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Avowed’s massive playtime shows Obsidian’s RPG formula still works
By Michael Hoglund published
Gaming When it comes to players on Xbox, Avowed managed to reach the top 20 played in a single day, something Hollow Knight didn't.

I went behind the scenes of Diablo 2's "Reign of the Warlock" with its devs
By Jennifer Young published
Blizzard Diablo 2 developers discuss the first new class in 25 years and the trials and tribulations of designing for an old but beloved franchise.

Diablo 2: Reign of the Warlock adds the first new class in 25 years
By Jennifer Young published
Xbox Reign of the Warlock is here, and Diablo 2 and Diablo 4 BOTH get the new Warlock class.

Revisit CM Punk's greatest hits in WWE 2K26's Showcase Mode
By Alexander Cope published
Gaming WWE 2K26 reveals its second Ringside Report, this time covering the CM Punk Showcase with CM Punk himself providing commentary on its features, rewards, and gameplay changes from previous Showcases.

Blizzard at 35: A look back, a reset, and a new chapter ahead
By Jennifer Young last updated
GAMING Blizzard President Johanna Faries on the studio's 35th anniversary, its "highly empowered" future with Xbox, and keeping Battle.net a "shining star" for all players.

The creator of Fable was "tearing up" watching Xbox show off the RPG reboot
By Brendan Lowry published
Xbox Fable creator Peter Molyneux reveals that watching Xbox's recent gameplay showcase for the 2026 reboot made him start "tearing up."

How to kill Vox Engines in Helldivers 2
By Brendan Lowry published
Gaming The Cyborgs' Vox Engine tank is the deadliest threat Helldivers 2 players will face in the Battle of Cyberstan (hopefully). Here's how to kill it.

ARC Raiders needs more than a PvE event for lasting attention
By Adam Hales published
Opinion ARC Raiders update 1.15.0 introduces The Shared Watch PvE event and the return of Cold Snap, but I have concerns over progression and more.

Xbox and Blizzard have a healthy and "empowered" creative partnership
By Adam Hales published
Blizzard Blizzard president Johanna Faries describes the studio’s relationship with Xbox as highly empowered, emphasizing support, communication, and creative agency following Microsoft’s acquisition.
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