rathma's Vigor | Ultimate |
36-37 | Coalesced Blood 2-3 | Corpse & Macabre |
38 | Enhanced Corpse Tendrils | Corpse & Macabre |
39 | Plagued Corpse Tendrils | Corpse & Macabre |
40 | Enhanced Blood Mist | Corpse & Macabre |
41-43 | Death's Embrace 1-3 | Curse |
44-46 | Amplify Damage 1-3 | Curse |
47 | Necrotic Carapace 3 | Corpse & Macabre |
48 | Enhanced Decrepify | Curse |
49 | Abhorrent Decrepify | Curse |
50 | Unliving Energy | Core |
51-53 | Imperfectly Balanced 1-3 | Core |
54-56 | Death's Reach 1-3 | Curse |
57-58 | Hewed Flesh 1-2 | Core |
For this build you'll be building your essence with Hemorrhage and then dumping it all into Blood Surge as your main damage dealer. The passives we have chosen here like Gruesome Mending, Tides of Blood, Amplify Damage and Hewed Flesh all work together to significantly raise your damage and critical hits whilst stacking Life Leech to make your build less squishy.
Corpse Tendrils is great for grouping large packs of enemies into one spot to unleash your Blood Surge for devastating effect. While this build is pretty tanky with it's blood passives, you'll have Blood Mist to hit if you find yourself in a tough spot, making you invulnerable and able to escape.
For this build we do not take an Ultimate Skill on the action bar, as the passives are of more use to us and will not rely on long cooldowns.
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The Necromancer also gets Book of The Dead from level 1, which you will level up throughout your journey to either power up or sacrifice your minions. For this build we want our skeletons to back us up on the battlefield but we'll sacrifice the Golem for increased attack speed.
- Skeletons - Reaper - this will generate corpses for our corpse tendrils
- Mages - Cold - this will generate essence so aren't short on resource
- Golem - sacrifice for the boost in attack speed
Best Necromancer Aspects, gear, and gems
Here are the Legendary Aspects we recommend looking for as you take this Necromancer build past the campaign and into the endgame.
Aspect | Effect | Location |
---|---|---|
Blood-bathed aspect (Essential) | Allows the Blood Surge nova echoes to hit twice | Hoarfrost Demise, Fractured Peaks |
Aspect of Disobedience | Gain 0.25-0.5% increased armor for 4 seconds when you deal any form of damage, stacking up to 15-66%. | Halls of the Damned, Kehjistan |
Aspect of Might | Basic Skills grant 20% Damage Reduction for 2-6 seconds. | Dark Ravine, Dry Steppes |
Eluding Aspect | Becoming Injured while Crowd Controlled grants Unstoppable for 4 seconds. This effect has a 40-20 second cooldown. | Caldera Gate, Fractured Peaks |
Aspect of Grasping Veins | Gain 10-20% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal 20-40% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. | Corrupted Grotto, Kehjistan |
Aspect of Rathma's Chosen | Whenever your Blood Skills Overpower you gain 20-50% Attack Speed for 4 seconds. | Loot drop only aspect |
Sacrificial Aspect | Your sacrifice bonuses are increased by 15-25%. | Ruins of Eridu, Hawezar |
There is only really one Unique item you should keep an eye out for, for this build, as you grind endgame activities like Nightmare Dungeons or Helltides. This will only drop in World Tier 4.
Unique Item | Type | Bonus |
---|---|---|
Temerity | Pants | Effects that Heal you beyond 100% Life grant you a Barrier up to [40 - 80%] of your Maximum Life that lasts for 8 seconds |
You should also add these gems to your weapons, armor, and jewelry to get some valuable stat buffs.
- Weapon: Rubies (extra Overpower Damage)
- Armor: Rubies (increase your % life)
- Jewelry: Diamond (extra resistance to all elements)
Best Diablo 4 Druid build guide: Leveling, endgame, and skills
There are lots of great Druid builds in Diablo 4 thanks to the incredible skill diversity in the class' kit. After experimenting with the Druid skill tree extensively — we've tried everything from a Werewolf setup with Rabies and wolf companions to an approach that was completely centered around Storm and Earth Magic — we've settled on a build that takes advantage of the Werebear form's brawling abilities and the amazing Pulverize AoE Core skill.
Early on, you'll use Storm Strike for the 25% damage resistance it provides to counteract the Druid's early game squishiness. Once you unlock and max out Rampaging Pulverize and pick up Earthen Bulwark for defensive utility, you can swap it for Maul. At this point, Pulverize will frequently Stun foes and deal Overpower damage, while Maul will ensure you're almost always in your tanky Werebear form.
After this, you'll take Trample for its value as a mobility and initiation tool, Mending for extra healing from potions, and Provocation for even more Overpower damage every 20 seconds. Next, get the Grizzly Rage Ultimate for the massive damage and damage resistance buffs the Ultimate gives you, along with passives that bolster your offense and defense like Wild Impulses, Predatory Instinct, and Iron Fur. Ursine Strength raises your health by 20% when you're in Werebear form (you very rarely won't be), so choosing this Key Passive for the build is a no-brainer.
Level | Skill | Type |
---|---|---|
2 | Storm Strike | Basic |
3 | Enhanced Storm Strike | Basic |
4 | Fierce Storm Strike | Basic |
5 | Pulverize | Core |
6 | Enhanced Pulverize | Core |
7 | Raging Pulverize | Core |
8-11 | Pulverize x4 | Core |
12 | Earthen Bulwark | Defensive |
13 | Enhanced Earthen Bulwark | Defensive |
14 | Preserving Earthen Bulwark | Defensive |
15 | Heart of the Wild | Core |
16-18 | Abundance x3 | Core |
Row 12 - Cell 0 | Respec Storm Strike into Maul, Enhanced Maul, and Fierce Maul | Respec |
19 | Trample | Wrath |
20 | Mending | Wrath |
21-23 | Provocation x3 | Wrath |
24 | Poison Creeper | Companion |
25 | Grizzly Rage | Ultimate |
26 | Prime Grizzly Rage | Ultimate |
27 | Supreme Grizzly Rage | Ultimate |
28-30 | Wild Impulses x3 | Core |
31-33 | Predatory Instinct x3 | Core |
34 | Iron Fur | Core |
35 | Ursine Strength | Key Passive |
Row 24 - Cell 0 | Acquire Offensive Aspect of the Ursine Horror gear (Aspect is available from Belfry Zakara in Hawezar) | Gear Acquisition |
Row 25 - Cell 0 | Acquire Utility Aspect of Quicksand gear (Aspect is available from Ferals' Den in Scosglen) | Gear Acquisition |
36-38 | Crushing Earth x3 | Wrath |
Row 27 - Cell 0 | Respec Raging Pulverize into Primal Pulverize | Respec |
39-41 | Defiance x3 | Ultimate |
42-44 | Stone Guard x3 | Wrath |
45-46 | Iron Fur x2 | Core |
47-49 | Defensive Posture x3 | Ultimate |
Renown 1-4 | Earthen Bulwark x4 | Defensive |
Renown 5-7 | Safeguard x3 | Wrath |
Renown 8 | Enhanced Trample | Wrath |
Renown 9 | Natural Trample | Wrath |
Renown 10 | Circle of Life | Ultimate |
The build truly starts to take off once you get some gear with the Offensive Aspect of the Ursine Horror and Utility Aspect of Quicksand on it (use the Codex of Power if you don't find the Aspects in the wild). The former transforms Pulverize into an Earth skill and adds tectonic spikes that deal damage-over-time (DoT) after each cast, while the latter Slows enemies hit by Earth skills by 25-50%. Together, these two Aspects make Pulverize even deadlier, give it additional utility, and make it compatible with powerful damage buff passives like Crushing Earth and Defiance.
Respec Raging Pulverize to Primal Pulverize (the Stuns it provides won't get much value anymore now that you're Slowing everything), and cap the build off with Stone Guard, extra levels of Iron Fur, and Defensive Posture for increased Fortify gains from all your Fortify-generating skills.
With your Renown skill points, fully upgrade Earthen Bulwark and invest in Safeguard for even more Fortify tankiness. Upgrading Trample to Natural Trample will help you get Fortify as well, and Circle of Life will make your Earth version of Pulverize restore lost HP with Mending-enhanced healing.
Best Druid Aspects, gear, and gems
In addition to the Aspects that are already crucial for the Pulverize build, these will enhance it even further.
Aspect | Effect | Location |
---|---|---|
Aspect of Retaliation | Your Core skills deal up to [20-40]%[x] increased damage based on your amount of Fortify. | Seaside Descent, Dry Steppes |
Aspect of the Changeling's Debt | Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120-150]% of the Poisoning damage and consume the Poisoning. | Conclave, Kehjistan |
Aspect of the Rampaging Werebeast | The duration of Grizzly Rage is increased by [1-5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10%[x] for the duration. | Endless Gates, Hawezar |
And these are the Uniques that synergize with this build. Keep an eye out for them as you play through the endgame.
Unique Item | Type | Bonus |
---|---|---|
Vasily's Prayer | Helm | Your Earth Skills are now also Werebear Skills and Fortify you. |
Insatiable Fury | Chest | Werebear form is now your true form, and you gain +2 Ranks to all Werebear Skills. |
Mother's Embrace | Ring | If a Core Skill hits 5 or more enemies, (20-40)% of the Resource cost is refunded |
Finally, make sure you slot your gear with the following gems for bonuses that synergize well with this setup.
- Weapon: Ruby (adds Overpower damage)
- Armor: Sapphire (damage reduction while Fortified)
- Jewelry: Skulls (extra Armor points)
Best Diablo 4 Sorcerer build guide: Leveling, endgame, and skills
The Sorcerer is the best Diablo 4 class for dealing ranged damage, and overall, the Sorcerer skill tree is quite diverse. Ahead of launch, we favored a setup with a combination of Frost and Pyromancy, but if you've already taken a look at the game this season it won't have escaped your notice that most Sorcerer's are running some form of the Ball Lightning build.
Due to recent updates this is the top-tier Sorcerer build right now and shreds enemies at melee range, rather than at a distance, and you can take it all the way through levelling to end game with our tips.
Your main damage skill initially is going to be Arc Lash, unlike other builds that dump the mana resource into a Core Skill damage dealer, this basic skill is going to be your source of high damage. We only take Chain Lightning to dump mana periodically until we have enough points to change it to Ball Lightning comfortably.
Level | Skill | Type |
---|---|---|
1 | Arc Lash | Basic |
2 | Enhanced Arc Lash | Basic |
3 | Chain Lightning | Core |
4 | Flickering Arc Lash | Basic |
5-6 | Arc Lash 2-3 | Basic |
7 | Teleport | Defensive |
8 | Ice Armor | Defensive |
9 | Frost Nova | Defensive |
10 | Enhanced Frost Nova | Defensive |
11 | Mystical Frost Nova | Defensive |
12-13 | Arc Lash 4-5 | Basic |
14-16 | Glass Cannon 1-2 | Defensive |
17 | Enhanced Ice Armor | Defensive |
17 | Switch out Chain Lighning | Put points into Ball Lightning |
18 | Enhanced Ball Lightning | Mastery |
19-22 | Ball Lightining 2-5 | Mastery |
23 | Fireball (Enchantment) | Core |
24 | Unstable Currents | Ultimate |
25 | Prime Unstable Currents | Ultimate |
26 | Wizards Ball Lightning | Mastery |
27 | Static Discharge | Mastery |
28-30 | Invigorating Conduit 1-3 | Mastery |
31 | Align the Elements | Conjuration |
32-33 | Protection 1-2 | Conjuration |
34 | Vyr's Mastery | Row 24 - Cell 2 |
35 | Protection 3 | Conjuration |
36 | Coursing Currents | Ultimate |
37-39 | Electrocution | Ultimate |
40 | Chain Lightning (Enchantment) | Core |
41 | Enhanced Teleport | Defensive |
42 | Shimmering Teleport | Defensive |
43-45 | Mana Shield 1-3 | Conjuration |
46-49 | Teleport 2-5 | Defensive |
50 | Devastation | Core |
51-53 | Elemental Dominance 1-3 | Core |
54-56 | Potent Warding | Core |
57-58 | Elemental Attunement | Defensive |
For your Enchantment Slots, as mentioned above, use Fireball for the first one and Chain Lightning for the second. Enchanting Fireball will be a lifesaver for taking out large groups of small enemies, whilst Chain Lightning combined with the Recharging Aspect will make an additional Chain Lightning cast, which will restore your mana.
As you near the end of your build, you'll simply be putting points into useful passives and maxing out the Teleport skill so you can whizz across the map, no horse required!
Best Sorcerer Aspects, gear, and gems
These Legendary Aspects will enhance this build as you delve into the endgame, making it even more powerful.
Aspect | Effect | Location |
---|---|---|
Recharging Aspect | Chain Lightning will restore mana as it bounces | Zenith, Fractured Peaks |
Rapid Aspect | Basic Skills gain [15-30%] Attack Speed | Buried Halls, Dry Steppes |
Prodigy's Aspect | Using a Cooldown restores [15 – 25] Mana | Witchwater, Hawezar |
Aspect of Control | You deal [25-35]%[x] more damage to Immobilized, Stunned, or Frozen enemies. | Sunken Library, Kehjistan |
Aspect of Might | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30%. | Dark Ravine, Dry Steppes |
Gravitational Aspect | Ball Lightning orbits around you and deals [15 – 25%] increased damage. | Loot only drop |
Conceited Aspect | Deal [15 – 25%] increased damage while you have a Barrier active. | Loot only drop |
As you continue to progress further and further into the endgame, you'll want to use these Uniques if you come across them.
Unique Item | Type | Bonus |
---|---|---|
Raiment of the infinite | Chest | After using Teleport, Close enemies are Pulled to you and Stunned for [2 – 3] seconds, but Teleport’s cooldown is increased by 20%. |
Penitent Greaves | Boots | You leave behind a trail of frost that Chills enemies. You deal [7 – 10%] more damage to Chilled enemies |
Fists of Fate | Gloves | Your attacks randomly deal 1% to [200 – 300%] of their normal damage |
To bolster your offense and defense, socket these gems into your equipment for their bonuses.
- Weapon: Emerald (Critical Strike Damage to Vulnerable enemies)
- Armor: Ruby (for Maximum Life)
- Jewelry: Skull (Armor)
Best Diablo 4 Rogue build guide: Leveling, endgame, and skills
Rogue has become one of the most powerful classes in Diablo 4 thanks to the insane damage you can dish out with a Twisting Blades build. This is easily the best talent on the Rogue skill tree, as it impales enemies on your blades, which then hits foes for even more damage as they return to you. The aim of this build is to boost the damage of each Twisting Blades use with movement, crowd control, and various buffs, while also having enough defensive options to survive the Rogue’s low toughness. This build works well from leveling to endgame.
You’ll start by picking and improving Puncture, which deals good damage, slows and makes enemies Vulnerable, and generates Energy. Then, you’ll get Twisting Blades and improve it to Advanced Twisting Blades for quicker cooldowns. Dash and Shadow Step are great movement skills that help you “steer” your returning Twisting Blades through groups of enemies while also doing extra damage, with Dark Shroud shadows giving you a strong damage reduction buff.
Level | Skill | Type |
---|---|---|
2 | Puncture | Basic |
3 | Enhanced Puncture | Basic |
4 | Fundamental Puncture | Basic |
5 | Twisting Blades | Core |
6 | Enhanced Twisting Blades | Core |
7 | Advanced Twisting Blades | Core |
8 | Dash | Agility |
9 | Shadow Step | Agility |
10-12 | Twisting Blades x3 | Core |
13 | Dark Shroud | Subterfuge |
14 | Enhanced Dark Shroud | Subterfuge |
15 | Subverting Dark Shroud | Subterfuge |
Row 12 - Cell 0 | Combo Points Specialization | Specialization |
16 | Poison Trap | Subterfuge |
17 | Enhanced Poison Trap | Subterfuge |
18 | Twisting Blades | Core |
19 | Enhanced Shadow Step | Agility |
20 | Methodical Shadow Step | Agility |
Row 18 - Cell 0 | Switch Combo Points to Inner Sight | Specialization |
21-23 | Exploit x3 | Subterfuge |
24 | Sturdy | Core |
25-27 | Innervation x3 | Ultimate |
28 | Adrenaline Rush | Ultimate |
29-31 | Haste x3 | Ultimate |
32-34 | Trap Mastery x3 | Ultimate |
35 | Momentum | Key Passive |
36-38 | Concussive x3 | Agility |
39-41 | Siphoning Strikes x3 | Core |
42 | Deadly Venom | Imbuement |
43 | Alchemical Advantage | Imbuement |
44-46 | Debilitating Toxins x3 | Imbuement |
47-49 | Weapon Mastery | Agility |
Renown 1-3 | Shutter Step x3 | Core |
Renown 4 | Enhanced Dash | Agility |
Renown 5 | Disciplined Dash | Agility |
Renown 6-8 | Malice x3 | Subterfuge |
Renown 9-10 | Dash x2 | Agility |
Next, you'll fully upgrade Twisting Blades for maximum damage while also picking up Poison Trap and enhancing it so your traps Knock Down foes in addition to poisoning them, making it easier to maneuver. Then, upgrade to Methodical Shadow Step so that it Stuns enemies, and at Level 20, choose the Inner Sight Specialization that gives you unlimited Energy for several seconds after hitting enough targets marked with a purple eye icon. While this buff is active, you can launch tons of Twisting Blades attacks without having to worry about resource management.
Take Momentum as your Key Passive for the massive increase to movement speed, damage reduction, and Energy regen it provides. Then, to buff up your offense and uptime, you want lots of other passive skills. Exploit, Innervation, Adrenaline Rush, Haste, Trap Mastery, Concussive, Deadly Venom, Alchemical Advantage, and Weapon Mastery are our favorites. Sturdy, Siphoning Strikes, and Debilitating Toxins, meanwhile, are potent defensive passives that reduce incoming damage or heal you as you tear through Lilith's armies.
There's not much you can do to elevate the build further once you reach Level 50 and can put your extra Renown points to good use, though upgrading Dash and getting both Shutter Step and Malice for a bit of extra damage doesn't hurt.
Best Rogue Aspects, gear, and gems
These Legendary Aspects will make this already-great build even stronger, so make sure you hunt them down as you move from leveling to endgame.
Aspect | Effect | Location |
---|---|---|
Bladedancer's Aspect | Twisting Blades orbit for a short time after they return to you, dealing [10-15%] of Twisting Blades' return damage per hit. Based on the distance the blades returned, the orbit damage increases up to [20-30%] of the return damage. | Jalal's Vigil, Scosglen |
Ravenous Aspect | Killing a Vulnerable enemy grants you [50-70%] increased Energy Regeneration for 4 seconds. | Shifting City, Dry Steppes |
Edgemaster's Aspect | Skills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. | Oldstones, Scosglen |
While slicing and dicing your way through Nightmare Dungeons and other endgame activities, keep an eye out for these Uniques.
Unique Item | Type | Bonus |
---|---|---|
Grasp of Shadow | Gloves | Lucky Hit: Damaging a Vulnerable enemy with a Marskman or Cutthroat Skill has up to a [20 – 30%] chance to summon a Shadow Clone that mimics your attack. |
Asheara's Khanjar | Dagger | Hits with this weapon increase your Attack Speed by [4 – 6%] for 4 seconds, up to [20 – 30%]. |
Mother's Embrace | Ring | If a Core Skill hits 5 or more enemies, (20-40)% of the Resource cost is refunded |
Make sure to use these gems to gain some valuable bonuses to your attacks and defensive stats.
- Weapon: Sapphire (Critical Strike Damage against Crowd Controlled enemies)
- Armor: Ruby (adds maximum HP)
- Jewelry: Skulls (adds extra Armor points)
Best Diablo 4 Barbarian build guide: Leveling, endgame, and skills
Last but certainly not least is the Barbarian, which skyrocketed to the top of Diablo 4's endgame meta after the class got some big buffs ahead of Diablo 4's official launch. Though there are several good talents and setups you can put together with the Barbarian skill tree, nothing tops a build centered around the mobility of the Lunging Strike Basic skill and the class' iconic Whirlwind Core skill. The former makes it incredibly easy to leap between targets and generate tons of Fury to use with the latter, allowing you to shred entire rooms of monsters to pieces in seconds with Whirlwind's deadly AoE.
In addition to your core rotation between Lunging Strike and Whirlwind, you'll also be using Leap whenever you need to quickly get away from a deadly attack while your evade is on cooldown or you want to start fighting an enemy outside of Lunging Strike's range. Additionally, you'll need to rely heavily on shout skills like Rallying Cry and War Cry for extra Fury generation, movement and attack speed, and protection whenever you're in the thick of the fray (these buffs are applied to nearby allies as well). When you need a little extra firepower, use the Call of the Ancients Ultimate to summon three spirit Barbarians that fight at your side.
Level | Skill | Type |
---|---|---|
2 | Lunging Strike | Basic |
3 | Enhanced Lunging Strike | Basic |
4 | Whirlwind | Core |
5 | Battle Lunging Strike | Basic |
6 | Enhanced Whirlwind | Core |
7 | Furious Whirlwind | Core |
8 | Rallying Cry | Defensive |
9 | Enhanced Rallying Cry | Defensive |
10 | Tactical Rallying Cry | Defensive |
11-14 | Whirlwind x4 | Core |
15 | War Cry | Brawling |
16 | Enhanced War Cry | Brawling |
17 | Power War Cry | Brawling |
18 | Leap | Brawling |
19 | Enhanced Leap | Brawling |
20 | Power Leap | Brawling |
21 | Hamstring | Weapon Mastery |
22 | Booming Voice | Brawling |
23 | Raid Leader | Brawling |
24 | Booming Voice | Brawling |
25 | Aggressive Resistance | Brawling |
26-28 | Prolific Fury x3 | Brawling |
29-31 | Pit Fighter x3 | Weapon Mastery |
32 | Call of the Ancients | Ultimate |
33 | Prime Call of the Ancients | Ultimate |
34 | Supreme Call of the Ancients | Ultimate |
35 | Unbridled Rage | Key Passive |
36-39 | Rallying Cry x4 | Defensive |
40-41 | Raid Leader x2 | Brawling |
42 | Booming Voice | Brawling |
43-45 | Heavy Handed x3 | Ultimate |
46-48 | No Mercy x3 | Weapon Mastery |
49 | Pressure Point | Core |
Renown 1-2 | Pressure Point x2 | Core |
Renown 3-5 | Guttural Yell x3 | Brawling |
Renown 6-7 | Thick Skin x2 | Weapon Mastery |
Renown 8-10 | Counteroffensive x3 | Weapon Mastery |
You want Unbridled Rage as your Key Passive for significantly more Whirlwind DPS, along with a huge variety of different passives that improve your Fury generation, raise your offensive and defensive capabilities, and strengthen the effects of your shouts. All of these passives are listed in the table above.
One incredibly powerful skill that levels the build up even further is Hamstring, which makes your Battle Lunging Strike and Furious Whirlwind skills Slow enemies as they inflict Bleeding. This stops monsters from escaping your fury once you're in their face, and also allows you to infinitely take advantage of No Mercy's increased Critical Strike Chance against Slowed foes. You can take advantage of Hamstring even more if you use a two-handed sword for your weapon since its Arsenal bonus deals 20% of your damage as Bleed, or you could opt to use a two-handed axe for extra damage against the targets you make Vulnerable with the Pressure Point passive. Whichever weapon you choose, make sure you use the other's bonus in your Weapon Technique slot.
The best use of your extra Renown points is to max out Pressure Point and Thick Skin, while picking up some useful additional passives like Guttural Yell and Counteroffensive for further combat buffs.
Best Barbarian Aspects, gear, and gems
This Whirlwind build is incredibly strong on its own, but it'll perform even better in the late stages of the campaign and in the endgame with these Legendary Aspects.
Aspect | Effect | Location |
---|---|---|
Aspect of Anemia | Lucky Hit: Direct damage against Bleeding enemies has up to a [20-30]% chance to Stun them for 2 seconds. | Kor Dragan Barracks, Fractured Peaks |
Aspect of Berserk Ripping | Whenever you deal direct damage while Berserking, inflict [20-30%] if the base damage dealt as additional Bleeding damage over 5 seconds. | Mournfield, Dry Steppes |
Bold Chieftain's Aspect | Whenever you cast a Shout Skill, its Cooldown is reduced by [2.7-5.4] seconds per Nearby enemy, up to a maximum of 12 seconds. | Extraction |
Aspect of Might | Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds. | Dark Ravine, Dry Steppes |
Next, look for these Unique items as you progress into the endgame for better survivability and total damage output.
Unique Item | Type | Bonus |
---|---|---|
Gohr's Devastating Grips | Gloves | Whirlwind explodes after it ends, dealing [16 – 26]% of the total Base damage dealt to surrounding enemies as Fire damage. |
Rage of Harrogath | Chest | Lucky Hit: Up to a [20 – 40%] chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites. |
Mother's Embrace | Ring | If a Core Skill hits 5 or more enemies, (20-40)% of the Resource cost is refunded |
Round out your build by adding these gems to your gear, which will give you some solid stat bonuses.
- Weapon: Skulls (health on kill)
- Armor: Ruby (max HP increase)
- Jewelry: Skulls (extra armor points)
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The Ultimate Sacrifice from your wallet to our Blessed Mother, the Ultimate Edition of Diablo 4 comes with a bunch of cosmetics, the Premium Battle Pass and 20 tier skips for you to enjoy.
Buy on: Xbox | PC (Battle.net)
Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. You'll find him doing reviews, editorials, and general coverage on everything Xbox and PC. Follow him on Twitter.